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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 #include <GLES2/gl2.h> |
| 5 #include <GLES2/gl2ext.h> |
| 6 #include <math.h> |
| 7 #include <stdio.h> |
| 8 #include <string> |
| 9 |
| 10 // Some tests for compressed textures. |
| 11 #include "gpu/demos/framework/demo_factory.h" |
| 12 #include "gpu/demos/gles2_book/example.h" |
| 13 |
| 14 namespace gpu { |
| 15 namespace demos { |
| 16 |
| 17 namespace { |
| 18 |
| 19 int g_frameCount = 0; |
| 20 int g_textureIndex = 0; |
| 21 int g_numTextures = 1; |
| 22 GLuint g_textures[5]; |
| 23 int g_textureLoc = -1; |
| 24 GLuint g_programObject = 0; |
| 25 GLuint g_worldMatrixLoc = 0; |
| 26 GLuint g_vbo = 0; |
| 27 GLsizei g_texCoordOffset = 0; |
| 28 int g_angle = 0; |
| 29 |
| 30 void CheckGLError(const char* func_name, int line_no) { |
| 31 #ifndef NDEBUG |
| 32 GLenum error = GL_NO_ERROR; |
| 33 while ((error = glGetError()) != GL_NO_ERROR) { |
| 34 fprintf(stderr, "GL ERROR in %s at line %d : 0x%04x\n", |
| 35 func_name, line_no, error); |
| 36 } |
| 37 #endif |
| 38 } |
| 39 |
| 40 GLuint LoadShader(GLenum type, const char* shaderSrc) { |
| 41 CheckGLError("LoadShader", __LINE__); |
| 42 GLuint shader = glCreateShader(type); |
| 43 if (shader == 0) { |
| 44 return 0; |
| 45 } |
| 46 // Load the shader source |
| 47 glShaderSource(shader, 1, &shaderSrc, NULL); |
| 48 // Compile the shader |
| 49 glCompileShader(shader); |
| 50 // Check the compile status |
| 51 GLint value = 0; |
| 52 glGetShaderiv(shader, GL_COMPILE_STATUS, &value); |
| 53 if (value == 0) { |
| 54 char buffer[1024]; |
| 55 GLsizei length = 0; |
| 56 glGetShaderInfoLog(shader, sizeof(buffer), &length, buffer); |
| 57 std::string log(buffer, length); |
| 58 fprintf(stderr, "Error compiling shader: %s\n", log.c_str()); |
| 59 glDeleteShader(shader); |
| 60 return 0; |
| 61 } |
| 62 return shader; |
| 63 } |
| 64 |
| 65 void InitShaders() { |
| 66 static const char* vShaderStr = |
| 67 "uniform mat4 worldMatrix;\n" |
| 68 "attribute vec3 g_Position;\n" |
| 69 "attribute vec2 g_TexCoord0;\n" |
| 70 "varying vec2 texCoord;\n" |
| 71 "void main()\n" |
| 72 "{\n" |
| 73 " gl_Position = worldMatrix *\n" |
| 74 " vec4(g_Position.x, g_Position.y, g_Position.z, 1.0);\n" |
| 75 " texCoord = g_TexCoord0;\n" |
| 76 "}\n"; |
| 77 static const char* fShaderStr = |
| 78 "precision mediump float;" |
| 79 "uniform sampler2D tex;\n" |
| 80 "varying vec2 texCoord;\n" |
| 81 "void main()\n" |
| 82 "{\n" |
| 83 " gl_FragColor = texture2D(tex, texCoord);\n" |
| 84 "}\n"; |
| 85 |
| 86 CheckGLError("InitShaders", __LINE__); |
| 87 GLuint vertexShader = LoadShader(GL_VERTEX_SHADER, vShaderStr); |
| 88 GLuint fragmentShader = LoadShader(GL_FRAGMENT_SHADER, fShaderStr); |
| 89 // Create the program object |
| 90 GLuint programObject = glCreateProgram(); |
| 91 if (programObject == 0) { |
| 92 fprintf(stderr, "Creating program failed\n"); |
| 93 return; |
| 94 } |
| 95 glAttachShader(programObject, vertexShader); |
| 96 glAttachShader(programObject, fragmentShader); |
| 97 // Bind g_Position to attribute 0 |
| 98 // Bind g_TexCoord0 to attribute 1 |
| 99 glBindAttribLocation(programObject, 0, "g_Position"); |
| 100 glBindAttribLocation(programObject, 1, "g_TexCoord0"); |
| 101 // Link the program |
| 102 glLinkProgram(programObject); |
| 103 // Check the link status |
| 104 GLint linked = 0; |
| 105 glGetProgramiv(programObject, GL_LINK_STATUS, &linked); |
| 106 if (linked == 0) { |
| 107 char buffer[1024]; |
| 108 GLsizei length = 0; |
| 109 glGetProgramInfoLog(programObject, sizeof(buffer), &length, buffer); |
| 110 std::string log(buffer, length); |
| 111 fprintf(stderr, "Error linking program: %s\n", log.c_str()); |
| 112 glDeleteProgram(programObject); |
| 113 return; |
| 114 } |
| 115 g_programObject = programObject; |
| 116 g_worldMatrixLoc = glGetUniformLocation(g_programObject, "worldMatrix"); |
| 117 g_textureLoc = glGetUniformLocation(g_programObject, "tex"); |
| 118 glGenBuffers(1, &g_vbo); |
| 119 glBindBuffer(GL_ARRAY_BUFFER, g_vbo); |
| 120 static float vertices[] = { |
| 121 0.25, 0.75, 0.0, |
| 122 -0.75, 0.75, 0.0, |
| 123 -0.75, -0.25, 0.0, |
| 124 0.25, 0.75, 0.0, |
| 125 -0.75, -0.25, 0.0, |
| 126 0.25, -0.25, 0.0, |
| 127 }; |
| 128 static float texCoords[] = { |
| 129 1.0, 1.0, |
| 130 0.0, 1.0, |
| 131 0.0, 0.0, |
| 132 1.0, 1.0, |
| 133 0.0, 0.0, |
| 134 1.0, 0.0, |
| 135 }; |
| 136 g_texCoordOffset = sizeof(vertices); |
| 137 glBufferData(GL_ARRAY_BUFFER, |
| 138 sizeof(vertices) + sizeof(texCoords), |
| 139 NULL, |
| 140 GL_STATIC_DRAW); |
| 141 glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices); |
| 142 glBufferSubData(GL_ARRAY_BUFFER, g_texCoordOffset, |
| 143 sizeof(texCoords), texCoords); |
| 144 CheckGLError("InitShaders", __LINE__); |
| 145 } |
| 146 |
| 147 GLuint CreateCheckerboardTexture() { |
| 148 CheckGLError("CreateCheckerboardTexture", __LINE__); |
| 149 static unsigned char pixels[] = { |
| 150 255, 255, 255, |
| 151 0, 0, 0, |
| 152 0, 0, 0, |
| 153 255, 255, 255, |
| 154 }; |
| 155 GLuint texture; |
| 156 glGenTextures(1, &texture); |
| 157 glBindTexture(GL_TEXTURE_2D, texture); |
| 158 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 159 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 160 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 161 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 162 glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 163 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, |
| 164 pixels); |
| 165 CheckGLError("CreateCheckerboardTexture", __LINE__); |
| 166 return texture; |
| 167 } |
| 168 |
| 169 GLuint CreateCompressedTexture( |
| 170 const void* data, |
| 171 GLsizeiptr size, |
| 172 GLenum format, |
| 173 GLint width, |
| 174 GLint height) { |
| 175 GLuint texture; |
| 176 glGenTextures(1, &texture); |
| 177 glBindTexture(GL_TEXTURE_2D, texture); |
| 178 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 179 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 180 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 181 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 182 glCompressedTexImage2D( |
| 183 GL_TEXTURE_2D, 0, format, width, height, 0, size, data); |
| 184 CheckGLError("CreateCompressedTxture", __LINE__); |
| 185 return texture; |
| 186 } |
| 187 |
| 188 GLuint LoadDXT1RGBTexture() { |
| 189 static unsigned char data[] = { |
| 190 0x00, 0xd0, 0x00, 0xef, 0x00, 0xaa, 0x95, 0xd5, |
| 191 0x00, 0x90, 0x57, 0xff, 0x00, 0xaa, 0xff, 0x55, |
| 192 0x00, 0x88, 0x99, 0xff, 0x00, 0xaa, 0xff, 0x55, |
| 193 0x20, 0xb8, 0xe4, 0xf6, 0x00, 0xaa, 0x5b, 0x5d, |
| 194 0x21, 0x09, 0xe6, 0x27, 0x15, 0x15, 0x15, 0x15, |
| 195 0xd7, 0xbd, 0xff, 0xff, 0x56, 0x16, 0x16, 0x56, |
| 196 0x00, 0x00, 0xff, 0xff, 0x55, 0x00, 0x00, 0x55, |
| 197 0xe0, 0x08, 0xa9, 0x2f, 0x51, 0x58, 0x56, 0x54, |
| 198 0xff, 0x07, 0x15, 0x09, 0x40, 0x6a, 0xd5, 0xd5, |
| 199 0xd7, 0xbd, 0xff, 0xff, 0x56, 0x16, 0x16, 0x16, |
| 200 0x91, 0x08, 0xff, 0xff, 0x55, 0xff, 0x00, 0x03, |
| 201 0xfe, 0x07, 0x5b, 0x09, 0x01, 0xa9, 0x55, 0xff, |
| 202 0x0d, 0x10, 0x18, 0xe8, 0xea, 0x15, 0x95, 0x55, |
| 203 0x08, 0x88, 0x3c, 0xe7, 0x55, 0x55, 0xff, 0x00, |
| 204 0x10, 0x20, 0x18, 0xe8, 0xa8, 0x54, 0x56, 0x55, |
| 205 0x1f, 0x78, 0x15, 0xf8, 0x00, 0xaa, 0x55, 0x55, |
| 206 }; |
| 207 return CreateCompressedTexture( |
| 208 data, sizeof(data), GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 16, 16); |
| 209 } |
| 210 |
| 211 GLuint LoadDXT1RGBATexture() { |
| 212 static unsigned char data[] = { |
| 213 0xff, 0xff, 0x90, 0xee, 0x00, 0xaa, 0xff, 0x55, |
| 214 0x53, 0xde, 0xdd, 0xff, 0x55, 0x55, 0x00, 0xff, |
| 215 0xc9, 0xb4, 0xdd, 0xff, 0x55, 0x55, 0xaa, 0xff, |
| 216 0x6f, 0xee, 0xdd, 0xff, 0x55, 0x55, 0xa8, 0x03, |
| 217 0x60, 0xa3, 0xa5, 0xe5, 0x55, 0x55, 0xaa, 0x00, |
| 218 0x00, 0x00, 0x01, 0x00, 0xff, 0xff, 0xff, 0xff, |
| 219 0x80, 0xab, 0xc2, 0xc4, 0xff, 0x55, 0xaa, 0xff, |
| 220 0x60, 0x9b, 0xa5, 0xe5, 0x57, 0x56, 0xaa, 0x00, |
| 221 0x1f, 0xbf, 0xff, 0xf7, 0x55, 0x55, 0xaa, 0x00, |
| 222 0x00, 0x00, 0x01, 0x00, 0xff, 0xff, 0xff, 0xff, |
| 223 0xfe, 0xbe, 0x7e, 0xdf, 0xff, 0xaa, 0x55, 0x00, |
| 224 0xfe, 0xbe, 0xff, 0xf7, 0x54, 0x56, 0xaa, 0x00, |
| 225 0xfa, 0x4c, 0x7e, 0x9e, 0x55, 0xaa, 0x00, 0x00, |
| 226 0xbb, 0x2c, 0x98, 0x54, 0xff, 0xff, 0x55, 0xaa, |
| 227 0xfa, 0x4c, 0x7e, 0x9e, 0x55, 0xaa, 0x00, 0x00, |
| 228 0xfa, 0x4c, 0x7e, 0x9e, 0x55, 0xaa, 0x00, 0x00, |
| 229 }; |
| 230 return CreateCompressedTexture( |
| 231 data, sizeof(data), GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 16, 16); |
| 232 } |
| 233 |
| 234 GLuint LoadDXT3RGBATexture() { |
| 235 static unsigned char data[] = { |
| 236 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, |
| 237 0xa3, 0x22, 0x03, 0x03, 0x55, 0xff, 0xaa, 0x00, |
| 238 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, |
| 239 0xcf, 0x7c, 0xc3, 0x12, 0x55, 0x55, 0x55, 0x54, |
| 240 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, |
| 241 0x83, 0x1a, 0x03, 0x03, 0x55, 0xff, 0x00, 0x00, |
| 242 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf0, 0xff, |
| 243 0xcf, 0x7c, 0xc3, 0x12, 0x55, 0x55, 0x55, 0x54, |
| 244 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, |
| 245 0xc3, 0x59, 0x63, 0x32, 0x55, 0xff, 0xaa, 0x00, |
| 246 0x00, 0x00, 0x00, 0x40, 0x00, 0x40, 0x00, 0x00, |
| 247 0x8f, 0x94, 0x03, 0x4a, 0x54, 0x94, 0x94, 0x54, |
| 248 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, |
| 249 0xa3, 0x59, 0x43, 0x2a, 0x55, 0xff, 0xaa, 0x00, |
| 250 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0xff, |
| 251 0xaf, 0x84, 0x03, 0x42, 0x54, 0x55, 0x55, 0x55, |
| 252 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, |
| 253 0xc3, 0xa0, 0x83, 0x71, 0x55, 0xff, 0xaa, 0x00, |
| 254 0x00, 0x00, 0x00, 0x40, 0x00, 0x40, 0x00, 0x40, |
| 255 0x0f, 0xb4, 0x43, 0x81, 0x54, 0x94, 0x94, 0x94, |
| 256 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, |
| 257 0xc3, 0xa0, 0x83, 0x69, 0x55, 0xff, 0xaa, 0x00, |
| 258 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, |
| 259 0xc3, 0xa0, 0x83, 0x69, 0x55, 0xfd, 0xaa, 0x00, |
| 260 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, |
| 261 0x23, 0xd0, 0xa3, 0xb0, 0x55, 0xff, 0xaa, 0x00, |
| 262 0x00, 0x40, 0x00, 0x40, 0xff, 0xff, 0xff, 0xff, |
| 263 0xf0, 0xc3, 0x43, 0xc0, 0x94, 0x94, 0x55, 0x55, |
| 264 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, |
| 265 0x23, 0xd0, 0xa3, 0xb0, 0x55, 0xff, 0xaa, 0x00, |
| 266 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, |
| 267 0x23, 0xd0, 0xa3, 0xb0, 0x55, 0xff, 0xaa, 0x00, |
| 268 }; |
| 269 return CreateCompressedTexture( |
| 270 data, sizeof(data), GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, 16, 16); |
| 271 } |
| 272 |
| 273 GLuint LoadDXT5RGBATexture() { |
| 274 static unsigned char data[] = { |
| 275 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 276 0x72, 0xdd, 0x03, 0x92, 0x2d, 0x2d, 0x2d, 0x2d, |
| 277 0x04, 0xfb, 0xff, 0xff, 0xff, 0x49, 0x02, 0xdb, |
| 278 0x97, 0xf6, 0x32, 0xcd, 0xc0, 0xc0, 0x7b, 0xc0, |
| 279 0xfb, 0xff, 0x49, 0x92, 0x24, 0x00, 0x60, 0xdb, |
| 280 0x11, 0xcd, 0x67, 0x82, 0x78, 0x78, 0x5e, 0x78, |
| 281 0x04, 0xfb, 0xff, 0xff, 0xff, 0xf9, 0x8f, 0xff, |
| 282 0x2e, 0xac, 0xc4, 0x71, 0x15, 0x15, 0x15, 0x14, |
| 283 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 284 0x72, 0xdd, 0x03, 0x92, 0x2d, 0x2d, 0x2d, 0x2d, |
| 285 0x04, 0x43, 0xb0, 0x0d, 0x3b, 0xb0, 0x03, 0xdb, |
| 286 0xb8, 0xf6, 0xd5, 0xd5, 0x60, 0x60, 0x60, 0x60, |
| 287 0xfb, 0x00, 0x49, 0x02, 0x00, 0x00, 0x90, 0x24, |
| 288 0xb0, 0xbc, 0x26, 0x7a, 0x78, 0x78, 0x78, 0x78, |
| 289 0x04, 0xf7, 0xf8, 0x9f, 0xff, 0xf9, 0x9f, 0xff, |
| 290 0x0e, 0xac, 0x83, 0x69, 0x34, 0x35, 0x35, 0x35, |
| 291 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 292 0x72, 0xdd, 0x03, 0x92, 0x2d, 0x2d, 0x2d, 0x2d, |
| 293 0x04, 0x43, 0xb0, 0x0d, 0x3b, 0xb0, 0x03, 0x3b, |
| 294 0xb8, 0xf6, 0xd5, 0xd5, 0x60, 0x60, 0x60, 0x60, |
| 295 0xfb, 0xff, 0xb6, 0x0d, 0x00, 0x49, 0x92, 0x24, |
| 296 0x11, 0xcd, 0x67, 0x82, 0x78, 0x5e, 0x78, 0x78, |
| 297 0xea, 0xff, 0x4a, 0xd2, 0x24, 0x49, 0x92, 0x24, |
| 298 0x0e, 0xac, 0xc4, 0x71, 0x15, 0x15, 0x15, 0x15, |
| 299 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 300 0x72, 0xdd, 0x03, 0x92, 0x2d, 0x2d, 0x2d, 0x2d, |
| 301 0xfd, 0x00, 0x49, 0x9c, 0xc4, 0x00, 0x00, 0x00, |
| 302 0xb8, 0xf6, 0x53, 0xcd, 0xe0, 0xe0, 0x7f, 0xe0, |
| 303 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 304 0xf1, 0xcc, 0x46, 0x82, 0x78, 0x78, 0x78, 0x78, |
| 305 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 306 0x0e, 0xac, 0xc4, 0x71, 0x15, 0x15, 0x15, 0x15, |
| 307 }; |
| 308 return CreateCompressedTexture( |
| 309 data, sizeof(data), GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 16, 16); |
| 310 } |
| 311 |
| 312 } // anonymous namespace. |
| 313 |
| 314 static int stInit(ESContext *esContext) { |
| 315 CheckGLError("GLFromCPPInit", __LINE__); |
| 316 g_textures[0] = CreateCheckerboardTexture(); |
| 317 glClearColor(0.f, 0.f, .7f, 1.f); |
| 318 const char* extensions = |
| 319 reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS)); |
| 320 if (strstr(extensions, "GL_EXT_texture_compression_dxt1")) { |
| 321 g_textures[g_numTextures++] = LoadDXT1RGBTexture(); |
| 322 g_textures[g_numTextures++] = LoadDXT1RGBATexture(); |
| 323 } |
| 324 if (strstr(extensions, "GL_CHROMIUM_texture_compression_dxt3")) { |
| 325 g_textures[g_numTextures++] = LoadDXT3RGBATexture(); |
| 326 } |
| 327 if (strstr(extensions, "GL_CHROMIUM_texture_compression_dxt5")) { |
| 328 g_textures[g_numTextures++] = LoadDXT5RGBATexture(); |
| 329 } |
| 330 InitShaders(); |
| 331 CheckGLError("GLFromCPPInit", __LINE__); |
| 332 return 1; |
| 333 } |
| 334 |
| 335 static void stDraw (ESContext *esContext) { |
| 336 const float kPi = 3.1415926535897932384626433832795f; |
| 337 |
| 338 CheckGLError("GLFromCPPDraw", __LINE__); |
| 339 // TODO(kbr): base the angle on time rather than on ticks |
| 340 g_angle = (g_angle + 1) % 360; |
| 341 // Rotate about the Z axis |
| 342 GLfloat rot_matrix[16]; |
| 343 GLfloat cos_angle = cosf(static_cast<GLfloat>(g_angle) * kPi / 180.0f); |
| 344 GLfloat sin_angle = sinf(static_cast<GLfloat>(g_angle) * kPi / 180.0f); |
| 345 // OpenGL matrices are column-major |
| 346 rot_matrix[0] = cos_angle; |
| 347 rot_matrix[1] = sin_angle; |
| 348 rot_matrix[2] = 0.0f; |
| 349 rot_matrix[3] = 0.0f; |
| 350 |
| 351 rot_matrix[4] = -sin_angle; |
| 352 rot_matrix[5] = cos_angle; |
| 353 rot_matrix[6] = 0.0f; |
| 354 rot_matrix[7] = 0.0f; |
| 355 |
| 356 rot_matrix[8] = 0.0f; |
| 357 rot_matrix[9] = 0.0f; |
| 358 rot_matrix[10] = 1.0f; |
| 359 rot_matrix[11] = 0.0f; |
| 360 |
| 361 rot_matrix[12] = 0.0f; |
| 362 rot_matrix[13] = 0.0f; |
| 363 rot_matrix[14] = 0.0f; |
| 364 rot_matrix[15] = 1.0f; |
| 365 |
| 366 g_frameCount++; |
| 367 if (g_frameCount > 60) |
| 368 { |
| 369 g_frameCount = 0; |
| 370 g_textureIndex = (g_textureIndex + 1) % g_numTextures; |
| 371 } |
| 372 |
| 373 // Note: the viewport is automatically set up to cover the entire Canvas. |
| 374 // Clear the color buffer |
| 375 glClear(GL_COLOR_BUFFER_BIT); |
| 376 glEnable(GL_BLEND); |
| 377 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| 378 CheckGLError("GLFromCPPDraw", __LINE__); |
| 379 // Use the program object |
| 380 glUseProgram(g_programObject); |
| 381 CheckGLError("GLFromCPPDraw", __LINE__); |
| 382 // Set up the model matrix |
| 383 glUniformMatrix4fv(g_worldMatrixLoc, 1, GL_FALSE, rot_matrix); |
| 384 |
| 385 // Load the vertex data |
| 386 glBindBuffer(GL_ARRAY_BUFFER, g_vbo); |
| 387 glEnableVertexAttribArray(0); |
| 388 glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0); |
| 389 glEnableVertexAttribArray(1); |
| 390 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, |
| 391 reinterpret_cast<const void*>(g_texCoordOffset)); |
| 392 CheckGLError("GLFromCPPDraw", __LINE__); |
| 393 // Bind the texture to texture unit 0 |
| 394 glBindTexture(GL_TEXTURE_2D, g_textures[g_textureIndex]); |
| 395 CheckGLError("GLFromCPPDraw", __LINE__); |
| 396 // Point the uniform sampler to texture unit 0 |
| 397 glUniform1i(g_textureLoc, 0); |
| 398 CheckGLError("GLFromCPPDraw", __LINE__); |
| 399 glDrawArrays(GL_TRIANGLES, 0, 6); |
| 400 CheckGLError("GLFromCPPDraw", __LINE__); |
| 401 glFlush(); |
| 402 } |
| 403 |
| 404 static void stShutDown (ESContext *esContext) { |
| 405 } |
| 406 |
| 407 struct STUserData { |
| 408 int dummy; |
| 409 }; |
| 410 |
| 411 class CompressedTextureTest : public gles2_book::Example<STUserData> { |
| 412 public: |
| 413 CompressedTextureTest() { |
| 414 RegisterCallbacks(stInit, NULL, stDraw, stShutDown); |
| 415 } |
| 416 |
| 417 const wchar_t* Title() const { |
| 418 return L"Compressed Texture Test"; |
| 419 } |
| 420 |
| 421 bool IsAnimated() { |
| 422 return true; |
| 423 } |
| 424 }; |
| 425 |
| 426 Demo* CreateDemo() { |
| 427 return new CompressedTextureTest(); |
| 428 } |
| 429 |
| 430 } // namespace demos |
| 431 } // namespace gpu |
| 432 |
| 433 |
OLD | NEW |