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Side by Side Diff: content/browser/gamepad/gamepad_provider_unittest.cc

Issue 8772004: Improve GamepadSeqLock impl Base URL: http://src.chromium.org/svn/trunk/src/
Patch Set: '' Created 9 years ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "base/memory/scoped_ptr.h" 5 #include "base/memory/scoped_ptr.h"
6 #include "base/process_util.h" 6 #include "base/process_util.h"
7 #include "base/synchronization/waitable_event.h" 7 #include "base/synchronization/waitable_event.h"
8 #include "base/system_monitor/system_monitor.h" 8 #include "base/system_monitor/system_monitor.h"
9 #include "base/threading/platform_thread.h"
9 #include "content/browser/gamepad/gamepad_provider.h" 10 #include "content/browser/gamepad/gamepad_provider.h"
10 #include "content/common/gamepad_messages.h" 11 #include "content/common/gamepad_messages.h"
11 #include "testing/gtest/include/gtest/gtest.h" 12 #include "testing/gtest/include/gtest/gtest.h"
12 13
13 namespace content { 14 namespace content {
14 15
15 namespace { 16 namespace {
16 17
17 using WebKit::WebGamepads; 18 using WebKit::WebGamepads;
18 19
19 class MockDataFetcher : public GamepadDataFetcher { 20 class MockDataFetcher : public GamepadDataFetcher {
20 public: 21 public:
21 MockDataFetcher(WebGamepads& test_data) : read_data_(false, false) { 22 explicit MockDataFetcher(WebGamepads const& test_data) {
22 test_data_ = test_data; 23 test_data_ = test_data;
23 } 24 }
24 virtual void GetGamepadData(WebGamepads* pads, 25 virtual void GetGamepadData(WebGamepads* pads,
25 bool devices_changed_hint) OVERRIDE { 26 bool devices_changed_hint) OVERRIDE {
26 *pads = test_data_; 27 *pads = test_data_;
27 read_data_.Signal();
28 } 28 }
29 29
30 void WaitForDataRead() { return read_data_.Wait(); }
31
32 WebGamepads test_data_; 30 WebGamepads test_data_;
33 base::WaitableEvent read_data_;
34 }; 31 };
35 32
36 // Main test fixture 33 // Main test fixture
37 class GamepadProviderTest : public testing::Test { 34 class GamepadProviderTest : public testing::Test {
38 public: 35 public:
39 GamepadProvider* CreateProvider(WebGamepads& test_data) { 36 GamepadProvider* CreateProvider(WebGamepads& test_data) {
40 #if defined(OS_MACOSX) 37 #if defined(OS_MACOSX)
41 base::SystemMonitor::AllocateSystemIOPorts(); 38 base::SystemMonitor::AllocateSystemIOPorts();
42 #endif 39 #endif
43 system_monitor_.reset(new base::SystemMonitor); 40 system_monitor_.reset(new base::SystemMonitor);
(...skipping 30 matching lines...) Expand all
74 test_data.items[0].axesLength = 2; 71 test_data.items[0].axesLength = 2;
75 test_data.items[0].buttons[0] = 1.f; 72 test_data.items[0].buttons[0] = 1.f;
76 test_data.items[0].axes[0] = -1.f; 73 test_data.items[0].axes[0] = -1.f;
77 test_data.items[0].axes[1] = .5f; 74 test_data.items[0].axes[1] = .5f;
78 75
79 GamepadProvider* provider = CreateProvider(test_data); 76 GamepadProvider* provider = CreateProvider(test_data);
80 provider->Start(); 77 provider->Start();
81 78
82 main_message_loop_.RunAllPending(); 79 main_message_loop_.RunAllPending();
83 80
84 mock_data_fetcher_->WaitForDataRead();
85
86 // Renderer-side, pull data out of poll buffer. 81 // Renderer-side, pull data out of poll buffer.
87 base::SharedMemoryHandle handle = 82 base::SharedMemoryHandle handle =
88 provider->GetRendererSharedMemoryHandle(base::GetCurrentProcessHandle()); 83 provider->GetRendererSharedMemoryHandle(base::GetCurrentProcessHandle());
89 scoped_ptr<base::SharedMemory> shared_memory( 84 scoped_ptr<base::SharedMemory> shared_memory(
90 new base::SharedMemory(handle, true)); 85 new base::SharedMemory(handle, true));
91 EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer))); 86 EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer)));
92 void* mem = shared_memory->memory(); 87 void* mem = shared_memory->memory();
93 88
94 GamepadHardwareBuffer* hwbuf = static_cast<GamepadHardwareBuffer*>(mem); 89 GamepadHardwareBuffer* hwbuf = static_cast<GamepadHardwareBuffer*>(mem);
95 // See gamepad_hardware_buffer.h for details on the read discipline.
96 WebGamepads output; 90 WebGamepads output;
97 91 output.length = 0;
98 base::subtle::Atomic32 version; 92 for (;;) {
99 do { 93 hwbuf->gamepads.ReadTo(&output);
100 version = hwbuf->sequence.ReadBegin(); 94 if (output.length == 1)
101 memcpy(&output, &hwbuf->buffer, sizeof(output)); 95 break;
102 } while (hwbuf->sequence.ReadRetry(version)); 96 base::PlatformThread::YieldCurrentThread();
103 97 }
104 EXPECT_EQ(1u, output.length); 98 EXPECT_EQ(1u, output.length);
105 EXPECT_EQ(1u, output.items[0].buttonsLength); 99 EXPECT_EQ(1u, output.items[0].buttonsLength);
106 EXPECT_EQ(1.f, output.items[0].buttons[0]); 100 EXPECT_EQ(1.f, output.items[0].buttons[0]);
107 EXPECT_EQ(2u, output.items[0].axesLength); 101 EXPECT_EQ(2u, output.items[0].axesLength);
108 EXPECT_EQ(-1.f, output.items[0].axes[0]); 102 EXPECT_EQ(-1.f, output.items[0].axes[0]);
109 EXPECT_EQ(0.5f, output.items[0].axes[1]); 103 EXPECT_EQ(0.5f, output.items[0].axes[1]);
110 104
111 provider->Stop(); 105 provider->Stop();
112 } 106 }
113 107
114 } // namespace 108 } // namespace
115 109
116 } // namespace content 110 } // namespace content
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