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Side by Side Diff: content/browser/gamepad/gamepad_provider_unittest.cc

Issue 8772004: Improve GamepadSeqLock impl Base URL: http://src.chromium.org/svn/trunk/src/
Patch Set: Created 8 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "base/memory/scoped_ptr.h" 5 #include "base/memory/scoped_ptr.h"
6 #include "base/process_util.h" 6 #include "base/process_util.h"
7 #include "base/synchronization/waitable_event.h" 7 #include "base/synchronization/waitable_event.h"
8 #include "base/system_monitor/system_monitor.h" 8 #include "base/system_monitor/system_monitor.h"
9 #include "base/threading/platform_thread.h"
9 #include "content/browser/gamepad/data_fetcher.h" 10 #include "content/browser/gamepad/data_fetcher.h"
10 #include "content/browser/gamepad/gamepad_provider.h" 11 #include "content/browser/gamepad/gamepad_provider.h"
11 #include "content/common/gamepad_hardware_buffer.h" 12 #include "content/common/gamepad_hardware_buffer.h"
12 #include "content/common/gamepad_messages.h" 13 #include "content/common/gamepad_messages.h"
13 #include "testing/gtest/include/gtest/gtest.h" 14 #include "testing/gtest/include/gtest/gtest.h"
14 #include "third_party/WebKit/Source/WebKit/chromium/public/platform/WebGamepads. h" 15 #include "third_party/WebKit/Source/WebKit/chromium/public/platform/WebGamepads. h"
15 16
16 namespace content { 17 namespace content {
17 18
18 namespace { 19 namespace {
19 20
20 using WebKit::WebGamepads; 21 using WebKit::WebGamepads;
21 22
22 class MockDataFetcher : public GamepadDataFetcher { 23 class MockDataFetcher : public GamepadDataFetcher {
23 public: 24 public:
24 explicit MockDataFetcher(const WebGamepads& test_data) 25 explicit MockDataFetcher(const WebGamepads& test_data)
25 : test_data_(test_data), 26 : test_data_(test_data) {
26 read_data_(false, false) {
27 } 27 }
28 virtual void GetGamepadData(WebGamepads* pads, 28 virtual void GetGamepadData(WebGamepads* pads,
29 bool devices_changed_hint) OVERRIDE { 29 bool devices_changed_hint) OVERRIDE {
30 *pads = test_data_; 30 *pads = test_data_;
31 read_data_.Signal();
32 } 31 }
33 32
34 void WaitForDataRead() { return read_data_.Wait(); }
35
36 WebGamepads test_data_; 33 WebGamepads test_data_;
37 base::WaitableEvent read_data_;
38 }; 34 };
39 35
40 // Main test fixture 36 // Main test fixture
41 class GamepadProviderTest : public testing::Test { 37 class GamepadProviderTest : public testing::Test {
42 public: 38 public:
43 GamepadProvider* CreateProvider(const WebGamepads& test_data) { 39 GamepadProvider* CreateProvider(const WebGamepads& test_data) {
44 #if defined(OS_MACOSX) 40 #if defined(OS_MACOSX)
45 base::SystemMonitor::AllocateSystemIOPorts(); 41 base::SystemMonitor::AllocateSystemIOPorts();
46 #endif 42 #endif
47 system_monitor_.reset(new base::SystemMonitor); 43 system_monitor_.reset(new base::SystemMonitor);
(...skipping 22 matching lines...) Expand all
70 test_data.items[0].buttonsLength = 1; 66 test_data.items[0].buttonsLength = 1;
71 test_data.items[0].axesLength = 2; 67 test_data.items[0].axesLength = 2;
72 test_data.items[0].buttons[0] = 1.f; 68 test_data.items[0].buttons[0] = 1.f;
73 test_data.items[0].axes[0] = -1.f; 69 test_data.items[0].axes[0] = -1.f;
74 test_data.items[0].axes[1] = .5f; 70 test_data.items[0].axes[1] = .5f;
75 71
76 GamepadProvider* provider = CreateProvider(test_data); 72 GamepadProvider* provider = CreateProvider(test_data);
77 73
78 main_message_loop_.RunAllPending(); 74 main_message_loop_.RunAllPending();
79 75
80 mock_data_fetcher_->WaitForDataRead();
81
82 // Renderer-side, pull data out of poll buffer. 76 // Renderer-side, pull data out of poll buffer.
83 base::SharedMemoryHandle handle = 77 base::SharedMemoryHandle handle =
84 provider->GetRendererSharedMemoryHandle(base::GetCurrentProcessHandle()); 78 provider->GetRendererSharedMemoryHandle(base::GetCurrentProcessHandle());
85 scoped_ptr<base::SharedMemory> shared_memory( 79 scoped_ptr<base::SharedMemory> shared_memory(
86 new base::SharedMemory(handle, true)); 80 new base::SharedMemory(handle, true));
87 EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer))); 81 EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer)));
88 void* mem = shared_memory->memory(); 82 void* mem = shared_memory->memory();
89 83
90 GamepadHardwareBuffer* hwbuf = static_cast<GamepadHardwareBuffer*>(mem); 84 GamepadHardwareBuffer* hwbuf = static_cast<GamepadHardwareBuffer*>(mem);
91 // See gamepad_hardware_buffer.h for details on the read discipline.
92 WebGamepads output; 85 WebGamepads output;
93 86 output.length = 0;
94 base::subtle::Atomic32 version; 87 for (;;) {
95 do { 88 hwbuf->gamepads.ReadTo(&output);
96 version = hwbuf->sequence.ReadBegin(); 89 if (output.length == 1)
97 memcpy(&output, &hwbuf->buffer, sizeof(output)); 90 break;
98 } while (hwbuf->sequence.ReadRetry(version)); 91 base::PlatformThread::YieldCurrentThread();
99 92 }
100 EXPECT_EQ(1u, output.length); 93 EXPECT_EQ(1u, output.length);
101 EXPECT_EQ(1u, output.items[0].buttonsLength); 94 EXPECT_EQ(1u, output.items[0].buttonsLength);
102 EXPECT_EQ(1.f, output.items[0].buttons[0]); 95 EXPECT_EQ(1.f, output.items[0].buttons[0]);
103 EXPECT_EQ(2u, output.items[0].axesLength); 96 EXPECT_EQ(2u, output.items[0].axesLength);
104 EXPECT_EQ(-1.f, output.items[0].axes[0]); 97 EXPECT_EQ(-1.f, output.items[0].axes[0]);
105 EXPECT_EQ(0.5f, output.items[0].axes[1]); 98 EXPECT_EQ(0.5f, output.items[0].axes[1]);
106 } 99 }
107 100
108 } // namespace 101 } // namespace
109 102
110 } // namespace content 103 } // namespace content
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