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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "base/memory/scoped_ptr.h" | 5 #include "base/memory/scoped_ptr.h" |
6 #include "base/process_util.h" | 6 #include "base/process_util.h" |
7 #include "base/synchronization/waitable_event.h" | 7 #include "base/synchronization/waitable_event.h" |
8 #include "base/system_monitor/system_monitor.h" | 8 #include "base/system_monitor/system_monitor.h" |
| 9 #include "base/threading/platform_thread.h" |
9 #include "content/browser/gamepad/gamepad_provider.h" | 10 #include "content/browser/gamepad/gamepad_provider.h" |
10 #include "content/common/gamepad_messages.h" | 11 #include "content/common/gamepad_messages.h" |
11 #include "testing/gtest/include/gtest/gtest.h" | 12 #include "testing/gtest/include/gtest/gtest.h" |
12 | 13 |
13 namespace content { | 14 namespace content { |
14 | 15 |
15 namespace { | 16 namespace { |
16 | 17 |
17 using WebKit::WebGamepads; | 18 using WebKit::WebGamepads; |
18 | 19 |
19 class MockDataFetcher : public GamepadDataFetcher { | 20 class MockDataFetcher : public GamepadDataFetcher { |
20 public: | 21 public: |
21 MockDataFetcher(WebGamepads& test_data) : read_data_(false, false) { | 22 explicit MockDataFetcher(WebGamepads const& test_data) { |
22 test_data_ = test_data; | 23 test_data_ = test_data; |
23 } | 24 } |
24 virtual void GetGamepadData(WebGamepads* pads, | 25 virtual void GetGamepadData(WebGamepads* pads, |
25 bool devices_changed_hint) OVERRIDE { | 26 bool devices_changed_hint) OVERRIDE { |
26 *pads = test_data_; | 27 *pads = test_data_; |
27 read_data_.Signal(); | |
28 } | 28 } |
29 | 29 |
30 void WaitForDataRead() { return read_data_.Wait(); } | |
31 | |
32 WebGamepads test_data_; | 30 WebGamepads test_data_; |
33 base::WaitableEvent read_data_; | |
34 }; | 31 }; |
35 | 32 |
36 // Main test fixture | 33 // Main test fixture |
37 class GamepadProviderTest : public testing::Test { | 34 class GamepadProviderTest : public testing::Test { |
38 public: | 35 public: |
39 GamepadProvider* CreateProvider(WebGamepads& test_data) { | 36 GamepadProvider* CreateProvider(WebGamepads& test_data) { |
40 #if defined(OS_MACOSX) | 37 #if defined(OS_MACOSX) |
41 base::SystemMonitor::AllocateSystemIOPorts(); | 38 base::SystemMonitor::AllocateSystemIOPorts(); |
42 #endif | 39 #endif |
43 system_monitor_.reset(new base::SystemMonitor); | 40 system_monitor_.reset(new base::SystemMonitor); |
(...skipping 30 matching lines...) Expand all Loading... |
74 test_data.items[0].axesLength = 2; | 71 test_data.items[0].axesLength = 2; |
75 test_data.items[0].buttons[0] = 1.f; | 72 test_data.items[0].buttons[0] = 1.f; |
76 test_data.items[0].axes[0] = -1.f; | 73 test_data.items[0].axes[0] = -1.f; |
77 test_data.items[0].axes[1] = .5f; | 74 test_data.items[0].axes[1] = .5f; |
78 | 75 |
79 GamepadProvider* provider = CreateProvider(test_data); | 76 GamepadProvider* provider = CreateProvider(test_data); |
80 provider->Start(); | 77 provider->Start(); |
81 | 78 |
82 main_message_loop_.RunAllPending(); | 79 main_message_loop_.RunAllPending(); |
83 | 80 |
84 mock_data_fetcher_->WaitForDataRead(); | |
85 | |
86 // Renderer-side, pull data out of poll buffer. | 81 // Renderer-side, pull data out of poll buffer. |
87 base::SharedMemoryHandle handle = | 82 base::SharedMemoryHandle handle = |
88 provider->GetRendererSharedMemoryHandle(base::GetCurrentProcessHandle()); | 83 provider->GetRendererSharedMemoryHandle(base::GetCurrentProcessHandle()); |
89 scoped_ptr<base::SharedMemory> shared_memory( | 84 scoped_ptr<base::SharedMemory> shared_memory( |
90 new base::SharedMemory(handle, true)); | 85 new base::SharedMemory(handle, true)); |
91 EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer))); | 86 EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer))); |
92 void* mem = shared_memory->memory(); | 87 void* mem = shared_memory->memory(); |
93 | 88 |
94 GamepadHardwareBuffer* hwbuf = static_cast<GamepadHardwareBuffer*>(mem); | 89 GamepadHardwareBuffer* hwbuf = static_cast<GamepadHardwareBuffer*>(mem); |
95 // See gamepad_hardware_buffer.h for details on the read discipline. | |
96 WebGamepads output; | 90 WebGamepads output; |
97 | 91 output.length = 0; |
98 base::subtle::Atomic32 version; | 92 for (;;) { |
99 do { | 93 hwbuf->gamepads.ReadTo(&output); |
100 version = hwbuf->sequence.ReadBegin(); | 94 if (output.length == 1) |
101 memcpy(&output, &hwbuf->buffer, sizeof(output)); | 95 break; |
102 } while (hwbuf->sequence.ReadRetry(version)); | 96 base::PlatformThread::YieldCurrentThread(); |
103 | 97 } |
104 EXPECT_EQ(1u, output.length); | 98 EXPECT_EQ(1u, output.length); |
105 EXPECT_EQ(1u, output.items[0].buttonsLength); | 99 EXPECT_EQ(1u, output.items[0].buttonsLength); |
106 EXPECT_EQ(1.f, output.items[0].buttons[0]); | 100 EXPECT_EQ(1.f, output.items[0].buttons[0]); |
107 EXPECT_EQ(2u, output.items[0].axesLength); | 101 EXPECT_EQ(2u, output.items[0].axesLength); |
108 EXPECT_EQ(-1.f, output.items[0].axes[0]); | 102 EXPECT_EQ(-1.f, output.items[0].axes[0]); |
109 EXPECT_EQ(0.5f, output.items[0].axes[1]); | 103 EXPECT_EQ(0.5f, output.items[0].axes[1]); |
110 | 104 |
111 provider->Stop(); | 105 provider->Stop(); |
112 } | 106 } |
113 | 107 |
114 } // namespace | 108 } // namespace |
115 | 109 |
116 } // namespace content | 110 } // namespace content |
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