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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <cmath> | 5 #include <cmath> |
| 6 #include <set> | 6 #include <set> |
| 7 #include <vector> | 7 #include <vector> |
| 8 | 8 |
| 9 #include "base/bind.h" | 9 #include "base/bind.h" |
| 10 #include "base/logging.h" | 10 #include "base/logging.h" |
| 11 #include "base/message_loop.h" | 11 #include "base/message_loop.h" |
| 12 #include "base/task.h" | 12 #include "base/task.h" |
| 13 #include "base/threading/thread.h" | 13 #include "base/threading/thread.h" |
| 14 #include "base/threading/thread_restrictions.h" | 14 #include "base/threading/thread_restrictions.h" |
| 15 #include "content/public/browser/browser_thread.h" | 15 #include "content/public/browser/browser_thread.h" |
| 16 #include "content/browser/gamepad/gamepad_provider.h" | 16 #include "content/browser/gamepad/gamepad_provider.h" |
| 17 #include "content/browser/gamepad/data_fetcher.h" | 17 #include "content/browser/gamepad/data_fetcher.h" |
| 18 #include "content/common/gamepad_messages.h" | 18 #include "content/common/gamepad_messages.h" |
| 19 | 19 |
| 20 #if defined(OS_WIN) | 20 #if defined(OS_WIN) |
| 21 #include "content/browser/gamepad/data_fetcher_win.h" | 21 #include "content/browser/gamepad/data_fetcher_win.h" |
| 22 #endif | 22 #endif |
| 23 | 23 |
| 24 namespace content { | 24 namespace content { |
| 25 | 25 |
| 26 GamepadProvider* GamepadProvider::instance_ = NULL; | |
| 27 | |
| 28 // Define the default data fetcher that GamepadProvider will use if none is | 26 // Define the default data fetcher that GamepadProvider will use if none is |
| 29 // supplied. (GamepadPlatformDataFetcher). | 27 // supplied. (GamepadPlatformDataFetcher). |
| 30 #if defined(OS_WIN) | 28 #if defined(OS_WIN) |
| 31 | 29 |
| 32 typedef GamepadDataFetcherWindows GamepadPlatformDataFetcher; | 30 typedef GamepadDataFetcherWindows GamepadPlatformDataFetcher; |
| 33 | 31 |
| 34 #else | 32 #else |
| 35 | 33 |
| 36 class GamepadEmptyDataFetcher : public GamepadDataFetcher { | 34 class GamepadEmptyDataFetcher : public GamepadDataFetcher { |
| 37 public: | 35 public: |
| 38 void GetGamepadData(WebKit::WebGamepads* pads, bool) { | 36 void GetGamepadData(WebKit::WebGamepads* pads, bool) { |
| 39 pads->length = 0; | 37 pads->length = 0; |
| 40 } | 38 } |
| 41 }; | 39 }; |
| 42 typedef GamepadEmptyDataFetcher GamepadPlatformDataFetcher; | 40 typedef GamepadEmptyDataFetcher GamepadPlatformDataFetcher; |
| 43 | 41 |
| 44 #endif | 42 #endif |
| 45 | 43 |
| 46 GamepadProvider::GamepadProvider(GamepadDataFetcher* fetcher) | 44 GamepadProvider::GamepadProvider(GamepadDataFetcher* fetcher) |
| 47 : creator_loop_(MessageLoop::current()->message_loop_proxy()), | 45 : is_paused_(false), |
| 46 devices_changed_(true), |
| 48 provided_fetcher_(fetcher), | 47 provided_fetcher_(fetcher), |
| 49 devices_changed_(true), | |
| 50 ALLOW_THIS_IN_INITIALIZER_LIST(weak_factory_(this)) { | 48 ALLOW_THIS_IN_INITIALIZER_LIST(weak_factory_(this)) { |
| 51 size_t data_size = sizeof(GamepadHardwareBuffer); | 49 size_t data_size = sizeof(GamepadHardwareBuffer); |
| 52 base::SystemMonitor* monitor = base::SystemMonitor::Get(); | 50 base::SystemMonitor* monitor = base::SystemMonitor::Get(); |
| 53 if (monitor) | 51 if (monitor) |
| 54 monitor->AddDevicesChangedObserver(this); | 52 monitor->AddDevicesChangedObserver(this); |
| 55 gamepad_shared_memory_.CreateAndMapAnonymous(data_size); | 53 gamepad_shared_memory_.CreateAndMapAnonymous(data_size); |
| 56 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer(); | 54 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer(); |
| 57 memset(hwbuf, 0, sizeof(GamepadHardwareBuffer)); | 55 memset(hwbuf, 0, sizeof(GamepadHardwareBuffer)); |
| 56 |
| 57 polling_thread_.reset(new base::Thread("Gamepad polling thread")); |
| 58 polling_thread_->Start(); |
| 59 |
| 60 MessageLoop* polling_loop = polling_thread_->message_loop(); |
| 61 polling_loop->PostTask( |
| 62 FROM_HERE, |
| 63 base::Bind(&GamepadProvider::DoInitializePollingThread, this)); |
| 58 } | 64 } |
| 59 | 65 |
| 60 GamepadProvider::~GamepadProvider() { | 66 GamepadProvider::~GamepadProvider() { |
| 61 base::SystemMonitor* monitor = base::SystemMonitor::Get(); | 67 base::SystemMonitor* monitor = base::SystemMonitor::Get(); |
| 62 if (monitor) | 68 if (monitor) |
| 63 monitor->RemoveDevicesChangedObserver(this); | 69 monitor->RemoveDevicesChangedObserver(this); |
| 64 Stop(); | 70 |
| 71 polling_thread_.reset(); |
| 72 data_fetcher_.reset(); |
| 65 } | 73 } |
| 66 | 74 |
| 67 base::SharedMemoryHandle GamepadProvider::GetRendererSharedMemoryHandle( | 75 base::SharedMemoryHandle GamepadProvider::GetRendererSharedMemoryHandle( |
| 68 base::ProcessHandle process) { | 76 base::ProcessHandle process) { |
| 69 base::SharedMemoryHandle renderer_handle; | 77 base::SharedMemoryHandle renderer_handle; |
| 70 gamepad_shared_memory_.ShareToProcess(process, &renderer_handle); | 78 gamepad_shared_memory_.ShareToProcess(process, &renderer_handle); |
| 71 return renderer_handle; | 79 return renderer_handle; |
| 72 } | 80 } |
| 73 | 81 |
| 74 void GamepadProvider::OnDevicesChanged() { | 82 void GamepadProvider::Pause() { |
| 75 devices_changed_ = true; | 83 base::AutoLock lock(is_paused_lock_); |
| 84 is_paused_ = true; |
| 76 } | 85 } |
| 77 | 86 |
| 78 void GamepadProvider::Start() { | 87 void GamepadProvider::Resume() { |
| 79 DCHECK(MessageLoop::current()->message_loop_proxy() == creator_loop_); | 88 { |
| 80 | 89 base::AutoLock lock(is_paused_lock_); |
| 81 if (polling_thread_.get()) | 90 if (!is_paused_) |
| 82 return; | 91 return; |
| 83 | 92 is_paused_ = false; |
| 84 polling_thread_.reset(new base::Thread("Gamepad polling thread")); | |
| 85 if (!polling_thread_->Start()) { | |
| 86 LOG(ERROR) << "Failed to start gamepad polling thread"; | |
| 87 polling_thread_.reset(); | |
| 88 return; | |
| 89 } | 93 } |
| 90 | 94 |
| 91 MessageLoop* polling_loop = polling_thread_->message_loop(); | 95 MessageLoop* polling_loop = polling_thread_->message_loop(); |
| 92 polling_loop->PostTask( | 96 polling_loop->PostTask( |
| 93 FROM_HERE, | 97 FROM_HERE, |
| 94 base::Bind(&GamepadProvider::DoInitializePollingThread, this)); | 98 base::Bind(&GamepadProvider::ScheduleDoPoll, this)); |
| 95 } | 99 } |
| 96 | 100 |
| 97 void GamepadProvider::Stop() { | 101 void GamepadProvider::OnDevicesChanged() { |
| 98 DCHECK(MessageLoop::current()->message_loop_proxy() == creator_loop_); | 102 base::AutoLock lock(devices_changed_lock_); |
| 99 | 103 devices_changed_ = true; |
| 100 polling_thread_.reset(); | |
| 101 data_fetcher_.reset(); | |
| 102 } | 104 } |
| 103 | 105 |
| 104 void GamepadProvider::DoInitializePollingThread() { | 106 void GamepadProvider::DoInitializePollingThread() { |
| 105 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); | 107 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); |
| 106 | 108 |
| 107 if (!provided_fetcher_.get()) | 109 if (!provided_fetcher_.get()) |
| 108 provided_fetcher_.reset(new GamepadPlatformDataFetcher); | 110 provided_fetcher_.reset(new GamepadPlatformDataFetcher); |
| 109 | 111 |
| 110 // Pass ownership of fetcher to provider_. | 112 // Pass ownership of fetcher to provider_. |
| 111 data_fetcher_.swap(provided_fetcher_); | 113 data_fetcher_.swap(provided_fetcher_); |
| 112 | 114 |
| 113 // Start polling. | 115 // Start polling. |
| 114 ScheduleDoPoll(); | 116 ScheduleDoPoll(); |
| 115 } | 117 } |
| 116 | 118 |
| 117 void GamepadProvider::DoPoll() { | 119 void GamepadProvider::DoPoll() { |
| 118 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); | 120 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); |
| 121 bool changed; |
| 119 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer(); | 122 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer(); |
| 120 | 123 |
| 121 ANNOTATE_BENIGN_RACE_SIZED( | 124 ANNOTATE_BENIGN_RACE_SIZED( |
| 122 &hwbuf->buffer, | 125 &hwbuf->buffer, |
| 123 sizeof(WebKit::WebGamepads), | 126 sizeof(WebKit::WebGamepads), |
| 124 "Racey reads are discarded"); | 127 "Racey reads are discarded"); |
| 125 | 128 |
| 129 { |
| 130 base::AutoLock lock(devices_changed_lock_); |
| 131 changed = devices_changed_; |
| 132 devices_changed_ = false; |
| 133 } |
| 134 |
| 126 // Acquire the SeqLock. There is only ever one writer to this data. | 135 // Acquire the SeqLock. There is only ever one writer to this data. |
| 127 // See gamepad_hardware_buffer.h. | 136 // See gamepad_hardware_buffer.h. |
| 128 hwbuf->sequence.WriteBegin(); | 137 hwbuf->sequence.WriteBegin(); |
| 129 data_fetcher_->GetGamepadData(&hwbuf->buffer, devices_changed_); | 138 data_fetcher_->GetGamepadData(&hwbuf->buffer, changed); |
| 130 hwbuf->sequence.WriteEnd(); | 139 hwbuf->sequence.WriteEnd(); |
| 131 devices_changed_ = false; | 140 |
| 132 // Schedule our next interval of polling. | 141 // Schedule our next interval of polling. |
| 133 ScheduleDoPoll(); | 142 ScheduleDoPoll(); |
| 134 } | 143 } |
| 135 | 144 |
| 136 void GamepadProvider::ScheduleDoPoll() { | 145 void GamepadProvider::ScheduleDoPoll() { |
| 137 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); | 146 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); |
| 138 | 147 |
| 148 { |
| 149 base::AutoLock lock(is_paused_lock_); |
| 150 if (is_paused_) |
| 151 return; |
| 152 } |
| 153 |
| 139 MessageLoop::current()->PostDelayedTask( | 154 MessageLoop::current()->PostDelayedTask( |
| 140 FROM_HERE, | 155 FROM_HERE, |
| 141 base::Bind(&GamepadProvider::DoPoll, weak_factory_.GetWeakPtr()), | 156 base::Bind(&GamepadProvider::DoPoll, weak_factory_.GetWeakPtr()), |
| 142 kDesiredSamplingIntervalMs); | 157 kDesiredSamplingIntervalMs); |
| 143 } | 158 } |
| 144 | 159 |
| 145 GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() { | 160 GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() { |
| 146 void* mem = gamepad_shared_memory_.memory(); | 161 void* mem = gamepad_shared_memory_.memory(); |
| 147 DCHECK(mem); | 162 DCHECK(mem); |
| 148 return static_cast<GamepadHardwareBuffer*>(mem); | 163 return static_cast<GamepadHardwareBuffer*>(mem); |
| 149 } | 164 } |
| 150 | 165 |
| 151 } // namespace content | 166 } // namespace content |
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