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Unified Diff: ui/aura_shell/desktop_event_filter_unittest.cc

Issue 8771015: Rename Desktop->RootWindow. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 9 years ago
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Index: ui/aura_shell/desktop_event_filter_unittest.cc
===================================================================
--- ui/aura_shell/desktop_event_filter_unittest.cc (revision 113260)
+++ ui/aura_shell/desktop_event_filter_unittest.cc (working copy)
@@ -1,429 +0,0 @@
-// Copyright (c) 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ui/aura_shell/desktop_event_filter.h"
-
-#include "ui/aura/cursor.h"
-#include "ui/aura/desktop.h"
-#include "ui/aura/event.h"
-#include "ui/aura/test/aura_test_base.h"
-#include "ui/aura/test/event_generator.h"
-#include "ui/aura/test/test_windows.h"
-#include "ui/aura/test/test_event_filter.h"
-#include "ui/aura/test/test_window_delegate.h"
-#include "ui/aura/test/test_stacking_client.h"
-#include "ui/aura_shell/shell_window_ids.h"
-#include "ui/base/hit_test.h"
-#include "ui/gfx/screen.h"
-
-namespace aura_shell {
-namespace test {
-
-class DesktopEventFilterTest : public aura::test::AuraTestBase {
- public:
- DesktopEventFilterTest() {
- aura::Desktop::GetInstance()->SetEventFilter(
- new internal::DesktopEventFilter);
-
- aura::test::TestStackingClient* stacking_client =
- static_cast<aura::test::TestStackingClient*>(
- aura::Desktop::GetInstance()->stacking_client());
- stacking_client->default_container()->set_id(
- internal::kShellWindowId_DefaultContainer);
- }
- virtual ~DesktopEventFilterTest() {
- aura::Desktop::GetInstance()->SetEventFilter(NULL);
- }
-
- private:
- DISALLOW_COPY_AND_ASSIGN(DesktopEventFilterTest);
-};
-
-class HitTestWindowDelegate : public aura::test::TestWindowDelegate {
- public:
- HitTestWindowDelegate()
- : hittest_code_(HTNOWHERE) {
- }
- virtual ~HitTestWindowDelegate() {}
- void set_hittest_code(int hittest_code) { hittest_code_ = hittest_code; }
-
- private:
- // Overridden from TestWindowDelegate:
- virtual int GetNonClientComponent(const gfx::Point& point) const OVERRIDE {
- return hittest_code_;
- }
-
- int hittest_code_;
-
- DISALLOW_COPY_AND_ASSIGN(HitTestWindowDelegate);
-};
-
-TEST_F(DesktopEventFilterTest, Focus) {
- aura::Desktop* desktop = aura::Desktop::GetInstance();
- desktop->SetBounds(gfx::Rect(0, 0, 510, 510));
-
- // Supplied ids are negative so as not to collide with shell ids.
- // TODO(beng): maybe introduce a MAKE_SHELL_ID() macro that generates a safe
- // id beyond shell id max?
- scoped_ptr<aura::Window> w1(aura::test::CreateTestWindow(
- SK_ColorWHITE, -1, gfx::Rect(10, 10, 500, 500), NULL));
- scoped_ptr<aura::Window> w11(aura::test::CreateTestWindow(
- SK_ColorGREEN, -11, gfx::Rect(5, 5, 100, 100), w1.get()));
- scoped_ptr<aura::Window> w111(aura::test::CreateTestWindow(
- SK_ColorCYAN, -111, gfx::Rect(5, 5, 75, 75), w11.get()));
- scoped_ptr<aura::Window> w1111(aura::test::CreateTestWindow(
- SK_ColorRED, -1111, gfx::Rect(5, 5, 50, 50), w111.get()));
- scoped_ptr<aura::Window> w12(aura::test::CreateTestWindow(
- SK_ColorMAGENTA, -12, gfx::Rect(10, 420, 25, 25), w1.get()));
- aura::test::ColorTestWindowDelegate* w121delegate =
- new aura::test::ColorTestWindowDelegate(SK_ColorYELLOW);
- scoped_ptr<aura::Window> w121(aura::test::CreateTestWindowWithDelegate(
- w121delegate, -121, gfx::Rect(5, 5, 5, 5), w12.get()));
- aura::test::ColorTestWindowDelegate* w122delegate =
- new aura::test::ColorTestWindowDelegate(SK_ColorRED);
- scoped_ptr<aura::Window> w122(aura::test::CreateTestWindowWithDelegate(
- w122delegate, -122, gfx::Rect(10, 5, 5, 5), w12.get()));
- scoped_ptr<aura::Window> w13(aura::test::CreateTestWindow(
- SK_ColorGRAY, -13, gfx::Rect(5, 470, 50, 50), w1.get()));
-
- // Click on a sub-window (w121) to focus it.
- gfx::Point click_point = w121->bounds().CenterPoint();
- aura::Window::ConvertPointToWindow(w121->parent(), desktop, &click_point);
- aura::MouseEvent mouse(ui::ET_MOUSE_PRESSED, click_point,
- ui::EF_LEFT_BUTTON_DOWN);
- desktop->DispatchMouseEvent(&mouse);
- aura::internal::FocusManager* focus_manager = w121->GetFocusManager();
- EXPECT_EQ(w121.get(), focus_manager->GetFocusedWindow());
-
- // The key press should be sent to the focused sub-window.
- aura::KeyEvent keyev(ui::ET_KEY_PRESSED, ui::VKEY_E, 0);
- desktop->DispatchKeyEvent(&keyev);
- EXPECT_EQ(ui::VKEY_E, w121delegate->last_key_code());
-
- // Touch on a sub-window (w122) to focus it.
- click_point = w122->bounds().CenterPoint();
- aura::Window::ConvertPointToWindow(w122->parent(), desktop, &click_point);
- aura::TouchEvent touchev(ui::ET_TOUCH_PRESSED, click_point, 0);
- desktop->DispatchTouchEvent(&touchev);
- focus_manager = w122->GetFocusManager();
- EXPECT_EQ(w122.get(), focus_manager->GetFocusedWindow());
-
- // The key press should be sent to the focused sub-window.
- desktop->DispatchKeyEvent(&keyev);
- EXPECT_EQ(ui::VKEY_E, w122delegate->last_key_code());
-
- // Removing the focused window from parent should reset the focused window.
- w12->RemoveChild(w122.get());
- EXPECT_EQ(NULL, w122->GetFocusManager());
- EXPECT_EQ(NULL, w12->GetFocusManager()->GetFocusedWindow());
- EXPECT_FALSE(desktop->DispatchKeyEvent(&keyev));
-}
-
-// Various assertion testing for activating windows.
-TEST_F(DesktopEventFilterTest, ActivateOnMouse) {
- aura::Desktop* desktop = aura::Desktop::GetInstance();
-
- aura::test::ActivateWindowDelegate d1;
- scoped_ptr<aura::Window> w1(aura::test::CreateTestWindowWithDelegate(
- &d1, 1, gfx::Rect(10, 10, 50, 50), NULL));
- aura::test::ActivateWindowDelegate d2;
- scoped_ptr<aura::Window> w2(aura::test::CreateTestWindowWithDelegate(
- &d2, 2, gfx::Rect(70, 70, 50, 50), NULL));
- aura::internal::FocusManager* focus_manager = w1->GetFocusManager();
-
- d1.Clear();
- d2.Clear();
-
- // Activate window1.
- desktop->SetActiveWindow(w1.get(), NULL);
- EXPECT_EQ(w1.get(), desktop->active_window());
- EXPECT_EQ(w1.get(), focus_manager->GetFocusedWindow());
- EXPECT_EQ(1, d1.activated_count());
- EXPECT_EQ(0, d1.lost_active_count());
- d1.Clear();
-
- // Click on window2.
- gfx::Point press_point = w2->bounds().CenterPoint();
- aura::Window::ConvertPointToWindow(w2->parent(), desktop, &press_point);
- aura::test::EventGenerator generator(press_point);
- generator.ClickLeftButton();
-
- // Window2 should have become active.
- EXPECT_EQ(w2.get(), desktop->active_window());
- EXPECT_EQ(w2.get(), focus_manager->GetFocusedWindow());
- EXPECT_EQ(0, d1.activated_count());
- EXPECT_EQ(1, d1.lost_active_count());
- EXPECT_EQ(1, d2.activated_count());
- EXPECT_EQ(0, d2.lost_active_count());
- d1.Clear();
- d2.Clear();
-
- // Click back on window1, but set it up so w1 doesn't activate on click.
- press_point = w1->bounds().CenterPoint();
- aura::Window::ConvertPointToWindow(w1->parent(), desktop, &press_point);
- d1.set_activate(false);
- generator.ClickLeftButton();
-
- // Window2 should still be active and focused.
- EXPECT_EQ(w2.get(), desktop->active_window());
- EXPECT_EQ(w2.get(), focus_manager->GetFocusedWindow());
- EXPECT_EQ(0, d1.activated_count());
- EXPECT_EQ(0, d1.lost_active_count());
- EXPECT_EQ(0, d2.activated_count());
- EXPECT_EQ(0, d2.lost_active_count());
- d1.Clear();
- d2.Clear();
-
- // Destroy window2, this should make window1 active.
- d1.set_activate(true);
- w2.reset();
- EXPECT_EQ(0, d2.activated_count());
- EXPECT_EQ(0, d2.lost_active_count());
- EXPECT_EQ(w1.get(), desktop->active_window());
- EXPECT_EQ(w1.get(), focus_manager->GetFocusedWindow());
- EXPECT_EQ(1, d1.activated_count());
- EXPECT_EQ(0, d1.lost_active_count());
-}
-
-// Essentially the same as ActivateOnMouse, but for touch events.
-TEST_F(DesktopEventFilterTest, ActivateOnTouch) {
- aura::Desktop* desktop = aura::Desktop::GetInstance();
-
- aura::test::ActivateWindowDelegate d1;
- scoped_ptr<aura::Window> w1(aura::test::CreateTestWindowWithDelegate(
- &d1, -1, gfx::Rect(10, 10, 50, 50), NULL));
- aura::test::ActivateWindowDelegate d2;
- scoped_ptr<aura::Window> w2(aura::test::CreateTestWindowWithDelegate(
- &d2, -2, gfx::Rect(70, 70, 50, 50), NULL));
- aura::internal::FocusManager* focus_manager = w1->GetFocusManager();
-
- d1.Clear();
- d2.Clear();
-
- // Activate window1.
- desktop->SetActiveWindow(w1.get(), NULL);
- EXPECT_EQ(w1.get(), desktop->active_window());
- EXPECT_EQ(w1.get(), focus_manager->GetFocusedWindow());
- EXPECT_EQ(1, d1.activated_count());
- EXPECT_EQ(0, d1.lost_active_count());
- d1.Clear();
-
- // Touch window2.
- gfx::Point press_point = w2->bounds().CenterPoint();
- aura::Window::ConvertPointToWindow(w2->parent(), desktop, &press_point);
- aura::TouchEvent touchev1(ui::ET_TOUCH_PRESSED, press_point, 0);
- desktop->DispatchTouchEvent(&touchev1);
-
- // Window2 should have become active.
- EXPECT_EQ(w2.get(), desktop->active_window());
- EXPECT_EQ(w2.get(), focus_manager->GetFocusedWindow());
- EXPECT_EQ(0, d1.activated_count());
- EXPECT_EQ(1, d1.lost_active_count());
- EXPECT_EQ(1, d2.activated_count());
- EXPECT_EQ(0, d2.lost_active_count());
- d1.Clear();
- d2.Clear();
-
- // Touch window1, but set it up so w1 doesn't activate on touch.
- press_point = w1->bounds().CenterPoint();
- aura::Window::ConvertPointToWindow(w1->parent(), desktop, &press_point);
- d1.set_activate(false);
- aura::TouchEvent touchev2(ui::ET_TOUCH_PRESSED, press_point, 0);
- desktop->DispatchTouchEvent(&touchev2);
-
- // Window2 should still be active and focused.
- EXPECT_EQ(w2.get(), desktop->active_window());
- EXPECT_EQ(w2.get(), focus_manager->GetFocusedWindow());
- EXPECT_EQ(0, d1.activated_count());
- EXPECT_EQ(0, d1.lost_active_count());
- EXPECT_EQ(0, d2.activated_count());
- EXPECT_EQ(0, d2.lost_active_count());
- d1.Clear();
- d2.Clear();
-
- // Destroy window2, this should make window1 active.
- d1.set_activate(true);
- w2.reset();
- EXPECT_EQ(0, d2.activated_count());
- EXPECT_EQ(0, d2.lost_active_count());
- EXPECT_EQ(w1.get(), desktop->active_window());
- EXPECT_EQ(w1.get(), focus_manager->GetFocusedWindow());
- EXPECT_EQ(1, d1.activated_count());
- EXPECT_EQ(0, d1.lost_active_count());
-}
-
-TEST_F(DesktopEventFilterTest, MouseEventCursors) {
- aura::Desktop* desktop = aura::Desktop::GetInstance();
-
- // Create a window.
- const int kWindowLeft = 123;
- const int kWindowTop = 45;
- HitTestWindowDelegate window_delegate;
- scoped_ptr<aura::Window> window(aura::test::CreateTestWindowWithDelegate(
- &window_delegate,
- -1,
- gfx::Rect(kWindowLeft, kWindowTop, 640, 480),
- NULL));
-
- // Create two mouse movement events we can switch between.
- gfx::Point point1(kWindowLeft, kWindowTop);
- aura::Window::ConvertPointToWindow(window->parent(), desktop, &point1);
- aura::MouseEvent move1(ui::ET_MOUSE_MOVED, point1, 0x0);
-
- gfx::Point point2(kWindowLeft + 1, kWindowTop + 1);
- aura::Window::ConvertPointToWindow(window->parent(), desktop, &point2);
- aura::MouseEvent move2(ui::ET_MOUSE_MOVED, point2, 0x0);
-
- // Cursor starts as null.
- EXPECT_EQ(aura::kCursorNull, desktop->last_cursor());
-
- // Resize edges and corners show proper cursors.
- window_delegate.set_hittest_code(HTBOTTOM);
- desktop->DispatchMouseEvent(&move1);
- EXPECT_EQ(aura::kCursorSouthResize, desktop->last_cursor());
-
- window_delegate.set_hittest_code(HTBOTTOMLEFT);
- desktop->DispatchMouseEvent(&move2);
- EXPECT_EQ(aura::kCursorSouthWestResize, desktop->last_cursor());
-
- window_delegate.set_hittest_code(HTBOTTOMRIGHT);
- desktop->DispatchMouseEvent(&move1);
- EXPECT_EQ(aura::kCursorSouthEastResize, desktop->last_cursor());
-
- window_delegate.set_hittest_code(HTLEFT);
- desktop->DispatchMouseEvent(&move2);
- EXPECT_EQ(aura::kCursorWestResize, desktop->last_cursor());
-
- window_delegate.set_hittest_code(HTRIGHT);
- desktop->DispatchMouseEvent(&move1);
- EXPECT_EQ(aura::kCursorEastResize, desktop->last_cursor());
-
- window_delegate.set_hittest_code(HTTOP);
- desktop->DispatchMouseEvent(&move2);
- EXPECT_EQ(aura::kCursorNorthResize, desktop->last_cursor());
-
- window_delegate.set_hittest_code(HTTOPLEFT);
- desktop->DispatchMouseEvent(&move1);
- EXPECT_EQ(aura::kCursorNorthWestResize, desktop->last_cursor());
-
- window_delegate.set_hittest_code(HTTOPRIGHT);
- desktop->DispatchMouseEvent(&move2);
- EXPECT_EQ(aura::kCursorNorthEastResize, desktop->last_cursor());
-
- // Client area uses null cursor.
- window_delegate.set_hittest_code(HTCLIENT);
- desktop->DispatchMouseEvent(&move1);
- EXPECT_EQ(aura::kCursorNull, desktop->last_cursor());
-}
-
-TEST_F(DesktopEventFilterTest, TransformActivate) {
- aura::Desktop* desktop = aura::Desktop::GetInstance();
- gfx::Size size = desktop->GetHostSize();
- EXPECT_EQ(gfx::Rect(size),
- gfx::Screen::GetMonitorAreaNearestPoint(gfx::Point()));
-
- // Rotate it clock-wise 90 degrees.
- ui::Transform transform;
- transform.SetRotate(90.0f);
- transform.ConcatTranslate(size.width(), 0);
- desktop->SetTransform(transform);
-
- aura::test::ActivateWindowDelegate d1;
- scoped_ptr<aura::Window> w1(
- CreateTestWindowWithDelegate(&d1, 1, gfx::Rect(0, 10, 50, 50), NULL));
- w1->Show();
-
- gfx::Point miss_point(5, 5);
- transform.TransformPoint(miss_point);
- aura::MouseEvent mouseev1(ui::ET_MOUSE_PRESSED,
- miss_point,
- ui::EF_LEFT_BUTTON_DOWN);
- desktop->DispatchMouseEvent(&mouseev1);
- EXPECT_FALSE(w1->GetFocusManager()->GetFocusedWindow());
- aura::MouseEvent mouseup(ui::ET_MOUSE_RELEASED,
- miss_point,
- ui::EF_LEFT_BUTTON_DOWN);
- desktop->DispatchMouseEvent(&mouseup);
-
- gfx::Point hit_point(5, 15);
- transform.TransformPoint(hit_point);
- aura::MouseEvent mouseev2(ui::ET_MOUSE_PRESSED,
- hit_point,
- ui::EF_LEFT_BUTTON_DOWN);
- desktop->DispatchMouseEvent(&mouseev2);
- EXPECT_EQ(w1.get(), desktop->active_window());
- EXPECT_EQ(w1.get(), w1->GetFocusManager()->GetFocusedWindow());
-}
-
-TEST_F(DesktopEventFilterTest, AdditionalFilters) {
- aura::Desktop* desktop = aura::Desktop::GetInstance();
-
- // Creates a window and make it active
- scoped_ptr<aura::Window> w1(aura::test::CreateTestWindow(
- SK_ColorWHITE, -1, gfx::Rect(0, 0, 100, 100), NULL));
- desktop->SetActiveWindow(w1.get(), NULL);
-
- // Creates two addition filters
- scoped_ptr<aura::test::TestEventFilter> f1(
- new aura::test::TestEventFilter(NULL));
- scoped_ptr<aura::test::TestEventFilter> f2(
- new aura::test::TestEventFilter(NULL));
-
- // Adds them to desktop event filter.
- internal::DesktopEventFilter* desktop_filter =
- static_cast<internal::DesktopEventFilter*>(desktop->event_filter());
- desktop_filter->AddFilter(f1.get());
- desktop_filter->AddFilter(f2.get());
-
- // Dispatches mouse and keyboard events.
- aura::KeyEvent key_event(ui::ET_KEY_PRESSED, ui::VKEY_A, 0);
- desktop->DispatchKeyEvent(&key_event);
- aura::MouseEvent mouse_pressed(ui::ET_MOUSE_PRESSED, gfx::Point(0, 0), 0x0);
- desktop->DispatchMouseEvent(&mouse_pressed);
-
- // Both filters should get the events.
- EXPECT_EQ(1, f1->key_event_count());
- EXPECT_EQ(1, f1->mouse_event_count());
- EXPECT_EQ(1, f2->key_event_count());
- EXPECT_EQ(1, f2->mouse_event_count());
-
- f1->ResetCounts();
- f2->ResetCounts();
-
- // Makes f1 consume events.
- f1->set_consumes_key_events(true);
- f1->set_consumes_mouse_events(true);
-
- // Dispatches events.
- desktop->DispatchKeyEvent(&key_event);
- aura::MouseEvent mouse_released(ui::ET_MOUSE_RELEASED, gfx::Point(0, 0), 0x0);
- desktop->DispatchMouseEvent(&mouse_released);
-
- // f1 should still get the events but f2 no longer gets them.
- EXPECT_EQ(1, f1->key_event_count());
- EXPECT_EQ(1, f1->mouse_event_count());
- EXPECT_EQ(0, f2->key_event_count());
- EXPECT_EQ(0, f2->mouse_event_count());
-
- f1->ResetCounts();
- f2->ResetCounts();
-
- // Remove f1 from additonal filters list.
- desktop_filter->RemoveFilter(f1.get());
-
- // Dispatches events.
- desktop->DispatchKeyEvent(&key_event);
- desktop->DispatchMouseEvent(&mouse_pressed);
-
- // f1 should get no events since it's out and f2 should get them.
- EXPECT_EQ(0, f1->key_event_count());
- EXPECT_EQ(0, f1->mouse_event_count());
- EXPECT_EQ(1, f2->key_event_count());
- EXPECT_EQ(1, f2->mouse_event_count());
-
- desktop_filter->RemoveFilter(f2.get());
-}
-
-} // namespace test
-} // namespace aura_shell
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