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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/aura_shell/shadow_controller.h" | 5 #include "ui/aura_shell/shadow_controller.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/memory/scoped_ptr.h" | 10 #include "base/memory/scoped_ptr.h" |
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23 typedef aura_shell::test::AuraShellTestBase ShadowControllerTest; | 23 typedef aura_shell::test::AuraShellTestBase ShadowControllerTest; |
24 | 24 |
25 // Tests that various methods in Window update the Shadow object as expected. | 25 // Tests that various methods in Window update the Shadow object as expected. |
26 TEST_F(ShadowControllerTest, Shadow) { | 26 TEST_F(ShadowControllerTest, Shadow) { |
27 scoped_ptr<aura::Window> window(new aura::Window(NULL)); | 27 scoped_ptr<aura::Window> window(new aura::Window(NULL)); |
28 window->SetType(aura::WINDOW_TYPE_NORMAL); | 28 window->SetType(aura::WINDOW_TYPE_NORMAL); |
29 window->SetIntProperty(aura::kShadowTypeKey, aura::SHADOW_TYPE_RECTANGULAR); | 29 window->SetIntProperty(aura::kShadowTypeKey, aura::SHADOW_TYPE_RECTANGULAR); |
30 window->Init(ui::Layer::LAYER_HAS_TEXTURE); | 30 window->Init(ui::Layer::LAYER_HAS_TEXTURE); |
31 window->SetParent(NULL); | 31 window->SetParent(NULL); |
32 | 32 |
33 // We shouldn't create the shadow before the window is visible. | 33 // We should create the shadow before the window is visible (the shadow's |
| 34 // layer won't get drawn yet since it's a child of the window's layer). |
34 internal::ShadowController::TestApi api( | 35 internal::ShadowController::TestApi api( |
35 aura_shell::Shell::GetInstance()->shadow_controller()); | 36 aura_shell::Shell::GetInstance()->shadow_controller()); |
36 EXPECT_TRUE(api.GetShadowForWindow(window.get()) == NULL); | |
37 | |
38 // The shadow's visibility should be updated along with the window's. | |
39 window->Show(); | |
40 const internal::Shadow* shadow = api.GetShadowForWindow(window.get()); | 37 const internal::Shadow* shadow = api.GetShadowForWindow(window.get()); |
41 ASSERT_TRUE(shadow != NULL); | 38 ASSERT_TRUE(shadow != NULL); |
42 EXPECT_TRUE(shadow->layer()->visible()); | 39 EXPECT_TRUE(shadow->layer()->visible()); |
| 40 |
| 41 // The shadow should remain visible after window visibility changes. |
| 42 window->Show(); |
| 43 EXPECT_TRUE(shadow->layer()->visible()); |
43 window->Hide(); | 44 window->Hide(); |
44 EXPECT_FALSE(shadow->layer()->visible()); | 45 EXPECT_TRUE(shadow->layer()->visible()); |
45 | 46 |
46 // If the shadow is disabled, it shouldn't be shown even when the window is. | 47 // If the shadow is disabled, it should be hidden. |
47 window->SetIntProperty(aura::kShadowTypeKey, aura::SHADOW_TYPE_NONE); | 48 window->SetIntProperty(aura::kShadowTypeKey, aura::SHADOW_TYPE_NONE); |
48 window->Show(); | 49 window->Show(); |
49 EXPECT_FALSE(shadow->layer()->visible()); | 50 EXPECT_FALSE(shadow->layer()->visible()); |
50 window->SetIntProperty(aura::kShadowTypeKey, aura::SHADOW_TYPE_RECTANGULAR); | 51 window->SetIntProperty(aura::kShadowTypeKey, aura::SHADOW_TYPE_RECTANGULAR); |
51 EXPECT_TRUE(shadow->layer()->visible()); | 52 EXPECT_TRUE(shadow->layer()->visible()); |
52 | 53 |
53 // The shadow's layer should have the same parent as the window's. | 54 // The shadow's layer should be a child of the window's layer. |
54 EXPECT_EQ(window->parent()->layer(), shadow->layer()->parent()); | 55 EXPECT_EQ(window->layer(), shadow->layer()->parent()); |
55 | 56 |
56 // When we remove the window from the hierarchy, its shadow should be removed | |
57 // too. | |
58 window->parent()->RemoveChild(window.get()); | 57 window->parent()->RemoveChild(window.get()); |
59 EXPECT_TRUE(shadow->layer()->parent() == NULL); | |
60 | |
61 aura::Window* window_ptr = window.get(); | 58 aura::Window* window_ptr = window.get(); |
62 window.reset(); | 59 window.reset(); |
63 EXPECT_TRUE(api.GetShadowForWindow(window_ptr) == NULL); | 60 EXPECT_TRUE(api.GetShadowForWindow(window_ptr) == NULL); |
64 } | 61 } |
65 | 62 |
66 // Tests that the window's shadow's bounds are updated correctly. | 63 // Tests that the window's shadow's bounds are updated correctly. |
67 TEST_F(ShadowControllerTest, ShadowBounds) { | 64 TEST_F(ShadowControllerTest, ShadowBounds) { |
68 scoped_ptr<aura::Window> window(new aura::Window(NULL)); | 65 scoped_ptr<aura::Window> window(new aura::Window(NULL)); |
69 window->SetType(aura::WINDOW_TYPE_NORMAL); | 66 window->SetType(aura::WINDOW_TYPE_NORMAL); |
70 window->Init(ui::Layer::LAYER_HAS_TEXTURE); | 67 window->Init(ui::Layer::LAYER_HAS_TEXTURE); |
71 window->SetParent(NULL); | 68 window->SetParent(NULL); |
72 window->Show(); | 69 window->Show(); |
73 | 70 |
74 const gfx::Rect kOldBounds(20, 30, 400, 300); | 71 const gfx::Rect kOldBounds(20, 30, 400, 300); |
75 window->SetBounds(kOldBounds); | 72 window->SetBounds(kOldBounds); |
76 | 73 |
77 // When the shadow is first created, it should use the window's bounds. | 74 // When the shadow is first created, it should use the window's size (but |
| 75 // remain at the origin, since it's a child of the window's layer). |
78 window->SetIntProperty(aura::kShadowTypeKey, aura::SHADOW_TYPE_RECTANGULAR); | 76 window->SetIntProperty(aura::kShadowTypeKey, aura::SHADOW_TYPE_RECTANGULAR); |
79 internal::ShadowController::TestApi api( | 77 internal::ShadowController::TestApi api( |
80 aura_shell::Shell::GetInstance()->shadow_controller()); | 78 aura_shell::Shell::GetInstance()->shadow_controller()); |
81 const internal::Shadow* shadow = api.GetShadowForWindow(window.get()); | 79 const internal::Shadow* shadow = api.GetShadowForWindow(window.get()); |
82 ASSERT_TRUE(shadow != NULL); | 80 ASSERT_TRUE(shadow != NULL); |
83 EXPECT_EQ(kOldBounds, shadow->content_bounds()); | 81 EXPECT_EQ(gfx::Rect(kOldBounds.size()).ToString(), |
| 82 shadow->content_bounds().ToString()); |
84 | 83 |
85 // When we change the window's bounds, the shadow's should be updated too. | 84 // When we change the window's bounds, the shadow's should be updated too. |
86 gfx::Rect kNewBounds(50, 60, 500, 400); | 85 gfx::Rect kNewBounds(50, 60, 500, 400); |
87 window->SetBounds(kNewBounds); | 86 window->SetBounds(kNewBounds); |
88 EXPECT_EQ(kNewBounds, shadow->content_bounds()); | 87 EXPECT_EQ(gfx::Rect(kNewBounds.size()).ToString(), |
89 } | 88 shadow->content_bounds().ToString()); |
90 | |
91 // Test that shadows are stacked correctly. | |
92 TEST_F(ShadowControllerTest, Stacking) { | |
93 scoped_ptr<aura::Window> window(new aura::Window(NULL)); | |
94 window->SetType(aura::WINDOW_TYPE_NORMAL); | |
95 window->Init(ui::Layer::LAYER_HAS_TEXTURE); | |
96 window->SetParent(NULL); | |
97 window->Show(); | |
98 | |
99 // Create a second window. It will appear above the first window. | |
100 scoped_ptr<aura::Window> window2(new aura::Window(NULL)); | |
101 window2->SetType(aura::WINDOW_TYPE_NORMAL); | |
102 window2->Init(ui::Layer::LAYER_HAS_TEXTURE); | |
103 window2->SetParent(NULL); | |
104 window2->Show(); | |
105 | |
106 // Enable a shadow on the first window. | |
107 window->SetIntProperty(aura::kShadowTypeKey, aura::SHADOW_TYPE_RECTANGULAR); | |
108 internal::ShadowController::TestApi api( | |
109 aura_shell::Shell::GetInstance()->shadow_controller()); | |
110 const internal::Shadow* shadow = api.GetShadowForWindow(window.get()); | |
111 ASSERT_TRUE(shadow != NULL); | |
112 | |
113 // Check that the second window is above the first window and that the first | |
114 // window is above its shadow. | |
115 ui::Layer* parent_layer = window->layer()->parent(); | |
116 ASSERT_EQ(parent_layer, shadow->layer()->parent()); | |
117 ASSERT_EQ(parent_layer, window2->layer()->parent()); | |
118 const std::vector<ui::Layer*>& layers = parent_layer->children(); | |
119 EXPECT_GT(std::find(layers.begin(), layers.end(), window2->layer()), | |
120 std::find(layers.begin(), layers.end(), window->layer())); | |
121 EXPECT_GT(std::find(layers.begin(), layers.end(), window->layer()), | |
122 std::find(layers.begin(), layers.end(), shadow->layer())); | |
123 | |
124 // Raise the first window to the top and check that its shadow comes with it. | |
125 window->parent()->StackChildAtTop(window.get()); | |
126 EXPECT_GT(std::find(layers.begin(), layers.end(), window->layer()), | |
127 std::find(layers.begin(), layers.end(), shadow->layer())); | |
128 EXPECT_GT(std::find(layers.begin(), layers.end(), shadow->layer()), | |
129 std::find(layers.begin(), layers.end(), window2->layer())); | |
130 } | 89 } |
131 | 90 |
132 } // namespace test | 91 } // namespace test |
133 } // namespace aura_shell | 92 } // namespace aura_shell |
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