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Side by Side Diff: content/browser/gamepad/gamepad_provider.cc

Issue 8760023: Add GamepadService, owns 1 gamepad bg thread (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: merge HEAD Created 9 years ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <cmath> 5 #include <cmath>
6 #include <set> 6 #include <set>
7 #include <vector> 7 #include <vector>
8 8
9 #include "base/bind.h" 9 #include "base/bind.h"
10 #include "base/logging.h" 10 #include "base/logging.h"
11 #include "base/message_loop.h" 11 #include "base/message_loop.h"
12 #include "base/task.h" 12 #include "base/task.h"
13 #include "base/threading/thread.h" 13 #include "base/threading/thread.h"
14 #include "base/threading/thread_restrictions.h" 14 #include "base/threading/thread_restrictions.h"
15 #include "content/public/browser/browser_thread.h" 15 #include "content/public/browser/browser_thread.h"
16 #include "content/browser/gamepad/gamepad_provider.h" 16 #include "content/browser/gamepad/gamepad_provider.h"
17 #include "content/browser/gamepad/data_fetcher.h" 17 #include "content/browser/gamepad/data_fetcher.h"
18 #include "content/common/gamepad_messages.h" 18 #include "content/common/gamepad_messages.h"
19 19
20 #if defined(OS_WIN) 20 #if defined(OS_WIN)
21 #include "content/browser/gamepad/data_fetcher_win.h" 21 #include "content/browser/gamepad/data_fetcher_win.h"
22 #endif 22 #endif
23 23
24 namespace content { 24 namespace content {
25 25
26 GamepadProvider* GamepadProvider::instance_ = NULL;
27
28 // Define the default data fetcher that GamepadProvider will use if none is 26 // Define the default data fetcher that GamepadProvider will use if none is
29 // supplied. (GamepadPlatformDataFetcher). 27 // supplied. (GamepadPlatformDataFetcher).
30 #if defined(OS_WIN) 28 #if defined(OS_WIN)
31 29
32 typedef GamepadDataFetcherWindows GamepadPlatformDataFetcher; 30 typedef GamepadDataFetcherWindows GamepadPlatformDataFetcher;
33 31
34 #else 32 #else
35 33
36 class GamepadEmptyDataFetcher : public GamepadDataFetcher { 34 class GamepadEmptyDataFetcher : public GamepadDataFetcher {
37 public: 35 public:
38 void GetGamepadData(WebKit::WebGamepads* pads, bool) { 36 void GetGamepadData(WebKit::WebGamepads* pads, bool) {
39 pads->length = 0; 37 pads->length = 0;
40 } 38 }
41 }; 39 };
42 typedef GamepadEmptyDataFetcher GamepadPlatformDataFetcher; 40 typedef GamepadEmptyDataFetcher GamepadPlatformDataFetcher;
43 41
44 #endif 42 #endif
45 43
46 GamepadProvider::GamepadProvider(GamepadDataFetcher* fetcher) 44 GamepadProvider::GamepadProvider(GamepadDataFetcher* fetcher)
47 : creator_loop_(MessageLoop::current()->message_loop_proxy()), 45 : is_paused_(false),
46 devices_changed_(true),
48 provided_fetcher_(fetcher), 47 provided_fetcher_(fetcher),
49 devices_changed_(true),
50 ALLOW_THIS_IN_INITIALIZER_LIST(weak_factory_(this)) { 48 ALLOW_THIS_IN_INITIALIZER_LIST(weak_factory_(this)) {
51 size_t data_size = sizeof(GamepadHardwareBuffer); 49 size_t data_size = sizeof(GamepadHardwareBuffer);
52 base::SystemMonitor* monitor = base::SystemMonitor::Get(); 50 base::SystemMonitor* monitor = base::SystemMonitor::Get();
53 if (monitor) 51 if (monitor)
54 monitor->AddDevicesChangedObserver(this); 52 monitor->AddDevicesChangedObserver(this);
55 gamepad_shared_memory_.CreateAndMapAnonymous(data_size); 53 gamepad_shared_memory_.CreateAndMapAnonymous(data_size);
56 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer(); 54 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer();
57 memset(hwbuf, 0, sizeof(GamepadHardwareBuffer)); 55 memset(hwbuf, 0, sizeof(GamepadHardwareBuffer));
56
57 polling_thread_.reset(new base::Thread("Gamepad polling thread"));
58 polling_thread_->Start();
59
60 MessageLoop* polling_loop = polling_thread_->message_loop();
61 polling_loop->PostTask(
62 FROM_HERE,
63 base::Bind(&GamepadProvider::DoInitializePollingThread, this));
58 } 64 }
59 65
60 GamepadProvider::~GamepadProvider() { 66 GamepadProvider::~GamepadProvider() {
61 base::SystemMonitor* monitor = base::SystemMonitor::Get(); 67 base::SystemMonitor* monitor = base::SystemMonitor::Get();
62 if (monitor) 68 if (monitor)
63 monitor->RemoveDevicesChangedObserver(this); 69 monitor->RemoveDevicesChangedObserver(this);
64 Stop(); 70
71 polling_thread_.reset();
72 data_fetcher_.reset();
65 } 73 }
66 74
67 base::SharedMemoryHandle GamepadProvider::GetRendererSharedMemoryHandle( 75 base::SharedMemoryHandle GamepadProvider::GetRendererSharedMemoryHandle(
68 base::ProcessHandle process) { 76 base::ProcessHandle process) {
69 base::SharedMemoryHandle renderer_handle; 77 base::SharedMemoryHandle renderer_handle;
70 gamepad_shared_memory_.ShareToProcess(process, &renderer_handle); 78 gamepad_shared_memory_.ShareToProcess(process, &renderer_handle);
71 return renderer_handle; 79 return renderer_handle;
72 } 80 }
73 81
74 void GamepadProvider::OnDevicesChanged() { 82 void GamepadProvider::Pause() {
75 devices_changed_ = true; 83 base::AutoLock lock(is_paused_lock_);
84 is_paused_ = true;
76 } 85 }
77 86
78 void GamepadProvider::Start() { 87 void GamepadProvider::Resume() {
79 DCHECK(MessageLoop::current()->message_loop_proxy() == creator_loop_); 88 {
80 89 base::AutoLock lock(is_paused_lock_);
81 if (polling_thread_.get()) 90 if (!is_paused_)
82 return; 91 return;
83 92 is_paused_ = false;
84 polling_thread_.reset(new base::Thread("Gamepad polling thread"));
85 if (!polling_thread_->Start()) {
86 LOG(ERROR) << "Failed to start gamepad polling thread";
87 polling_thread_.reset();
88 return;
89 } 93 }
90 94
91 MessageLoop* polling_loop = polling_thread_->message_loop(); 95 MessageLoop* polling_loop = polling_thread_->message_loop();
92 polling_loop->PostTask( 96 polling_loop->PostTask(
93 FROM_HERE, 97 FROM_HERE,
94 base::Bind(&GamepadProvider::DoInitializePollingThread, this)); 98 base::Bind(&GamepadProvider::ScheduleDoPoll, this));
95 } 99 }
96 100
97 void GamepadProvider::Stop() { 101 void GamepadProvider::OnDevicesChanged() {
98 DCHECK(MessageLoop::current()->message_loop_proxy() == creator_loop_); 102 base::AutoLock lock(devices_changed_lock_);
99 103 devices_changed_ = true;
100 polling_thread_.reset();
101 data_fetcher_.reset();
102 } 104 }
103 105
104 void GamepadProvider::DoInitializePollingThread() { 106 void GamepadProvider::DoInitializePollingThread() {
105 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); 107 DCHECK(MessageLoop::current() == polling_thread_->message_loop());
106 108
107 if (!provided_fetcher_.get()) 109 if (!provided_fetcher_.get())
108 provided_fetcher_.reset(new GamepadPlatformDataFetcher); 110 provided_fetcher_.reset(new GamepadPlatformDataFetcher);
109 111
110 // Pass ownership of fetcher to provider_. 112 // Pass ownership of fetcher to provider_.
111 data_fetcher_.swap(provided_fetcher_); 113 data_fetcher_.swap(provided_fetcher_);
112 114
113 // Start polling. 115 // Start polling.
114 ScheduleDoPoll(); 116 ScheduleDoPoll();
115 } 117 }
116 118
117 void GamepadProvider::DoPoll() { 119 void GamepadProvider::DoPoll() {
118 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); 120 DCHECK(MessageLoop::current() == polling_thread_->message_loop());
121 bool changed;
119 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer(); 122 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer();
120 123
121 ANNOTATE_BENIGN_RACE_SIZED( 124 ANNOTATE_BENIGN_RACE_SIZED(
122 &hwbuf->buffer, 125 &hwbuf->buffer,
123 sizeof(WebKit::WebGamepads), 126 sizeof(WebKit::WebGamepads),
124 "Racey reads are discarded"); 127 "Racey reads are discarded");
125 128
129 {
130 base::AutoLock lock(devices_changed_lock_);
131 changed = devices_changed_;
132 devices_changed_ = false;
133 }
134
126 // Acquire the SeqLock. There is only ever one writer to this data. 135 // Acquire the SeqLock. There is only ever one writer to this data.
127 // See gamepad_hardware_buffer.h. 136 // See gamepad_hardware_buffer.h.
128 hwbuf->sequence.WriteBegin(); 137 hwbuf->sequence.WriteBegin();
129 data_fetcher_->GetGamepadData(&hwbuf->buffer, devices_changed_); 138 data_fetcher_->GetGamepadData(&hwbuf->buffer, changed);
130 hwbuf->sequence.WriteEnd(); 139 hwbuf->sequence.WriteEnd();
131 devices_changed_ = false; 140
132 // Schedule our next interval of polling. 141 // Schedule our next interval of polling.
133 ScheduleDoPoll(); 142 ScheduleDoPoll();
134 } 143 }
135 144
136 void GamepadProvider::ScheduleDoPoll() { 145 void GamepadProvider::ScheduleDoPoll() {
137 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); 146 DCHECK(MessageLoop::current() == polling_thread_->message_loop());
138 147
148 {
149 base::AutoLock lock(is_paused_lock_);
150 if (is_paused_)
151 return;
152 }
153
139 MessageLoop::current()->PostDelayedTask( 154 MessageLoop::current()->PostDelayedTask(
140 FROM_HERE, 155 FROM_HERE,
141 base::Bind(&GamepadProvider::DoPoll, weak_factory_.GetWeakPtr()), 156 base::Bind(&GamepadProvider::DoPoll, weak_factory_.GetWeakPtr()),
142 kDesiredSamplingIntervalMs); 157 kDesiredSamplingIntervalMs);
143 } 158 }
144 159
145 GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() { 160 GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() {
146 void* mem = gamepad_shared_memory_.memory(); 161 void* mem = gamepad_shared_memory_.memory();
147 DCHECK(mem); 162 DCHECK(mem);
148 return static_cast<GamepadHardwareBuffer*>(mem); 163 return static_cast<GamepadHardwareBuffer*>(mem);
149 } 164 }
150 165
151 } // namespace content 166 } // namespace content
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