Index: content/common/gamepad_seqlock.h |
diff --git a/content/common/gamepad_seqlock.h b/content/common/gamepad_seqlock.h |
index 811aeca387924a59d5d830de17b5826985ec6ace..35f51e58d39d6ea6ef4401fca9441907788e16b8 100644 |
--- a/content/common/gamepad_seqlock.h |
+++ b/content/common/gamepad_seqlock.h |
@@ -7,6 +7,7 @@ |
#include "base/atomicops.h" |
#include "base/threading/platform_thread.h" |
+#include "content/common/content_export.h" |
namespace content { |
@@ -27,7 +28,7 @@ namespace content { |
// garbage, or indices could be out of range. Probably the only suitable thing |
// to do during the read loop is to make a copy of the data, and operate on it |
// only after the read was found to be consistent. |
-class GamepadSeqLock { |
+class CONTENT_EXPORT GamepadSeqLock { |
public: |
GamepadSeqLock(); |
base::subtle::Atomic32 ReadBegin(); |