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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CONTENT_COMMON_GAMEPAD_SEQLOCK_H_ | 5 #ifndef CONTENT_COMMON_GAMEPAD_SEQLOCK_H_ |
| 6 #define CONTENT_COMMON_GAMEPAD_SEQLOCK_H_ | 6 #define CONTENT_COMMON_GAMEPAD_SEQLOCK_H_ |
| 7 | 7 |
| 8 #include "base/atomicops.h" | 8 #include "base/atomicops.h" |
| 9 #include "base/threading/platform_thread.h" | |
| 10 #include "content/common/content_export.h" | |
| 11 | 9 |
| 12 namespace content { | 10 namespace content { |
| 13 | 11 |
| 14 // This SeqLock handles only *one* writer and multiple readers. It may be | 12 namespace internal { |
| 15 // suitable for low-contention with relatively infrequent writes, and many | 13 |
| 16 // readers. See: | 14 class GamepadSeqLockBase { |
| 17 // http://en.wikipedia.org/wiki/Seqlock | 15 protected: |
| 18 // http://www.concurrencykit.org/doc/ck_sequence.html | 16 static const size_t kEntries = 2; |
| 19 // This implementation is based on ck_sequence.h from http://concurrencykit.org. | 17 typedef base::subtle::Atomic32 Atomic32; |
| 20 // | 18 struct Entry { |
| 21 // Currently, this is used in only one location. It may make sense to | 19 Atomic32 sequence_; |
| 22 // generalize with a higher-level construct that owns both the lock and the | 20 // Both writer and readers work with the array concurrently, |
| 23 // data buffer, if it is to be used more widely. | 21 // so it must be accessed with atomic operations. |
| 24 // | 22 Atomic32 data_[]; |
| 25 // You must be very careful not to operate on potentially inconsistent read | 23 }; |
| 26 // buffers. If the read must be retry'd, the data in the read buffer could | 24 |
| 27 // contain any random garbage. e.g., contained pointers might be | 25 GamepadSeqLockBase(Entry* entries, size_t size); |
| 28 // garbage, or indices could be out of range. Probably the only suitable thing | 26 void ReadTo(Atomic32* obj); |
| 29 // to do during the read loop is to make a copy of the data, and operate on it | 27 void Write(const Atomic32* obj); |
| 30 // only after the read was found to be consistent. | |
| 31 class CONTENT_EXPORT GamepadSeqLock { | |
| 32 public: | |
| 33 GamepadSeqLock(); | |
| 34 base::subtle::Atomic32 ReadBegin(); | |
| 35 bool ReadRetry(base::subtle::Atomic32 version); | |
| 36 void WriteBegin(); | |
| 37 void WriteEnd(); | |
| 38 | 28 |
| 39 private: | 29 private: |
| 40 base::subtle::Atomic32 sequence_; | 30 const size_t size_; |
| 31 Atomic32 current_; | |
| 32 Entry* entries_[kEntries]; | |
| 33 }; | |
| 34 | |
| 35 } // namespace internal | |
| 36 | |
| 37 // This SeqLock handles only *one* writer and multiple readers. It may be | |
| 38 // suitable for high read frequency scenarios and is especially useful in shared | |
| 39 // memory environment. See for the basic idea: | |
| 40 // http://en.wikipedia.org/wiki/Seqlock | |
| 41 // However, this implementation is an improved lock-free variant. | |
| 42 // The SeqLock can hold only POD fully-embed data (no pointers | |
| 43 // to satellite data), copies are done with memcpy. | |
| 44 template<typename T> | |
| 45 class GamepadSeqLock : public internal::GamepadSeqLockBase { | |
| 46 public: | |
| 47 GamepadSeqLock() | |
| 48 : Base(entries_, kSize) { | |
|
jbates
2012/02/17 23:29:52
hrmm, so I see you haven't tried to compile this y
dvyukov
2012/02/21 15:18:04
Compile?.. What for? :)
Done... hope I guessed cor
| |
| 49 } | |
| 50 | |
| 51 void ReadTo(T* obj) { | |
|
jbates
2012/02/17 23:29:52
Would be helpful to see the properties and guarant
dvyukov
2012/02/21 15:18:04
Done.
| |
| 52 // Breaks strict-aliasing rules. | |
| 53 Base::ReadTo(reinterpret_cast<Atomic32*>(obj)); | |
| 54 } | |
| 55 | |
| 56 void Write(const T& obj) { | |
| 57 // Breaks strict-aliasing rules. | |
| 58 Base::Write(reinterpret_cast<const Atomic32*>(&obj)); | |
| 59 } | |
| 60 | |
| 61 private: | |
| 62 typedef internal::GamepadSeqLockBase Base; | |
| 63 typedef char static_assert_size[sizeof(T) % sizeof(Atomic32) ? -1 : 1]; | |
|
jbates
2012/02/17 23:29:52
could use the macro for this in base/basictypes.h:
dvyukov
2012/02/21 15:18:04
Done.
| |
| 64 static size_t const kSize = sizeof(T) / sizeof(Atomic32); | |
| 65 struct Entry : Base::Entry{ | |
|
jbates
2012/02/17 23:29:52
I was confused by "Entry" since it is the same nam
dvyukov
2012/02/21 15:18:04
Done.
| |
| 66 Atomic32 data_[kSize]; | |
| 67 }; | |
| 68 Entry entries_[kEntries]; | |
| 41 DISALLOW_COPY_AND_ASSIGN(GamepadSeqLock); | 69 DISALLOW_COPY_AND_ASSIGN(GamepadSeqLock); |
| 42 }; | 70 }; |
| 43 | 71 |
| 44 } // namespace content | 72 } // namespace content |
| 45 | 73 |
| 46 #endif // CONTENT_COMMON_GAMEPAD_SEQLOCK_H_ | 74 #endif // CONTENT_COMMON_GAMEPAD_SEQLOCK_H_ |
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