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Side by Side Diff: ui/aura_shell/shelf_layout_manager.cc

Issue 8771015: Rename Desktop->RootWindow. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 9 years ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/aura_shell/shelf_layout_manager.h" 5 #include "ui/aura_shell/shelf_layout_manager.h"
6 6
7 #include "base/auto_reset.h" 7 #include "base/auto_reset.h"
8 #include "ui/aura/desktop.h" 8 #include "ui/aura/root_window.h"
9 #include "ui/aura/screen_aura.h" 9 #include "ui/aura/screen_aura.h"
10 #include "ui/gfx/compositor/layer.h" 10 #include "ui/gfx/compositor/layer.h"
11 #include "ui/gfx/compositor/layer_animator.h" 11 #include "ui/gfx/compositor/layer_animator.h"
12 #include "ui/views/widget/widget.h" 12 #include "ui/views/widget/widget.h"
13 13
14 namespace aura_shell { 14 namespace aura_shell {
15 namespace internal { 15 namespace internal {
16 16
17 namespace { 17 namespace {
18 18
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48 void ShelfLayoutManager::LayoutShelf() { 48 void ShelfLayoutManager::LayoutShelf() {
49 AutoReset<bool> auto_reset_in_layout(&in_layout_, true); 49 AutoReset<bool> auto_reset_in_layout(&in_layout_, true);
50 StopAnimating(); 50 StopAnimating();
51 TargetBounds target_bounds; 51 TargetBounds target_bounds;
52 float target_opacity = visible_ ? 1.0f : 0.0f; 52 float target_opacity = visible_ ? 1.0f : 0.0f;
53 CalculateTargetBounds(visible_, &target_bounds); 53 CalculateTargetBounds(visible_, &target_bounds);
54 GetLayer(launcher_)->SetOpacity(target_opacity); 54 GetLayer(launcher_)->SetOpacity(target_opacity);
55 GetLayer(status_)->SetOpacity(target_opacity); 55 GetLayer(status_)->SetOpacity(target_opacity);
56 launcher_->SetBounds(target_bounds.launcher_bounds); 56 launcher_->SetBounds(target_bounds.launcher_bounds);
57 status_->SetBounds(target_bounds.status_bounds); 57 status_->SetBounds(target_bounds.status_bounds);
58 aura::Desktop::GetInstance()->screen()->set_work_area_insets( 58 aura::RootWindow::GetInstance()->screen()->set_work_area_insets(
59 target_bounds.work_area_insets); 59 target_bounds.work_area_insets);
60 } 60 }
61 61
62 void ShelfLayoutManager::SetVisible(bool visible) { 62 void ShelfLayoutManager::SetVisible(bool visible) {
63 bool current_visibility = animating_ ? !visible_ : visible_; 63 bool current_visibility = animating_ ? !visible_ : visible_;
64 if (visible == current_visibility) 64 if (visible == current_visibility)
65 return; // Nothing changed. 65 return; // Nothing changed.
66 66
67 StopAnimating(); 67 StopAnimating();
68 68
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105 void ShelfLayoutManager::StopAnimating() { 105 void ShelfLayoutManager::StopAnimating() {
106 if (animating_) { 106 if (animating_) {
107 animating_ = false; 107 animating_ = false;
108 visible_ = !visible_; 108 visible_ = !visible_;
109 } 109 }
110 GetLayer(launcher_)->GetAnimator()->StopAnimating(); 110 GetLayer(launcher_)->GetAnimator()->StopAnimating();
111 } 111 }
112 112
113 void ShelfLayoutManager::CalculateTargetBounds(bool visible, 113 void ShelfLayoutManager::CalculateTargetBounds(bool visible,
114 TargetBounds* target_bounds) { 114 TargetBounds* target_bounds) {
115 const gfx::Rect& available_bounds(aura::Desktop::GetInstance()->bounds()); 115 const gfx::Rect& available_bounds(aura::RootWindow::GetInstance()->bounds());
116 int y = available_bounds.bottom() - (visible ? max_height_ : 0); 116 int y = available_bounds.bottom() - (visible ? max_height_ : 0);
117 gfx::Rect status_bounds(status_->GetWindowScreenBounds()); 117 gfx::Rect status_bounds(status_->GetWindowScreenBounds());
118 target_bounds->status_bounds = gfx::Rect( 118 target_bounds->status_bounds = gfx::Rect(
119 available_bounds.right() - status_bounds.width(), 119 available_bounds.right() - status_bounds.width(),
120 y + (max_height_ - status_bounds.height()) / 2, 120 y + (max_height_ - status_bounds.height()) / 2,
121 status_bounds.width(), status_bounds.height()); 121 status_bounds.width(), status_bounds.height());
122 gfx::Rect launcher_bounds(launcher_->GetWindowScreenBounds()); 122 gfx::Rect launcher_bounds(launcher_->GetWindowScreenBounds());
123 target_bounds->launcher_bounds = gfx::Rect( 123 target_bounds->launcher_bounds = gfx::Rect(
124 available_bounds.x(), y + (max_height_ - launcher_bounds.height()) / 2, 124 available_bounds.x(), y + (max_height_ - launcher_bounds.height()) / 2,
125 available_bounds.width() - status_bounds.width(), 125 available_bounds.width() - status_bounds.width(),
(...skipping 12 matching lines...) Expand all
138 } 138 }
139 139
140 void ShelfLayoutManager::OnLayerAnimationEnded( 140 void ShelfLayoutManager::OnLayerAnimationEnded(
141 const ui::LayerAnimationSequence* sequence) { 141 const ui::LayerAnimationSequence* sequence) {
142 if (!animating_) 142 if (!animating_)
143 return; 143 return;
144 animating_ = false; 144 animating_ = false;
145 visible_ = !visible_; 145 visible_ = !visible_;
146 TargetBounds target_bounds; 146 TargetBounds target_bounds;
147 CalculateTargetBounds(visible_, &target_bounds); 147 CalculateTargetBounds(visible_, &target_bounds);
148 aura::Desktop::GetInstance()->screen()->set_work_area_insets( 148 aura::RootWindow::GetInstance()->screen()->set_work_area_insets(
149 target_bounds.work_area_insets); 149 target_bounds.work_area_insets);
150 } 150 }
151 151
152 } // internal 152 } // internal
153 } // aura_shell 153 } // aura_shell
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