| Index: ui/aura_shell/shadow_controller.h
|
| diff --git a/ui/aura_shell/shadow_controller.h b/ui/aura_shell/shadow_controller.h
|
| index 6f6a602ab941ab3bea5ecc5ff5a00ca33a32cba2..2b2077b91b1e141ef5ec84fc800ffe775888a345 100644
|
| --- a/ui/aura_shell/shadow_controller.h
|
| +++ b/ui/aura_shell/shadow_controller.h
|
| @@ -54,15 +54,10 @@ public:
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| virtual void OnWindowInitialized(aura::Window* window) OVERRIDE;
|
|
|
| // aura::WindowObserver overrides:
|
| - virtual void OnWindowParentChanged(
|
| - aura::Window* window, aura::Window* parent) OVERRIDE;
|
| virtual void OnWindowPropertyChanged(
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| aura::Window* window, const char* name, void* old) OVERRIDE;
|
| - virtual void OnWindowVisibilityChanged(
|
| - aura::Window* window, bool visible) OVERRIDE;
|
| virtual void OnWindowBoundsChanged(
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| aura::Window* window, const gfx::Rect& bounds) OVERRIDE;
|
| - virtual void OnWindowStackingChanged(aura::Window* window) OVERRIDE;
|
| virtual void OnWindowDestroyed(aura::Window* window) OVERRIDE;
|
|
|
| private:
|
| @@ -80,12 +75,9 @@ public:
|
| void HandlePossibleShadowVisibilityChange(aura::Window* window);
|
|
|
| // Creates a new shadow for |window| and stores it in |window_shadows_|. The
|
| - // shadow's visibility, bounds, and stacking are initialized appropriately.
|
| + // shadow's bounds are initialized and it is added to the window's layer.
|
| void CreateShadowForWindow(aura::Window* window);
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|
|
| - // Stacks |shadow|'s layer directly beneath |window|'s layer.
|
| - void StackShadowBelowWindow(Shadow* shadow, aura::Window* window);
|
| -
|
| WindowShadowMap window_shadows_;
|
|
|
| DISALLOW_COPY_AND_ASSIGN(ShadowController);
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|
|