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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // DO NOT EDIT! | 7 // DO NOT EDIT! |
8 | 8 |
9 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ | 9 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ |
10 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ | 10 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ |
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43 ValueValidator<GLenum> shader_parameter; | 43 ValueValidator<GLenum> shader_parameter; |
44 ValueValidator<GLenum> shader_precision; | 44 ValueValidator<GLenum> shader_precision; |
45 ValueValidator<GLenum> shader_type; | 45 ValueValidator<GLenum> shader_type; |
46 ValueValidator<GLenum> src_blend_factor; | 46 ValueValidator<GLenum> src_blend_factor; |
47 ValueValidator<GLenum> stencil_op; | 47 ValueValidator<GLenum> stencil_op; |
48 ValueValidator<GLenum> string_type; | 48 ValueValidator<GLenum> string_type; |
49 ValueValidator<GLenum> texture_bind_target; | 49 ValueValidator<GLenum> texture_bind_target; |
50 ValueValidator<GLint> texture_border; | 50 ValueValidator<GLint> texture_border; |
51 ValueValidator<GLenum> texture_format; | 51 ValueValidator<GLenum> texture_format; |
52 ValueValidator<GLenum> texture_internal_format; | 52 ValueValidator<GLenum> texture_internal_format; |
| 53 ValueValidator<GLenum> texture_internal_format_storage; |
53 ValueValidator<GLenum> texture_mag_filter_mode; | 54 ValueValidator<GLenum> texture_mag_filter_mode; |
54 ValueValidator<GLenum> texture_min_filter_mode; | 55 ValueValidator<GLenum> texture_min_filter_mode; |
55 ValueValidator<GLenum> texture_parameter; | 56 ValueValidator<GLenum> texture_parameter; |
56 ValueValidator<GLenum> texture_target; | 57 ValueValidator<GLenum> texture_target; |
| 58 ValueValidator<GLenum> texture_usage; |
57 ValueValidator<GLenum> texture_wrap_mode; | 59 ValueValidator<GLenum> texture_wrap_mode; |
58 ValueValidator<GLint> vertex_attrib_size; | 60 ValueValidator<GLint> vertex_attrib_size; |
59 ValueValidator<GLenum> vertex_attrib_type; | 61 ValueValidator<GLenum> vertex_attrib_type; |
60 ValueValidator<GLenum> vertex_attribute; | 62 ValueValidator<GLenum> vertex_attribute; |
61 ValueValidator<GLenum> vertex_pointer; | 63 ValueValidator<GLenum> vertex_pointer; |
62 ValueValidator<GLint> zero_only; | 64 ValueValidator<GLint> zero_only; |
63 | 65 |
64 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ | 66 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ |
65 | 67 |
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