Index: ui/aura_shell/shadow_controller.h |
diff --git a/ui/aura_shell/shadow_controller.h b/ui/aura_shell/shadow_controller.h |
index 6f6a602ab941ab3bea5ecc5ff5a00ca33a32cba2..2b2077b91b1e141ef5ec84fc800ffe775888a345 100644 |
--- a/ui/aura_shell/shadow_controller.h |
+++ b/ui/aura_shell/shadow_controller.h |
@@ -54,15 +54,10 @@ public: |
virtual void OnWindowInitialized(aura::Window* window) OVERRIDE; |
// aura::WindowObserver overrides: |
- virtual void OnWindowParentChanged( |
- aura::Window* window, aura::Window* parent) OVERRIDE; |
virtual void OnWindowPropertyChanged( |
aura::Window* window, const char* name, void* old) OVERRIDE; |
- virtual void OnWindowVisibilityChanged( |
- aura::Window* window, bool visible) OVERRIDE; |
virtual void OnWindowBoundsChanged( |
aura::Window* window, const gfx::Rect& bounds) OVERRIDE; |
- virtual void OnWindowStackingChanged(aura::Window* window) OVERRIDE; |
virtual void OnWindowDestroyed(aura::Window* window) OVERRIDE; |
private: |
@@ -80,12 +75,9 @@ public: |
void HandlePossibleShadowVisibilityChange(aura::Window* window); |
// Creates a new shadow for |window| and stores it in |window_shadows_|. The |
- // shadow's visibility, bounds, and stacking are initialized appropriately. |
+ // shadow's bounds are initialized and it is added to the window's layer. |
void CreateShadowForWindow(aura::Window* window); |
- // Stacks |shadow|'s layer directly beneath |window|'s layer. |
- void StackShadowBelowWindow(Shadow* shadow, aura::Window* window); |
- |
WindowShadowMap window_shadows_; |
DISALLOW_COPY_AND_ASSIGN(ShadowController); |