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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_ | 5 #ifndef CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_ |
6 #define CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_ | 6 #define CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include <map> | 9 #include <map> |
10 #include <utility> | 10 #include <utility> |
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101 // top-left corner of the overall web area. | 101 // top-left corner of the overall web area. |
102 gfx::Rect GetLocalBoundsRect(); | 102 gfx::Rect GetLocalBoundsRect(); |
103 | 103 |
104 // Returns the bounds of this object in screen coordinates. | 104 // Returns the bounds of this object in screen coordinates. |
105 gfx::Rect GetGlobalBoundsRect(); | 105 gfx::Rect GetGlobalBoundsRect(); |
106 | 106 |
107 // Returns the deepest descendant that contains the specified point | 107 // Returns the deepest descendant that contains the specified point |
108 // (in global screen coordinates). | 108 // (in global screen coordinates). |
109 BrowserAccessibility* BrowserAccessibilityForPoint(const gfx::Point& point); | 109 BrowserAccessibility* BrowserAccessibilityForPoint(const gfx::Point& point); |
110 | 110 |
111 // Scrolls this element so that the |focus| rect (in local coordinates | |
112 // relative to this element) is scrolled to fit within the given | |
113 // |viewport| (which is clipped to the actual bounds of this | |
114 // object if you specify something larger). If the whole focus area | |
115 // doesn't fit, you can specify |subfocus|, which will prioritize | |
116 // a smaller area within |focus|. | |
117 void ScrollToMakeVisible(const gfx::Rect& subfocus, | |
David Tseng
2011/12/02 00:02:17
Curious why this isn't taking a more general param
dmazzoni
2011/12/03 00:37:10
Yes - the item to be made visible isn't necessaril
| |
118 const gfx::Rect& focus, | |
119 const gfx::Rect& viewport); | |
120 | |
121 // This is a 1-dimensional scroll offset helper function that's applied | |
122 // separately in the horizontal and vertical directions, because the | |
123 // logic is the same. The goal is to compute the best scroll offset | |
124 // in order to make a focused item visible within a viewport. | |
125 // | |
126 // In case the whole focused item cannot fit, you can specify a | |
127 // subfocus - a smaller region within the focus that should | |
128 // be prioritized. If the whole focused item can fit, the subfocus is | |
129 // ignored. | |
130 // | |
131 // Example: the viewport is scrolled to the right just enough | |
132 // that the focus is in view. | |
133 // Before: | |
134 // +----------Viewport---------+ | |
135 // +----Focus---+ | |
136 // +--SubFocus--+ | |
137 // | |
138 // After: | |
139 // +----------Viewport---------+ | |
140 // +----Focus---+ | |
141 // +--SubFocus--+ | |
142 // | |
143 // When constraints cannot be fully satistied, the min | |
David Tseng
2011/12/02 00:02:17
satistied -> satisfied
dmazzoni
2011/12/03 00:37:10
Done.
| |
144 // (left/top) position takes precedence over the max (right/bottom). | |
145 static int ComputeBestScrollOffset(int current_scroll_offset, | |
146 int subfocus_min, int subfocus_max, | |
147 int focus_min, int focus_max, | |
148 int viewport_min, int viewport_max); | |
149 | |
111 // | 150 // |
112 // Reference counting | 151 // Reference counting |
113 // | 152 // |
114 // Each object has an internal reference count and many platform | 153 // Each object has an internal reference count and many platform |
115 // implementations may also use native reference counting. | 154 // implementations may also use native reference counting. |
116 // | 155 // |
117 // The internal reference counting is used because sometimes | 156 // The internal reference counting is used because sometimes |
118 // multiple references to the same object exist temporarily during | 157 // multiple references to the same object exist temporarily during |
119 // an update. When the internal reference count reaches zero, | 158 // an update. When the internal reference count reaches zero, |
120 // NativeReleaseReference is called. | 159 // NativeReleaseReference is called. |
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275 // tree, a client may still be holding onto a pointer to this object, so | 314 // tree, a client may still be holding onto a pointer to this object, so |
276 // we mark it as inactive so that calls to any of this object's methods | 315 // we mark it as inactive so that calls to any of this object's methods |
277 // immediately return failure. | 316 // immediately return failure. |
278 bool instance_active_; | 317 bool instance_active_; |
279 | 318 |
280 private: | 319 private: |
281 DISALLOW_COPY_AND_ASSIGN(BrowserAccessibility); | 320 DISALLOW_COPY_AND_ASSIGN(BrowserAccessibility); |
282 }; | 321 }; |
283 | 322 |
284 #endif // CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_ | 323 #endif // CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_ |
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