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Side by Side Diff: content/common/gamepad_seqlock_unittest.cc

Issue 8772004: Improve GamepadSeqLock impl Base URL: http://src.chromium.org/svn/trunk/src/
Patch Set: Created 8 years, 6 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/common/gamepad_seqlock.h" 5 #include "content/common/gamepad_seqlock.h"
6 6
7 #include <stdlib.h> 7 #include <stdlib.h>
8 8
9 #include "base/atomic_ref_count.h" 9 #include "base/atomic_ref_count.h"
10 #include "base/threading/platform_thread.h" 10 #include "base/threading/platform_thread.h"
11 #include "base/third_party/dynamic_annotations/dynamic_annotations.h"
12 #include "testing/gtest/include/gtest/gtest.h" 11 #include "testing/gtest/include/gtest/gtest.h"
13 12
14 namespace base { 13 namespace base {
15 14
16 // Basic test to make sure that basic operation works correctly. 15 // Basic test to make sure that basic operation works correctly.
17 16
18 struct TestData { 17 struct TestData {
19 unsigned a, b, c; 18 unsigned a, b, c;
20 }; 19 };
21 20
22 class BasicSeqLockTestThread : public PlatformThread::Delegate { 21 class BasicSeqLockTestThread : public PlatformThread::Delegate {
23 public: 22 public:
24 BasicSeqLockTestThread() {} 23 BasicSeqLockTestThread() {}
25 24
26 void Init( 25 void Init(
27 content::GamepadSeqLock* seqlock, 26 content::GamepadSeqLock<TestData>* seqlock,
28 TestData* data,
29 base::subtle::Atomic32* ready) { 27 base::subtle::Atomic32* ready) {
30 seqlock_ = seqlock; 28 seqlock_ = seqlock;
31 data_ = data;
32 ready_ = ready; 29 ready_ = ready;
33 } 30 }
34 virtual void ThreadMain() { 31 virtual void ThreadMain() {
35 while (AtomicRefCountIsZero(ready_)) { 32 while (AtomicRefCountIsZero(ready_)) {
36 PlatformThread::YieldCurrentThread(); 33 PlatformThread::YieldCurrentThread();
37 } 34 }
38 35
39 for (unsigned i = 0; i < 1000; ++i) { 36 for (unsigned i = 0; i < 1000; ++i) {
40 TestData copy; 37 TestData copy;
41 base::subtle::Atomic32 version; 38 seqlock_->ReadTo(&copy);
42 do {
43 version = seqlock_->ReadBegin();
44 copy = *data_;
45 } while (seqlock_->ReadRetry(version));
46
47 EXPECT_EQ(copy.a + 100, copy.b); 39 EXPECT_EQ(copy.a + 100, copy.b);
48 EXPECT_EQ(copy.c, copy.b + copy.a); 40 EXPECT_EQ(copy.c, copy.b + copy.a);
49 } 41 }
50 42
51 AtomicRefCountDec(ready_); 43 AtomicRefCountDec(ready_);
52 } 44 }
53 45
54 private: 46 private:
55 content::GamepadSeqLock* seqlock_; 47 content::GamepadSeqLock<TestData>* seqlock_;
56 TestData* data_;
57 base::AtomicRefCount* ready_; 48 base::AtomicRefCount* ready_;
58 49
59 DISALLOW_COPY_AND_ASSIGN(BasicSeqLockTestThread); 50 DISALLOW_COPY_AND_ASSIGN(BasicSeqLockTestThread);
60 }; 51 };
61 52
62 TEST(GamepadSeqLockTest, ManyThreads) { 53 TEST(GamepadSeqLockTest, ManyThreads) {
63 content::GamepadSeqLock seqlock; 54 content::GamepadSeqLock<TestData> seqlock;
64 TestData data = { 0, 0, 0 }; 55 TestData data = { 0, 0, 0 };
65 base::AtomicRefCount ready = 0; 56 base::AtomicRefCount ready = 0;
66 57
67 ANNOTATE_BENIGN_RACE_SIZED(&data, sizeof(data), "Racey reads are discarded");
68
69 static const unsigned kNumReaderThreads = 10; 58 static const unsigned kNumReaderThreads = 10;
70 BasicSeqLockTestThread threads[kNumReaderThreads]; 59 BasicSeqLockTestThread threads[kNumReaderThreads];
71 PlatformThreadHandle handles[kNumReaderThreads]; 60 PlatformThreadHandle handles[kNumReaderThreads];
72 61
73 for (unsigned i = 0; i < kNumReaderThreads; ++i) 62 for (unsigned i = 0; i < kNumReaderThreads; ++i)
74 threads[i].Init(&seqlock, &data, &ready); 63 threads[i].Init(&seqlock, &ready);
75 for (unsigned i = 0; i < kNumReaderThreads; ++i) 64 for (unsigned i = 0; i < kNumReaderThreads; ++i)
76 ASSERT_TRUE(PlatformThread::Create(0, &threads[i], &handles[i])); 65 ASSERT_TRUE(PlatformThread::Create(0, &threads[i], &handles[i]));
77 66
78 // The main thread is the writer, and the spawned are readers. 67 // The main thread is the writer, and the spawned are readers.
79 unsigned counter = 0; 68 unsigned counter = 0;
80 for (;;) { 69 for (;;) {
81 seqlock.WriteBegin();
82 data.a = counter++; 70 data.a = counter++;
83 data.b = data.a + 100; 71 data.b = data.a + 100;
84 data.c = data.b + data.a; 72 data.c = data.b + data.a;
85 seqlock.WriteEnd(); 73 seqlock.Write(data);
86 74
87 if (counter == 1) 75 if (counter == 1)
88 base::AtomicRefCountIncN(&ready, kNumReaderThreads); 76 base::AtomicRefCountIncN(&ready, kNumReaderThreads);
89 77
90 if (AtomicRefCountIsZero(&ready)) 78 if (AtomicRefCountIsZero(&ready))
91 break; 79 break;
92 } 80 }
93 81
94 for (unsigned i = 0; i < kNumReaderThreads; ++i) 82 for (unsigned i = 0; i < kNumReaderThreads; ++i)
95 PlatformThread::Join(handles[i]); 83 PlatformThread::Join(handles[i]);
96 } 84 }
97 85
98 } // namespace base 86 } // namespace base
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