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Side by Side Diff: tests/standalone/src/EchoServerStreamTest.dart

Issue 8764018: Add '#library' to tests that need a #import or #source. (Closed) Base URL: http://dart.googlecode.com/svn/branches/bleeding_edge/dart/
Patch Set: '' Created 9 years ago
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1 // Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file 1 // Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a 2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file. 3 // BSD-style license that can be found in the LICENSE file.
4 // 4 //
5 // Echo server test program to test socket streams. 5 // Echo server test program to test socket streams.
6 // 6 //
7 // VMOptions= 7 // VMOptions=
8 // VMOptions=--short_socket_read 8 // VMOptions=--short_socket_read
9 // VMOptions=--short_socket_write 9 // VMOptions=--short_socket_write
10 // VMOptions=--short_socket_read --short_socket_write 10 // VMOptions=--short_socket_read --short_socket_write
11 11
12 #library("EchoServerStreamTest");
12 #source("TestingServer.dart"); 13 #source("TestingServer.dart");
13 14
14 class EchoServerGame { 15 class EchoServerGame {
15 16
16 static final MSGSIZE = 10; 17 static final MSGSIZE = 10;
17 static final MESSAGES = 100; 18 static final MESSAGES = 100;
18 static final FIRSTCHAR = 65; 19 static final FIRSTCHAR = 65;
19 20
20 EchoServerGame.start() 21 EchoServerGame.start()
21 : _receivePort = new ReceivePort(), 22 : _receivePort = new ReceivePort(),
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167 168
168 inputStream = connection.inputStream; 169 inputStream = connection.inputStream;
169 inputStream.dataHandler = dataReceived; 170 inputStream.dataHandler = dataReceived;
170 connection.errorHandler = errorHandler; 171 connection.errorHandler = errorHandler;
171 } 172 }
172 } 173 }
173 174
174 main() { 175 main() {
175 EchoServerGame echoServerGame = new EchoServerGame.start(); 176 EchoServerGame echoServerGame = new EchoServerGame.start();
176 } 177 }
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