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Unified Diff: media/filters/audio_renderer_base_unittest.cc

Issue 8763010: Replace AudioDecoder::ProduceAudioSamples/ConsumeAudioSamples with read callbacks. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix mac tests Created 9 years ago
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Index: media/filters/audio_renderer_base_unittest.cc
diff --git a/media/filters/audio_renderer_base_unittest.cc b/media/filters/audio_renderer_base_unittest.cc
index 6f53c0c7f1bb99f5607d857f0f286bff4310d9d8..964686eb1a7701274d1d1b3f273898fff71544c5 100644
--- a/media/filters/audio_renderer_base_unittest.cc
+++ b/media/filters/audio_renderer_base_unittest.cc
@@ -14,14 +14,17 @@
using ::testing::_;
using ::testing::AnyNumber;
-using ::testing::InSequence;
using ::testing::Invoke;
-using ::testing::NotNull;
using ::testing::Return;
using ::testing::StrictMock;
namespace media {
+// Constants for distinguishing between muted audio and playing audio when using
+// ConsumeBufferedData().
+static uint8 kMutedAudio = 0x00;
+static uint8 kPlayingAudio = 0x99;
+
// Mocked subclass of AudioRendererBase for testing purposes.
class MockAudioRendererBase : public AudioRendererBase {
public:
@@ -36,15 +39,7 @@ class MockAudioRendererBase : public AudioRendererBase {
MOCK_METHOD3(OnInitialize, bool(int, ChannelLayout, int));
MOCK_METHOD0(OnStop, void());
- // Used for verifying check points during tests.
- MOCK_METHOD1(CheckPoint, void(int id));
-
private:
- FRIEND_TEST_ALL_PREFIXES(AudioRendererBaseTest, OneCompleteReadCycle);
- FRIEND_TEST_ALL_PREFIXES(AudioRendererBaseTest, Underflow);
- FRIEND_TEST_ALL_PREFIXES(AudioRendererBaseTest, Underflow_EndOfStream);
- friend class AudioRendererBaseTest;
-
DISALLOW_COPY_AND_ASSIGN(MockAudioRendererBase);
};
@@ -53,13 +48,12 @@ class AudioRendererBaseTest : public ::testing::Test {
// Give the decoder some non-garbage media properties.
AudioRendererBaseTest()
: renderer_(new MockAudioRendererBase()),
- decoder_(new MockAudioDecoder()),
- pending_reads_(0) {
+ decoder_(new MockAudioDecoder()) {
renderer_->set_host(&host_);
- // Queue all reads from the decoder.
- EXPECT_CALL(*decoder_, ProduceAudioSamples(_))
- .WillRepeatedly(Invoke(this, &AudioRendererBaseTest::EnqueueCallback));
+ // Queue all reads from the decoder by default.
+ ON_CALL(*decoder_, Read(_))
+ .WillByDefault(Invoke(this, &AudioRendererBaseTest::SaveReadCallback));
// Set up audio properties.
ON_CALL(*decoder_, bits_per_channel())
@@ -78,337 +72,253 @@ class AudioRendererBaseTest : public ::testing::Test {
}
virtual ~AudioRendererBaseTest() {
- // Expect a call into the subclass.
EXPECT_CALL(*renderer_, OnStop());
renderer_->Stop(NewExpectedClosure());
}
- MOCK_METHOD0(OnUnderflow, void());
+ MOCK_METHOD1(OnSeekComplete, void(PipelineStatus));
+ FilterStatusCB NewSeekCB() {
+ return base::Bind(&AudioRendererBaseTest::OnSeekComplete,
+ base::Unretained(this));
+ }
+ MOCK_METHOD0(OnUnderflow, void());
base::Closure NewUnderflowClosure() {
return base::Bind(&AudioRendererBaseTest::OnUnderflow,
base::Unretained(this));
}
- scoped_refptr<DataBuffer> CreateBuffer(int data_size, uint8 value) {
- scoped_refptr<DataBuffer> buffer(new DataBuffer(data_size));
- buffer->SetDataSize(data_size);
- memset(buffer->GetWritableData(), value, buffer->GetDataSize());
- return buffer;
+ void Initialize() {
+ EXPECT_CALL(*renderer_, OnInitialize(_, _, _))
+ .WillOnce(Return(true));
+ renderer_->Initialize(
+ decoder_, NewExpectedClosure(), NewUnderflowClosure());
}
- void WriteUntilNoPendingReads(int data_size, uint8 value,
- uint32* bytes_buffered) {
- while (pending_reads_ > 0) {
- --pending_reads_;
- *bytes_buffered += data_size;
- decoder_->ConsumeAudioSamplesForTest(CreateBuffer(data_size, value));
- }
+ void Preroll() {
+ // Seek to trigger prerolling.
+ EXPECT_CALL(*decoder_, Read(_));
+ renderer_->Seek(base::TimeDelta(), NewSeekCB());
+
+ // Fill entire buffer to complete prerolling.
+ EXPECT_CALL(*this, OnSeekComplete(PIPELINE_OK));
+ DeliverRemainingAudio();
}
- void ConsumeBufferedData(uint32 data_size, uint8 expected_value,
- uint32* bytes_buffered) {
- DCHECK(bytes_buffered);
- DCHECK_GT(*bytes_buffered, 0u);
-
- base::TimeDelta playback_delay(base::TimeDelta::FromSeconds(1));
- scoped_array<uint8> buffer(new uint8[data_size]);
- while (*bytes_buffered > 0) {
- EXPECT_EQ(data_size, renderer_->FillBuffer(buffer.get(), data_size,
- playback_delay, false));
- EXPECT_EQ(expected_value, buffer[0]);
- *bytes_buffered -= data_size;
- }
+ void Play() {
+ renderer_->Play(NewExpectedClosure());
+ renderer_->SetPlaybackRate(1.0f);
+ }
+
+ // Delivers |size| bytes with value kPlayingAudio to |renderer_|.
+ //
+ // There must be a pending read callback.
+ void FulfillPendingRead(size_t size) {
+ CHECK(!read_cb_.is_null());
+ scoped_refptr<DataBuffer> buffer(new DataBuffer(size));
+ buffer->SetDataSize(size);
+ memset(buffer->GetWritableData(), kPlayingAudio, buffer->GetDataSize());
+
+ AudioDecoder::ReadCB read_cb;
+ std::swap(read_cb, read_cb_);
+ read_cb.Run(buffer);
+ }
+
+ // Delivers an end of stream buffer to |renderer_|.
+ //
+ // There must be a pending read callback.
+ void DeliverEndOfStream() {
+ FulfillPendingRead(0);
+ }
+
+ // Delivers bytes until |renderer_|'s internal buffer is full and no longer
+ // has pending reads.
+ void DeliverRemainingAudio() {
+ CHECK(!read_cb_.is_null());
+ FulfillPendingRead(bytes_remaining_in_buffer());
+ CHECK(read_cb_.is_null());
}
- void ExpectUnderflow(uint32 data_size, int checkpoint_value) {
- scoped_array<uint8> buffer(new uint8[data_size]);
- base::TimeDelta playback_delay(base::TimeDelta::FromSeconds(1));
+ // Attempts to consume |size| bytes from |renderer_|'s internal buffer,
+ // returning true if all |size| bytes were consumed, false if less than
+ // |size| bytes were consumed.
+ //
+ // |muted| is optional and if passed will get set if the byte value of
+ // the consumed data is muted audio.
+ bool ConsumeBufferedData(uint32 size, bool* muted) {
+ scoped_array<uint8> buffer(new uint8[size]);
+ uint32 bytes_read = renderer_->FillBuffer(buffer.get(), size,
+ base::TimeDelta(), true);
+ if (bytes_read > 0 && muted) {
+ *muted = (buffer[0] == kMutedAudio);
+ }
+ return (bytes_read == size);
+ }
- EXPECT_CALL(*this, OnUnderflow());
- EXPECT_CALL(*renderer_, CheckPoint(checkpoint_value));
- EXPECT_EQ(0u, renderer_->FillBuffer(buffer.get(), data_size, playback_delay,
- false));
- renderer_->CheckPoint(checkpoint_value);
+ uint32 bytes_buffered() {
+ return renderer_->algorithm_->QueueSize();
}
+ uint32 buffer_capacity() {
+ return renderer_->algorithm_->QueueCapacity();
+ }
- protected:
- static const size_t kMaxQueueSize;
+ uint32 bytes_remaining_in_buffer() {
+ // This can happen if too much data was delivered, in which case the buffer
+ // will accept the data but not increase capacity.
+ if (bytes_buffered() > buffer_capacity()) {
+ return 0;
+ }
+ return buffer_capacity() - bytes_buffered();
+ }
// Fixture members.
scoped_refptr<MockAudioRendererBase> renderer_;
scoped_refptr<MockAudioDecoder> decoder_;
StrictMock<MockFilterHost> host_;
-
- // Number of asynchronous read requests sent to |decoder_|.
- size_t pending_reads_;
+ AudioDecoder::ReadCB read_cb_;
private:
- void EnqueueCallback(scoped_refptr<Buffer> buffer) {
- ++pending_reads_;
+ void SaveReadCallback(const AudioDecoder::ReadCB& callback) {
+ CHECK(read_cb_.is_null()) << "Overlapping reads are not permitted";
+ read_cb_ = callback;
}
DISALLOW_COPY_AND_ASSIGN(AudioRendererBaseTest);
};
-const size_t AudioRendererBaseTest::kMaxQueueSize = 1u;
-
TEST_F(AudioRendererBaseTest, Initialize_Failed) {
- InSequence s;
-
- // Our subclass will fail when asked to initialize.
EXPECT_CALL(*renderer_, OnInitialize(_, _, _))
.WillOnce(Return(false));
-
- // We expect to receive an error.
EXPECT_CALL(host_, SetError(PIPELINE_ERROR_INITIALIZATION_FAILED));
-
- // Initialize, we expect to have no reads.
renderer_->Initialize(decoder_, NewExpectedClosure(), NewUnderflowClosure());
- EXPECT_EQ(0u, pending_reads_);
+
+ // We should have no reads.
+ EXPECT_TRUE(read_cb_.is_null());
}
TEST_F(AudioRendererBaseTest, Initialize_Successful) {
- InSequence s;
-
- // Then our subclass will be asked to initialize.
EXPECT_CALL(*renderer_, OnInitialize(_, _, _))
.WillOnce(Return(true));
-
- // Initialize, we shouldn't have any reads.
renderer_->Initialize(decoder_, NewExpectedClosure(), NewUnderflowClosure());
- EXPECT_EQ(0u, pending_reads_);
-
- // Now seek to trigger prerolling, verifying the callback hasn't been
- // executed yet.
- EXPECT_CALL(*renderer_, CheckPoint(0));
- renderer_->Seek(base::TimeDelta(), NewExpectedStatusCB(PIPELINE_OK));
- EXPECT_EQ(kMaxQueueSize, pending_reads_);
- renderer_->CheckPoint(0);
-
- // Now satisfy the read requests. Our callback should be executed after
- // exiting this loop.
- while (pending_reads_) {
- scoped_refptr<DataBuffer> buffer(new DataBuffer(1024));
- buffer->SetDataSize(1024);
- --pending_reads_;
- decoder_->ConsumeAudioSamplesForTest(buffer);
- }
+ // We should have no reads.
+ EXPECT_TRUE(read_cb_.is_null());
}
-TEST_F(AudioRendererBaseTest, OneCompleteReadCycle) {
- InSequence s;
-
- // Then our subclass will be asked to initialize.
- EXPECT_CALL(*renderer_, OnInitialize(_, _, _))
- .WillOnce(Return(true));
-
- // Initialize, we shouldn't have any reads.
- renderer_->Initialize(decoder_, NewExpectedClosure(), NewUnderflowClosure());
- EXPECT_EQ(0u, pending_reads_);
-
- // Now seek to trigger prerolling, verifying the callback hasn't been
- // executed yet.
- EXPECT_CALL(*renderer_, CheckPoint(0));
- renderer_->Seek(base::TimeDelta(), NewExpectedStatusCB(PIPELINE_OK));
- EXPECT_EQ(kMaxQueueSize, pending_reads_);
- renderer_->CheckPoint(0);
-
- // Now satisfy the read requests. Our callback should be executed after
- // exiting this loop.
- const uint32 kDataSize = 1024;
- uint32 bytes_buffered = 0;
-
- WriteUntilNoPendingReads(kDataSize, 1, &bytes_buffered);
-
- // Then set the renderer to play state.
- renderer_->Play(NewExpectedClosure());
- renderer_->SetPlaybackRate(1.0f);
- EXPECT_EQ(1.0f, renderer_->GetPlaybackRate());
-
- // Then flush the data in the renderer by reading from it.
- uint8 buffer[kDataSize];
- for (size_t i = 0; i < kMaxQueueSize; ++i) {
- EXPECT_EQ(kDataSize,
- renderer_->FillBuffer(buffer, kDataSize,
- base::TimeDelta(), true));
- bytes_buffered -= kDataSize;
- }
+TEST_F(AudioRendererBaseTest, Preroll) {
+ Initialize();
+ Preroll();
+}
- // Make sure the read request queue is full.
- EXPECT_EQ(kMaxQueueSize, pending_reads_);
+TEST_F(AudioRendererBaseTest, Play) {
+ Initialize();
+ Preroll();
+ Play();
- // Fulfill the read with an end-of-stream packet.
- scoped_refptr<DataBuffer> last_buffer(new DataBuffer(0));
- decoder_->ConsumeAudioSamplesForTest(last_buffer);
- --pending_reads_;
+ // Drain internal buffer, we should have a pending read.
+ EXPECT_CALL(*decoder_, Read(_));
+ EXPECT_TRUE(ConsumeBufferedData(bytes_buffered(), NULL));
+}
- // We shouldn't report ended until all data has been flushed out.
- EXPECT_FALSE(renderer_->HasEnded());
+TEST_F(AudioRendererBaseTest, EndOfStream) {
+ Initialize();
+ Preroll();
+ Play();
- // We should have one less read request in the queue.
- EXPECT_EQ(kMaxQueueSize - 1, pending_reads_);
-
- // Flush the entire internal buffer and verify NotifyEnded() isn't called
- // right away.
- EXPECT_CALL(*renderer_, CheckPoint(1));
- EXPECT_EQ(0u, bytes_buffered % kDataSize);
- while (bytes_buffered > 0) {
- EXPECT_EQ(kDataSize,
- renderer_->FillBuffer(buffer, kDataSize,
- base::TimeDelta(), true));
- bytes_buffered -= kDataSize;
- }
+ // Drain internal buffer, we should have a pending read.
+ EXPECT_CALL(*decoder_, Read(_));
+ EXPECT_TRUE(ConsumeBufferedData(bytes_buffered(), NULL));
- // Although we've emptied the buffer, we don't consider ourselves ended until
- // we request another buffer. This way we know the last of the audio has
- // played.
+ // Fulfill the read with an end-of-stream packet, we shouldn't report ended
+ // nor have a read until we drain the internal buffer.
+ DeliverEndOfStream();
EXPECT_FALSE(renderer_->HasEnded());
- renderer_->CheckPoint(1);
- // Do an additional read to trigger NotifyEnded().
+ // Drain internal buffer, now we should report ended.
EXPECT_CALL(host_, NotifyEnded());
- EXPECT_EQ(0u, renderer_->FillBuffer(buffer, kDataSize,
- base::TimeDelta(), true));
-
- // We should now report ended.
+ EXPECT_TRUE(ConsumeBufferedData(bytes_buffered(), NULL));
EXPECT_TRUE(renderer_->HasEnded());
-
- // Further reads should return muted audio and not notify any more.
- EXPECT_EQ(0u, renderer_->FillBuffer(buffer, kDataSize,
- base::TimeDelta(), true));
}
TEST_F(AudioRendererBaseTest, Underflow) {
- InSequence s;
-
- base::TimeDelta playback_delay(base::TimeDelta::FromSeconds(1));
-
- // Then our subclass will be asked to initialize.
- EXPECT_CALL(*renderer_, OnInitialize(_, _, _))
- .WillOnce(Return(true));
-
- // Initialize, we shouldn't have any reads.
- renderer_->Initialize(decoder_, NewExpectedClosure(), NewUnderflowClosure());
- EXPECT_EQ(0u, pending_reads_);
-
- // Now seek to trigger prerolling, verifying the callback hasn't been
- // executed yet.
- EXPECT_CALL(*renderer_, CheckPoint(0));
- renderer_->Seek(base::TimeDelta(), NewExpectedStatusCB(PIPELINE_OK));
- EXPECT_EQ(kMaxQueueSize, pending_reads_);
- renderer_->CheckPoint(0);
-
- // Now satisfy the read requests. Our callback should be executed after
- // exiting this loop.
- const uint32 kDataSize = 1024;
- uint32 bytes_buffered = 0;
-
- WriteUntilNoPendingReads(kDataSize, 1, &bytes_buffered);
+ Initialize();
+ Preroll();
+ Play();
- uint32 bytes_for_preroll = bytes_buffered;
+ // Drain internal buffer, we should have a pending read.
+ EXPECT_CALL(*decoder_, Read(_));
+ EXPECT_TRUE(ConsumeBufferedData(bytes_buffered(), NULL));
- // Then set the renderer to play state.
- renderer_->Play(NewExpectedClosure());
- renderer_->SetPlaybackRate(1.0f);
- EXPECT_EQ(1.0f, renderer_->GetPlaybackRate());
-
- // Consume all of the data passed into the renderer.
- ConsumeBufferedData(kDataSize, 1, &bytes_buffered);
-
- // Make sure there are read requests pending.
- EXPECT_GT(pending_reads_, 0u);
-
- // Verify the next FillBuffer() call triggers calls the underflow callback
- // since the queue is empty.
- ExpectUnderflow(kDataSize, 1);
-
- // Verify that zeroed out buffers are being returned during the underflow.
- uint32 zeros_to_read = 5 * kDataSize;
- ConsumeBufferedData(kDataSize, 0, &zeros_to_read);
+ // Verify the next FillBuffer() call triggers the underflow callback
+ // since the decoder hasn't delivered any data after it was drained.
+ const size_t kDataSize = 1024;
+ EXPECT_CALL(*this, OnUnderflow());
+ EXPECT_FALSE(ConsumeBufferedData(kDataSize, NULL));
renderer_->ResumeAfterUnderflow(false);
- // Verify we are still getting zeroed out buffers since no new data has been
- // pushed to the renderer.
- zeros_to_read = 5 * kDataSize;
- ConsumeBufferedData(kDataSize, 0, &zeros_to_read);
-
- // Satisfy all pending read requests.
- WriteUntilNoPendingReads(kDataSize, 2, &bytes_buffered);
-
- EXPECT_GE(bytes_buffered, bytes_for_preroll);
-
- // Verify that we are now getting the new data.
- ConsumeBufferedData(kDataSize, 2, &bytes_buffered);
+ // Verify after resuming that we're still not getting data.
+ //
+ // NOTE: FillBuffer() satisfies the read but returns muted audio, which
+ // is crazy http://crbug.com/106600
+ bool muted = false;
+ EXPECT_EQ(0u, bytes_buffered());
+ EXPECT_TRUE(ConsumeBufferedData(kDataSize, &muted));
+ EXPECT_TRUE(muted);
+
+ // Deliver data, we should get non-muted audio.
+ DeliverRemainingAudio();
+ EXPECT_CALL(*decoder_, Read(_));
+ EXPECT_TRUE(ConsumeBufferedData(kDataSize, &muted));
+ EXPECT_FALSE(muted);
}
-
TEST_F(AudioRendererBaseTest, Underflow_EndOfStream) {
- InSequence s;
-
- base::TimeDelta playback_delay(base::TimeDelta::FromSeconds(1));
-
- // Then our subclass will be asked to initialize.
- EXPECT_CALL(*renderer_, OnInitialize(_, _, _))
- .WillOnce(Return(true));
-
- // Initialize, we shouldn't have any reads.
- renderer_->Initialize(decoder_, NewExpectedClosure(), NewUnderflowClosure());
- EXPECT_EQ(0u, pending_reads_);
-
- // Now seek to trigger prerolling, verifying the callback hasn't been
- // executed yet.
- EXPECT_CALL(*renderer_, CheckPoint(0));
- renderer_->Seek(base::TimeDelta(), NewExpectedStatusCB(PIPELINE_OK));
- EXPECT_EQ(kMaxQueueSize, pending_reads_);
- renderer_->CheckPoint(0);
-
- // Now satisfy the read requests. Our callback should be executed after
- // exiting this loop.
- const uint32 kDataSize = 1024;
- uint32 bytes_buffered = 0;
-
- WriteUntilNoPendingReads(kDataSize, 1, &bytes_buffered);
-
- // Then set the renderer to play state.
- renderer_->Play(NewExpectedClosure());
- renderer_->SetPlaybackRate(1.0f);
- EXPECT_EQ(1.0f, renderer_->GetPlaybackRate());
-
- // Consume all of the data passed into the renderer.
- ConsumeBufferedData(kDataSize, 1, &bytes_buffered);
-
- // Make sure there are read requests pending.
- EXPECT_GT(pending_reads_, 0u);
-
- // Verify the next FillBuffer() call triggers calls the underflow callback
- // since the queue is empty.
- ExpectUnderflow(kDataSize, 1);
-
- DCHECK_GE(pending_reads_, 2u);
-
- // Write a buffer.
- bytes_buffered += kDataSize;
- --pending_reads_;
- decoder_->ConsumeAudioSamplesForTest(CreateBuffer(kDataSize, 3));
-
- // Verify we are getting zeroed out buffers since we haven't pushed enough
- // data to satisfy preroll.
- uint32 zeros_to_read = 5 * kDataSize;
- ConsumeBufferedData(kDataSize, 0, &zeros_to_read);
-
- // Send end of stream buffers for all pending reads.
- while (pending_reads_ > 0) {
- scoped_refptr<DataBuffer> buffer(new DataBuffer(0));
- --pending_reads_;
- decoder_->ConsumeAudioSamplesForTest(buffer);
- }
-
- // Verify that we are now getting the new data.
- ConsumeBufferedData(kDataSize, 3, &bytes_buffered);
+ Initialize();
+ Preroll();
+ Play();
+
+ // Drain internal buffer, we should have a pending read.
+ EXPECT_CALL(*decoder_, Read(_));
+ EXPECT_TRUE(ConsumeBufferedData(bytes_buffered(), NULL));
+
+ // Verify the next FillBuffer() call triggers the underflow callback
+ // since the decoder hasn't delivered any data after it was drained.
+ const size_t kDataSize = 1024;
+ EXPECT_CALL(*this, OnUnderflow());
+ EXPECT_FALSE(ConsumeBufferedData(kDataSize, NULL));
+
+ // Deliver a little bit of data.
+ EXPECT_CALL(*decoder_, Read(_));
+ FulfillPendingRead(kDataSize);
+
+ // Verify we're getting muted audio during underflow.
+ //
+ // NOTE: FillBuffer() satisfies the read but returns muted audio, which
+ // is crazy http://crbug.com/106600
+ bool muted = false;
+ EXPECT_EQ(kDataSize, bytes_buffered());
+ EXPECT_TRUE(ConsumeBufferedData(kDataSize, &muted));
+ EXPECT_TRUE(muted);
+
+ // Now deliver end of stream, we should get our little bit of data back.
+ DeliverEndOfStream();
+ EXPECT_CALL(*decoder_, Read(_));
+ EXPECT_EQ(kDataSize, bytes_buffered());
+ EXPECT_TRUE(ConsumeBufferedData(kDataSize, &muted));
+ EXPECT_FALSE(muted);
+
+ // Deliver another end of stream buffer and attempt to read to make sure
+ // we're truly at the end of stream.
+ //
+ // TODO(scherkus): fix AudioRendererBase and AudioRendererAlgorithmBase to
+ // stop reading after receiving an end of stream buffer. It should have also
+ // called NotifyEnded() http://crbug.com/106641
+ DeliverEndOfStream();
+ EXPECT_CALL(host_, NotifyEnded());
+ EXPECT_FALSE(ConsumeBufferedData(kDataSize, &muted));
+ EXPECT_FALSE(muted);
}
} // namespace media
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