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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/common/gamepad_seqlock.h" | 5 #include "content/common/gamepad_seqlock.h" |
6 | 6 |
7 #include <stdlib.h> | 7 #include <stdlib.h> |
8 | 8 |
9 #include "base/atomic_ref_count.h" | 9 #include "base/atomic_ref_count.h" |
10 #include "base/threading/platform_thread.h" | 10 #include "base/threading/platform_thread.h" |
11 #include "base/third_party/dynamic_annotations/dynamic_annotations.h" | |
12 #include "testing/gtest/include/gtest/gtest.h" | 11 #include "testing/gtest/include/gtest/gtest.h" |
13 | 12 |
14 namespace base { | 13 namespace base { |
15 | 14 |
16 // Basic test to make sure that basic operation works correctly. | 15 // Basic test to make sure that basic operation works correctly. |
17 | 16 |
18 struct TestData { | 17 struct TestData { |
19 unsigned a, b, c; | 18 unsigned a, b, c; |
20 }; | 19 }; |
21 | 20 |
22 class BasicSeqLockTestThread : public PlatformThread::Delegate { | 21 class BasicSeqLockTestThread : public PlatformThread::Delegate { |
23 public: | 22 public: |
24 BasicSeqLockTestThread() {} | 23 BasicSeqLockTestThread() {} |
25 | 24 |
26 void Init( | 25 void Init( |
27 content::GamepadSeqLock* seqlock, | 26 content::GamepadSeqLock<TestData>* seqlock, |
28 TestData* data, | |
29 base::subtle::Atomic32* ready) { | 27 base::subtle::Atomic32* ready) { |
30 seqlock_ = seqlock; | 28 seqlock_ = seqlock; |
31 data_ = data; | |
32 ready_ = ready; | 29 ready_ = ready; |
33 } | 30 } |
34 virtual void ThreadMain() { | 31 virtual void ThreadMain() { |
35 while (AtomicRefCountIsZero(ready_)) { | 32 while (AtomicRefCountIsZero(ready_)) { |
36 PlatformThread::YieldCurrentThread(); | 33 PlatformThread::YieldCurrentThread(); |
37 } | 34 } |
38 | 35 |
39 for (unsigned i = 0; i < 1000; ++i) { | 36 for (unsigned i = 0; i < 1000; ++i) { |
40 TestData copy; | 37 TestData copy; |
41 base::subtle::Atomic32 version; | 38 seqlock_->ReadTo(©); |
42 do { | |
43 version = seqlock_->ReadBegin(); | |
44 copy = *data_; | |
45 } while (seqlock_->ReadRetry(version)); | |
46 | |
47 EXPECT_EQ(copy.a + 100, copy.b); | 39 EXPECT_EQ(copy.a + 100, copy.b); |
48 EXPECT_EQ(copy.c, copy.b + copy.a); | 40 EXPECT_EQ(copy.c, copy.b + copy.a); |
49 } | 41 } |
50 | 42 |
51 AtomicRefCountDec(ready_); | 43 AtomicRefCountDec(ready_); |
52 } | 44 } |
53 | 45 |
54 private: | 46 private: |
55 content::GamepadSeqLock* seqlock_; | 47 content::GamepadSeqLock<TestData>* seqlock_; |
56 TestData* data_; | |
57 base::AtomicRefCount* ready_; | 48 base::AtomicRefCount* ready_; |
58 | 49 |
59 DISALLOW_COPY_AND_ASSIGN(BasicSeqLockTestThread); | 50 DISALLOW_COPY_AND_ASSIGN(BasicSeqLockTestThread); |
60 }; | 51 }; |
61 | 52 |
62 TEST(GamepadSeqLockTest, ManyThreads) { | 53 TEST(GamepadSeqLockTest, ManyThreads) { |
63 content::GamepadSeqLock seqlock; | 54 content::GamepadSeqLock<TestData> seqlock; |
64 TestData data = { 0, 0, 0 }; | 55 TestData data = { 0, 0, 0 }; |
65 base::AtomicRefCount ready = 0; | 56 base::AtomicRefCount ready = 0; |
66 | 57 |
67 ANNOTATE_BENIGN_RACE_SIZED(&data, sizeof(data), "Racey reads are discarded"); | |
68 | |
69 static const unsigned kNumReaderThreads = 10; | 58 static const unsigned kNumReaderThreads = 10; |
70 BasicSeqLockTestThread threads[kNumReaderThreads]; | 59 BasicSeqLockTestThread threads[kNumReaderThreads]; |
71 PlatformThreadHandle handles[kNumReaderThreads]; | 60 PlatformThreadHandle handles[kNumReaderThreads]; |
72 | 61 |
73 for (unsigned i = 0; i < kNumReaderThreads; ++i) | 62 for (unsigned i = 0; i < kNumReaderThreads; ++i) |
74 threads[i].Init(&seqlock, &data, &ready); | 63 threads[i].Init(&seqlock, &ready); |
75 for (unsigned i = 0; i < kNumReaderThreads; ++i) | 64 for (unsigned i = 0; i < kNumReaderThreads; ++i) |
76 ASSERT_TRUE(PlatformThread::Create(0, &threads[i], &handles[i])); | 65 ASSERT_TRUE(PlatformThread::Create(0, &threads[i], &handles[i])); |
77 | 66 |
78 // The main thread is the writer, and the spawned are readers. | 67 // The main thread is the writer, and the spawned are readers. |
79 unsigned counter = 0; | 68 unsigned counter = 0; |
80 for (;;) { | 69 for (;;) { |
81 seqlock.WriteBegin(); | |
82 data.a = counter++; | 70 data.a = counter++; |
83 data.b = data.a + 100; | 71 data.b = data.a + 100; |
84 data.c = data.b + data.a; | 72 data.c = data.b + data.a; |
85 seqlock.WriteEnd(); | 73 seqlock.Write(data); |
86 | 74 |
87 if (counter == 1) | 75 if (counter == 1) |
88 base::AtomicRefCountIncN(&ready, kNumReaderThreads); | 76 base::AtomicRefCountIncN(&ready, kNumReaderThreads); |
89 | 77 |
90 if (AtomicRefCountIsZero(&ready)) | 78 if (AtomicRefCountIsZero(&ready)) |
91 break; | 79 break; |
92 } | 80 } |
93 | 81 |
94 for (unsigned i = 0; i < kNumReaderThreads; ++i) | 82 for (unsigned i = 0; i < kNumReaderThreads; ++i) |
95 PlatformThread::Join(handles[i]); | 83 PlatformThread::Join(handles[i]); |
96 } | 84 } |
97 | 85 |
98 } // namespace base | 86 } // namespace base |
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