Index: media/filters/audio_renderer_base.cc |
diff --git a/media/filters/audio_renderer_base.cc b/media/filters/audio_renderer_base.cc |
index 2528a70f5a6608d71a4a4e6eca51d66b6ef269ca..b128726c16bd1b0b3fbb746a2fefd3d43a731d8b 100644 |
--- a/media/filters/audio_renderer_base.cc |
+++ b/media/filters/audio_renderer_base.cc |
@@ -15,15 +15,13 @@ |
namespace media { |
-// Upper bound on the number of pending AudioDecoder reads. |
-// TODO(acolwell): Experiment with reducing this to 1. |
-const size_t kMaxPendingReads = 4; |
- |
AudioRendererBase::AudioRendererBase() |
: state_(kUninitialized), |
+ pending_read_(false), |
recieved_end_of_stream_(false), |
rendered_end_of_stream_(false), |
- pending_reads_(0) { |
+ read_cb_(base::Bind(&AudioRendererBase::SamplesReady, |
+ base::Unretained(this))) { |
} |
AudioRendererBase::~AudioRendererBase() { |
@@ -45,8 +43,8 @@ void AudioRendererBase::Pause(const base::Closure& callback) { |
pause_callback_ = callback; |
state_ = kPaused; |
- // We'll only pause when we've finished all pending reads. |
- if (pending_reads_ == 0) { |
+ // Pause only when we've completed our pending read. |
+ if (!pending_read_) { |
pause_callback_.Run(); |
pause_callback_.Reset(); |
} else { |
@@ -69,7 +67,7 @@ void AudioRendererBase::Stop(const base::Closure& callback) { |
void AudioRendererBase::Seek(base::TimeDelta time, const FilterStatusCB& cb) { |
base::AutoLock auto_lock(lock_); |
DCHECK_EQ(kPaused, state_); |
- DCHECK_EQ(0u, pending_reads_) << "Pending reads should have completed"; |
+ DCHECK(!pending_read_) << "Pending reads must complete before seeking"; |
DCHECK(seek_cb_.is_null()); |
state_ = kSeeking; |
seek_cb_ = cb; |
@@ -94,11 +92,6 @@ void AudioRendererBase::Initialize(AudioDecoder* decoder, |
decoder_ = decoder; |
underflow_callback_ = underflow_callback; |
- // Use base::Unretained() as the decoder doesn't need to ref us. |
- decoder_->set_consume_audio_samples_callback( |
- base::Bind(&AudioRendererBase::ConsumeAudioSamples, |
- base::Unretained(this))); |
- |
// Create a callback so our algorithm can request more reads. |
base::Closure cb = base::Bind(&AudioRendererBase::ScheduleRead_Locked, this); |
@@ -144,12 +137,12 @@ void AudioRendererBase::ResumeAfterUnderflow(bool buffer_more_audio) { |
} |
} |
-void AudioRendererBase::ConsumeAudioSamples(scoped_refptr<Buffer> buffer_in) { |
+void AudioRendererBase::SamplesReady(scoped_refptr<Buffer> samples) { |
vrk (LEFT CHROMIUM)
2011/12/03 03:10:17
Not sure why SamplesReady/samples is plural? Looks
scherkus (not reviewing)
2011/12/07 05:25:12
Changed to DecodedAudioReady() which I hope will b
|
base::AutoLock auto_lock(lock_); |
DCHECK(state_ == kPaused || state_ == kSeeking || state_ == kPlaying || |
state_ == kUnderflow || state_ == kRebuffering); |
- DCHECK_GT(pending_reads_, 0u); |
- --pending_reads_; |
+ DCHECK(pending_read_); |
+ pending_read_ = false; |
// TODO(scherkus): this happens due to a race, primarily because Stop() is a |
// synchronous call when it should be asynchronous and accept a callback. |
@@ -160,20 +153,20 @@ void AudioRendererBase::ConsumeAudioSamples(scoped_refptr<Buffer> buffer_in) { |
// Don't enqueue an end-of-stream buffer because it has no data, otherwise |
// discard decoded audio data until we reach our desired seek timestamp. |
- if (buffer_in->IsEndOfStream()) { |
+ if (samples->IsEndOfStream()) { |
recieved_end_of_stream_ = true; |
// Transition to kPlaying if we are currently handling an underflow since no |
// more data will be arriving. |
if (state_ == kUnderflow || state_ == kRebuffering) |
state_ = kPlaying; |
- } else if (state_ == kSeeking && !buffer_in->IsEndOfStream() && |
- (buffer_in->GetTimestamp() + buffer_in->GetDuration()) < |
+ } else if (state_ == kSeeking && !samples->IsEndOfStream() && |
+ (samples->GetTimestamp() + samples->GetDuration()) < |
seek_timestamp_) { |
ScheduleRead_Locked(); |
} else { |
// Note: Calling this may schedule more reads. |
- algorithm_->EnqueueBuffer(buffer_in); |
+ algorithm_->EnqueueBuffer(samples); |
} |
// Check for our preroll complete condition. |
@@ -185,7 +178,7 @@ void AudioRendererBase::ConsumeAudioSamples(scoped_refptr<Buffer> buffer_in) { |
state_ = kPaused; |
ResetAndRunCB(&seek_cb_, PIPELINE_OK); |
} |
- } else if (state_ == kPaused && pending_reads_ == 0) { |
+ } else if (state_ == kPaused && !pending_read_) { |
// No more pending reads! We're now officially "paused". |
if (!pause_callback_.is_null()) { |
pause_callback_.Run(); |
@@ -272,14 +265,9 @@ uint32 AudioRendererBase::FillBuffer(uint8* dest, |
void AudioRendererBase::ScheduleRead_Locked() { |
lock_.AssertAcquired(); |
- if (pending_reads_ < kMaxPendingReads) { |
- ++pending_reads_; |
- // TODO(jiesun): We use dummy buffer to feed decoder to let decoder to |
- // provide buffer pools. In the future, we may want to implement real |
- // buffer pool to recycle buffers. |
- scoped_refptr<Buffer> buffer; |
- decoder_->ProduceAudioSamples(buffer); |
- } |
+ DCHECK(!pending_read_); |
+ pending_read_ = true; |
+ decoder_->Read(read_cb_); |
vrk (LEFT CHROMIUM)
2011/12/03 03:10:17
nit: Looks like it's unnecessary to make |read_cb_
scherkus (not reviewing)
2011/12/07 05:25:12
somewhat of an optimization to avoid needlessly re
|
} |
void AudioRendererBase::SetPlaybackRate(float playback_rate) { |