| Index: content/common/gamepad_seqlock.h
|
| diff --git a/content/common/gamepad_seqlock.h b/content/common/gamepad_seqlock.h
|
| index 811aeca387924a59d5d830de17b5826985ec6ace..35f51e58d39d6ea6ef4401fca9441907788e16b8 100644
|
| --- a/content/common/gamepad_seqlock.h
|
| +++ b/content/common/gamepad_seqlock.h
|
| @@ -7,6 +7,7 @@
|
|
|
| #include "base/atomicops.h"
|
| #include "base/threading/platform_thread.h"
|
| +#include "content/common/content_export.h"
|
|
|
| namespace content {
|
|
|
| @@ -27,7 +28,7 @@ namespace content {
|
| // garbage, or indices could be out of range. Probably the only suitable thing
|
| // to do during the read loop is to make a copy of the data, and operate on it
|
| // only after the read was found to be consistent.
|
| -class GamepadSeqLock {
|
| +class CONTENT_EXPORT GamepadSeqLock {
|
| public:
|
| GamepadSeqLock();
|
| base::subtle::Atomic32 ReadBegin();
|
|
|