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Issue 8772004: Improve GamepadSeqLock impl Base URL: http://src.chromium.org/svn/trunk/src/
Patch Set: Created 8 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/gamepad_shared_memory_reader.h" 5 #include "content/renderer/gamepad_shared_memory_reader.h"
6 6
7 #include "base/debug/trace_event.h" 7 #include "base/debug/trace_event.h"
8 #include "base/metrics/histogram.h" 8 #include "base/metrics/histogram.h"
9 #include "content/common/gamepad_messages.h" 9 #include "content/common/gamepad_messages.h"
10 #include "content/public/renderer/render_thread.h" 10 #include "content/public/renderer/render_thread.h"
(...skipping 23 matching lines...) Expand all
34 static_cast<GamepadHardwareBuffer*>(memory); 34 static_cast<GamepadHardwareBuffer*>(memory);
35 } 35 }
36 36
37 void GamepadSharedMemoryReader::SampleGamepads(WebKit::WebGamepads& gamepads) { 37 void GamepadSharedMemoryReader::SampleGamepads(WebKit::WebGamepads& gamepads) {
38 WebKit::WebGamepads read_into; 38 WebKit::WebGamepads read_into;
39 TRACE_EVENT0("GAMEPAD", "SampleGamepads"); 39 TRACE_EVENT0("GAMEPAD", "SampleGamepads");
40 40
41 if (!base::SharedMemory::IsHandleValid(renderer_shared_memory_handle_)) 41 if (!base::SharedMemory::IsHandleValid(renderer_shared_memory_handle_))
42 return; 42 return;
43 43
44 // Only try to read this many times before failing to avoid waiting here 44 gamepad_hardware_buffer_->gamepads.ReadTo(&gamepads);
45 // very long in case of contention with the writer. TODO(scottmg) Tune this
46 // number (as low as 1?) if histogram shows distribution as mostly
47 // 0-and-maximum.
48 const int kMaximumContentionCount = 10;
49 int contention_count = -1;
50 base::subtle::Atomic32 version;
51 do {
52 version = gamepad_hardware_buffer_->sequence.ReadBegin();
53 memcpy(&read_into, &gamepad_hardware_buffer_->buffer, sizeof(read_into));
54 ++contention_count;
55 if (contention_count == kMaximumContentionCount)
56 break;
57 } while (gamepad_hardware_buffer_->sequence.ReadRetry(version));
58 UMA_HISTOGRAM_COUNTS("Gamepad.ReadContentionCount", contention_count);
59
60 if (contention_count >= kMaximumContentionCount) {
61 // We failed to successfully read, presumably because the hardware
62 // thread was taking unusually long. Don't copy the data to the output
63 // buffer, and simply leave what was there before.
64 return;
65 }
66
67 // New data was read successfully, copy it into the output buffer.
68 memcpy(&gamepads, &read_into, sizeof(gamepads));
69 45
70 // Override the "connected" with false until the user has interacted 46 // Override the "connected" with false until the user has interacted
71 // with the gamepad. This is to prevent fingerprinting on drive-by pages. 47 // with the gamepad. This is to prevent fingerprinting on drive-by pages.
72 for (unsigned i = 0; i < WebKit::WebGamepads::itemsLengthCap; ++i) { 48 for (unsigned i = 0; i < WebKit::WebGamepads::itemsLengthCap; ++i) {
73 WebKit::WebGamepad& pad = gamepads.items[i]; 49 WebKit::WebGamepad& pad = gamepads.items[i];
74 // If the device is physically connected, then check if we should 50 // If the device is physically connected, then check if we should
75 // keep it disabled. We track if any of the primary 4 buttons have been 51 // keep it disabled. We track if any of the primary 4 buttons have been
76 // pressed to determine a reasonable intentional interaction from the user. 52 // pressed to determine a reasonable intentional interaction from the user.
77 if (pad.connected) { 53 if (pad.connected) {
78 if (ever_interacted_with_[i]) 54 if (ever_interacted_with_[i])
79 continue; 55 continue;
80 const unsigned kPrimaryInteractionButtons = 4; 56 const unsigned kPrimaryInteractionButtons = 4;
81 for (unsigned j = 0; j < kPrimaryInteractionButtons; ++j) 57 for (unsigned j = 0; j < kPrimaryInteractionButtons; ++j)
82 ever_interacted_with_[i] |= pad.buttons[j] > 0.5f; 58 ever_interacted_with_[i] |= pad.buttons[j] > 0.5f;
83 // If we've not previously set, and the user still hasn't touched 59 // If we've not previously set, and the user still hasn't touched
84 // these buttons, then don't pass the data on to the Chromium port. 60 // these buttons, then don't pass the data on to the Chromium port.
85 if (!ever_interacted_with_[i]) 61 if (!ever_interacted_with_[i])
86 pad.connected = false; 62 pad.connected = false;
87 } 63 }
88 } 64 }
89 } 65 }
90 66
91 GamepadSharedMemoryReader::~GamepadSharedMemoryReader() { 67 GamepadSharedMemoryReader::~GamepadSharedMemoryReader() {
92 RenderThread::Get()->Send(new GamepadHostMsg_StopPolling()); 68 RenderThread::Get()->Send(new GamepadHostMsg_StopPolling());
93 } 69 }
94 70
95 } // namespace content 71 } // namespace content
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