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Side by Side Diff: ui/aura/root_window.h

Issue 8771015: Rename Desktop->RootWindow. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 9 years ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_AURA_DESKTOP_H_ 5 #ifndef UI_AURA_ROOT_WINDOW_H_
6 #define UI_AURA_DESKTOP_H_ 6 #define UI_AURA_ROOT_WINDOW_H_
7 #pragma once 7 #pragma once
8 8
9 #include "base/basictypes.h" 9 #include "base/basictypes.h"
10 #include "base/memory/ref_counted.h" 10 #include "base/memory/ref_counted.h"
11 #include "base/memory/weak_ptr.h" 11 #include "base/memory/weak_ptr.h"
12 #include "base/message_loop.h" 12 #include "base/message_loop.h"
13 #include "base/task.h" 13 #include "base/task.h"
14 #include "ui/aura/aura_export.h" 14 #include "ui/aura/aura_export.h"
15 #include "ui/aura/cursor.h" 15 #include "ui/aura/cursor.h"
16 #include "ui/aura/focus_manager.h" 16 #include "ui/aura/focus_manager.h"
17 #include "ui/aura/window.h" 17 #include "ui/aura/window.h"
18 #include "ui/base/events.h" 18 #include "ui/base/events.h"
19 #include "ui/gfx/compositor/compositor.h" 19 #include "ui/gfx/compositor/compositor.h"
20 #include "ui/gfx/compositor/layer_animation_observer.h" 20 #include "ui/gfx/compositor/layer_animation_observer.h"
21 #include "ui/gfx/native_widget_types.h" 21 #include "ui/gfx/native_widget_types.h"
22 #include "ui/gfx/point.h" 22 #include "ui/gfx/point.h"
23 23
24 namespace gfx { 24 namespace gfx {
25 class Size; 25 class Size;
26 } 26 }
27 27
28 namespace ui { 28 namespace ui {
29 class LayerAnimationSequence; 29 class LayerAnimationSequence;
30 class Transform; 30 class Transform;
31 } 31 }
32 32
33 namespace aura { 33 namespace aura {
34 34
35 class DesktopHost; 35 class RootWindowHost;
36 class DesktopObserver; 36 class RootWindowObserver;
37 class KeyEvent; 37 class KeyEvent;
38 class MouseEvent; 38 class MouseEvent;
39 class ScreenAura; 39 class ScreenAura;
40 class StackingClient; 40 class StackingClient;
41 class TouchEvent; 41 class TouchEvent;
42 42
43 // Desktop is responsible for hosting a set of windows. 43 // RootWindow is responsible for hosting a set of windows.
44 class AURA_EXPORT Desktop : public ui::CompositorDelegate, 44 class AURA_EXPORT RootWindow : public ui::CompositorDelegate,
45 public Window, 45 public Window,
46 public internal::FocusManager, 46 public internal::FocusManager,
47 public ui::LayerAnimationObserver { 47 public ui::LayerAnimationObserver {
48 public: 48 public:
49 static Desktop* GetInstance(); 49 static RootWindow* GetInstance();
50 static void DeleteInstance(); 50 static void DeleteInstance();
51 51
52 static void set_use_fullscreen_host_window(bool use_fullscreen) { 52 static void set_use_fullscreen_host_window(bool use_fullscreen) {
53 use_fullscreen_host_window_ = use_fullscreen; 53 use_fullscreen_host_window_ = use_fullscreen;
54 } 54 }
55 55
56 ui::Compositor* compositor() { return compositor_.get(); } 56 ui::Compositor* compositor() { return compositor_.get(); }
57 gfx::Point last_mouse_location() const { return last_mouse_location_; } 57 gfx::Point last_mouse_location() const { return last_mouse_location_; }
58 gfx::NativeCursor last_cursor() const { return last_cursor_; } 58 gfx::NativeCursor last_cursor() const { return last_cursor_; }
59 StackingClient* stacking_client() { return stacking_client_.get(); } 59 StackingClient* stacking_client() { return stacking_client_.get(); }
60 Window* active_window() { return active_window_; } 60 Window* active_window() { return active_window_; }
61 Window* mouse_pressed_handler() { return mouse_pressed_handler_; } 61 Window* mouse_pressed_handler() { return mouse_pressed_handler_; }
62 Window* capture_window() { return capture_window_; } 62 Window* capture_window() { return capture_window_; }
63 ScreenAura* screen() { return screen_; } 63 ScreenAura* screen() { return screen_; }
64 64
65 void SetStackingClient(StackingClient* stacking_client); 65 void SetStackingClient(StackingClient* stacking_client);
66 66
67 // Shows the desktop host. 67 // Shows the root window host.
68 void ShowDesktop(); 68 void ShowRootWindow();
69 69
70 // Sets the size of the desktop. 70 // Sets the size of the root window.
71 void SetHostSize(const gfx::Size& size); 71 void SetHostSize(const gfx::Size& size);
72 gfx::Size GetHostSize() const; 72 gfx::Size GetHostSize() const;
73 73
74 // Shows the specified cursor. 74 // Shows the specified cursor.
75 void SetCursor(gfx::NativeCursor cursor); 75 void SetCursor(gfx::NativeCursor cursor);
76 76
77 // Shows the desktop host and runs an event loop for it. 77 // Shows the root window host and runs an event loop for it.
78 void Run(); 78 void Run();
79 79
80 // Draws the necessary set of windows. 80 // Draws the necessary set of windows.
81 void Draw(); 81 void Draw();
82 82
83 // Handles a mouse event. Returns true if handled. 83 // Handles a mouse event. Returns true if handled.
84 bool DispatchMouseEvent(MouseEvent* event); 84 bool DispatchMouseEvent(MouseEvent* event);
85 85
86 // Handles a key event. Returns true if handled. 86 // Handles a key event. Returns true if handled.
87 bool DispatchKeyEvent(KeyEvent* event); 87 bool DispatchKeyEvent(KeyEvent* event);
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108 // |window| is not a topmost window, or there are no other suitable windows to 108 // |window| is not a topmost window, or there are no other suitable windows to
109 // activate. 109 // activate.
110 void Deactivate(Window* window); 110 void Deactivate(Window* window);
111 111
112 // Invoked when |window| is initialized. 112 // Invoked when |window| is initialized.
113 void WindowInitialized(Window* window); 113 void WindowInitialized(Window* window);
114 114
115 // Invoked when |window| is being destroyed. 115 // Invoked when |window| is being destroyed.
116 void WindowDestroying(Window* window); 116 void WindowDestroying(Window* window);
117 117
118 // Returns the desktop's dispatcher. The result should only be passed to 118 // Returns the root window's dispatcher. The result should only be passed to
119 // MessageLoopForUI::RunWithDispatcher() or 119 // MessageLoopForUI::RunWithDispatcher() or
120 // MessageLoopForUI::RunAllPendingWithDispatcher(), or used to dispatch 120 // MessageLoopForUI::RunAllPendingWithDispatcher(), or used to dispatch
121 // an event by |Dispatch(const NativeEvent&)| on it. It must never be stored. 121 // an event by |Dispatch(const NativeEvent&)| on it. It must never be stored.
122 MessageLoop::Dispatcher* GetDispatcher(); 122 MessageLoop::Dispatcher* GetDispatcher();
123 123
124 // Add/remove observer. 124 // Add/remove observer.
125 void AddObserver(DesktopObserver* observer); 125 void AddObserver(RootWindowObserver* observer);
126 void RemoveObserver(DesktopObserver* observer); 126 void RemoveObserver(RootWindowObserver* observer);
127 127
128 // Are any mouse buttons currently down? 128 // Are any mouse buttons currently down?
129 bool IsMouseButtonDown() const; 129 bool IsMouseButtonDown() const;
130 130
131 // Posts |native_event| to the platform's event queue. 131 // Posts |native_event| to the platform's event queue.
132 void PostNativeEvent(const base::NativeEvent& native_event); 132 void PostNativeEvent(const base::NativeEvent& native_event);
133 133
134 // Converts |point| from the desktop's coordinate system to native screen's. 134 // Converts |point| from the root window's coordinate system to native
135 // screen's.
135 void ConvertPointToNativeScreen(gfx::Point* point) const; 136 void ConvertPointToNativeScreen(gfx::Point* point) const;
136 137
137 // Capture ------------------------------------------------------------------- 138 // Capture -------------------------------------------------------------------
138 139
139 // Sets capture to the specified window. 140 // Sets capture to the specified window.
140 void SetCapture(Window* window); 141 void SetCapture(Window* window);
141 142
142 // If |window| has mouse capture, the current capture window is set to NULL. 143 // If |window| has mouse capture, the current capture window is set to NULL.
143 void ReleaseCapture(Window* window); 144 void ReleaseCapture(Window* window);
144 145
145 // Overridden from Window: 146 // Overridden from Window:
146 virtual void SetTransform(const ui::Transform& transform) OVERRIDE; 147 virtual void SetTransform(const ui::Transform& transform) OVERRIDE;
147 148
148 #if !defined(NDEBUG) 149 #if !defined(NDEBUG)
149 // Toggles the host's full screen state. 150 // Toggles the host's full screen state.
150 void ToggleFullScreen(); 151 void ToggleFullScreen();
151 #endif 152 #endif
152 153
153 // Overridden from ui::CompositorDelegate: 154 // Overridden from ui::CompositorDelegate:
154 virtual void ScheduleDraw(); 155 virtual void ScheduleDraw();
155 156
156 private: 157 private:
157 Desktop(); 158 RootWindow();
158 virtual ~Desktop(); 159 virtual ~RootWindow();
159 160
160 // Called whenever the mouse moves, tracks the current |mouse_moved_handler_|, 161 // Called whenever the mouse moves, tracks the current |mouse_moved_handler_|,
161 // sending exited and entered events as its value changes. 162 // sending exited and entered events as its value changes.
162 void HandleMouseMoved(const MouseEvent& event, Window* target); 163 void HandleMouseMoved(const MouseEvent& event, Window* target);
163 164
164 bool ProcessMouseEvent(Window* target, MouseEvent* event); 165 bool ProcessMouseEvent(Window* target, MouseEvent* event);
165 bool ProcessKeyEvent(Window* target, KeyEvent* event); 166 bool ProcessKeyEvent(Window* target, KeyEvent* event);
166 ui::TouchStatus ProcessTouchEvent(Window* target, TouchEvent* event); 167 ui::TouchStatus ProcessTouchEvent(Window* target, TouchEvent* event);
167 168
168 // Overridden from Window: 169 // Overridden from Window:
169 virtual bool CanFocus() const OVERRIDE; 170 virtual bool CanFocus() const OVERRIDE;
170 virtual internal::FocusManager* GetFocusManager() OVERRIDE; 171 virtual internal::FocusManager* GetFocusManager() OVERRIDE;
171 virtual Desktop* GetDesktop() OVERRIDE; 172 virtual RootWindow* GetRootWindow() OVERRIDE;
172 virtual void WindowDetachedFromDesktop(Window* window) OVERRIDE; 173 virtual void WindowDetachedFromRootWindow(Window* window) OVERRIDE;
173 174
174 // Overridden from ui::LayerAnimationObserver: 175 // Overridden from ui::LayerAnimationObserver:
175 virtual void OnLayerAnimationEnded( 176 virtual void OnLayerAnimationEnded(
176 const ui::LayerAnimationSequence* animation) OVERRIDE; 177 const ui::LayerAnimationSequence* animation) OVERRIDE;
177 virtual void OnLayerAnimationScheduled( 178 virtual void OnLayerAnimationScheduled(
178 const ui::LayerAnimationSequence* animation) OVERRIDE; 179 const ui::LayerAnimationSequence* animation) OVERRIDE;
179 virtual void OnLayerAnimationAborted( 180 virtual void OnLayerAnimationAborted(
180 const ui::LayerAnimationSequence* animation) OVERRIDE; 181 const ui::LayerAnimationSequence* animation) OVERRIDE;
181 182
182 // Overridden from FocusManager: 183 // Overridden from FocusManager:
183 virtual void SetFocusedWindow(Window* window) OVERRIDE; 184 virtual void SetFocusedWindow(Window* window) OVERRIDE;
184 virtual Window* GetFocusedWindow() OVERRIDE; 185 virtual Window* GetFocusedWindow() OVERRIDE;
185 virtual bool IsFocusedWindow(const Window* window) const OVERRIDE; 186 virtual bool IsFocusedWindow(const Window* window) const OVERRIDE;
186 187
187 // Initializes the desktop. 188 // Initializes the root window.
188 void Init(); 189 void Init();
189 190
190 // Parses the switch describing the initial size for the host window and 191 // Parses the switch describing the initial size for the host window and
191 // returns bounds for the window. 192 // returns bounds for the window.
192 gfx::Rect GetInitialHostWindowBounds() const; 193 gfx::Rect GetInitialHostWindowBounds() const;
193 194
194 scoped_refptr<ui::Compositor> compositor_; 195 scoped_refptr<ui::Compositor> compositor_;
195 196
196 scoped_ptr<DesktopHost> host_; 197 scoped_ptr<RootWindowHost> host_;
197 198
198 scoped_ptr<StackingClient> stacking_client_; 199 scoped_ptr<StackingClient> stacking_client_;
199 200
200 static Desktop* instance_; 201 static RootWindow* instance_;
201 202
202 // If set before the Desktop is created, the host window will cover the entire 203 // If set before the RootWindow is created, the host window will cover the
203 // screen. Note that this can still be overridden via the 204 // entire screen. Note that this can still be overridden via the
204 // switches::kAuraHostWindowSize flag. 205 // switches::kAuraHostWindowSize flag.
205 static bool use_fullscreen_host_window_; 206 static bool use_fullscreen_host_window_;
206 207
207 // Used to schedule painting. 208 // Used to schedule painting.
208 base::WeakPtrFactory<Desktop> schedule_paint_factory_; 209 base::WeakPtrFactory<RootWindow> schedule_paint_factory_;
209 210
210 Window* active_window_; 211 Window* active_window_;
211 212
212 // Last location seen in a mouse event. 213 // Last location seen in a mouse event.
213 gfx::Point last_mouse_location_; 214 gfx::Point last_mouse_location_;
214 215
215 // ui::EventFlags containing the current state of the mouse buttons. 216 // ui::EventFlags containing the current state of the mouse buttons.
216 int mouse_button_flags_; 217 int mouse_button_flags_;
217 218
218 // Last cursor set. Used for testing. 219 // Last cursor set. Used for testing.
219 gfx::NativeCursor last_cursor_; 220 gfx::NativeCursor last_cursor_;
220 221
221 // Are we in the process of being destroyed? Used to avoid processing during 222 // Are we in the process of being destroyed? Used to avoid processing during
222 // destruction. 223 // destruction.
223 bool in_destructor_; 224 bool in_destructor_;
224 225
225 ObserverList<DesktopObserver> observers_; 226 ObserverList<RootWindowObserver> observers_;
226 227
227 ScreenAura* screen_; 228 ScreenAura* screen_;
228 229
229 // The capture window. When not-null, this window receives all the mouse and 230 // The capture window. When not-null, this window receives all the mouse and
230 // touch events. 231 // touch events.
231 Window* capture_window_; 232 Window* capture_window_;
232 233
233 Window* mouse_pressed_handler_; 234 Window* mouse_pressed_handler_;
234 Window* mouse_moved_handler_; 235 Window* mouse_moved_handler_;
235 Window* focused_window_; 236 Window* focused_window_;
236 Window* touch_event_handler_; 237 Window* touch_event_handler_;
237 238
238 DISALLOW_COPY_AND_ASSIGN(Desktop); 239 DISALLOW_COPY_AND_ASSIGN(RootWindow);
239 }; 240 };
240 241
241 } // namespace aura 242 } // namespace aura
242 243
243 #endif // UI_AURA_DESKTOP_H_ 244 #endif // UI_AURA_ROOT_WINDOW_H_
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