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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "content/browser/gamepad/gamepad_service.h" | |
6 | |
7 #include "content/browser/gamepad/data_fetcher.h" | |
8 #include "content/browser/gamepad/gamepad_provider.h" | |
9 #include "content/public/browser/browser_thread.h" | |
10 #include "content/public/browser/notification_service.h" | |
11 #include "content/public/browser/notification_source.h" | |
12 #include "content/public/browser/notification_types.h" | |
13 #include "content/public/browser/render_process_host.h" | |
14 | |
15 namespace content { | |
16 | |
17 GamepadService* GamepadService::instance_; | |
18 | |
19 GamepadService::GamepadService() : num_readers_(0) { | |
20 } | |
21 | |
22 GamepadService::~GamepadService() { | |
23 } | |
24 | |
25 GamepadService* GamepadService::GetInstance() { | |
26 if (!instance_) { | |
27 instance_ = new GamepadService(); | |
jam
2011/12/01 20:07:31
just use Singleton for singletons :)
scottmg
2011/12/01 22:05:32
Done. (was because of the refcount cruft which is
| |
28 instance_->AddRef(); | |
29 } | |
30 return instance_; | |
31 } | |
32 | |
33 void GamepadService::Start( | |
34 GamepadDataFetcher* data_fetcher, | |
35 content::RenderProcessHost* associated_rph) { | |
36 num_readers_++; | |
37 if (!provider_) | |
38 provider_ = new GamepadProvider(data_fetcher); | |
39 DCHECK(num_readers_ > 0); | |
40 provider_->Resume(); | |
41 | |
42 content::BrowserThread::PostTask( | |
43 content::BrowserThread::UI, | |
44 FROM_HERE, | |
45 base::Bind(&GamepadService::RegisterForCloseNotification, | |
46 this, | |
47 associated_rph)); | |
48 } | |
49 | |
50 void GamepadService::RegisterForCloseNotification( | |
51 content::RenderProcessHost* rph) { | |
52 registrar_.Add(this, | |
53 content::NOTIFICATION_RENDERER_PROCESS_CLOSED, | |
54 content::Source<content::RenderProcessHost>(rph)); | |
55 } | |
56 | |
57 base::SharedMemoryHandle GamepadService::GetSharedMemoryHandle( | |
58 base::ProcessHandle handle) { | |
59 DCHECK(provider_); | |
jam
2011/12/01 20:07:31
nit: by convention we avoid DCHECKing variables be
scottmg
2011/12/01 22:05:32
Done.
| |
60 return provider_->GetRendererSharedMemoryHandle(handle); | |
61 } | |
62 | |
63 void GamepadService::Stop() { | |
64 --num_readers_; | |
65 DCHECK(provider_); | |
jam
2011/12/01 20:07:31
ditto
scottmg
2011/12/01 22:05:32
Done.
| |
66 DCHECK(num_readers_ >= 0); | |
67 | |
68 if (num_readers_ == 0) | |
69 provider_->Pause(); | |
70 } | |
71 | |
72 void GamepadService::Observe(int type, | |
73 const content::NotificationSource& source, | |
74 const content::NotificationDetails& details) { | |
75 switch (type) { | |
jam
2011/12/01 20:07:31
nit: just do line 77-80 only since you're register
scottmg
2011/12/01 22:05:32
Done.
| |
76 case content::NOTIFICATION_RENDERER_PROCESS_CLOSED: { | |
77 content::BrowserThread::PostTask( | |
78 content::BrowserThread::IO, | |
79 FROM_HERE, | |
80 base::Bind(&GamepadService::Stop, this)); | |
81 break; | |
82 } | |
83 default: { | |
84 break; | |
85 } | |
86 } | |
87 } | |
88 | |
89 } // namespace content | |
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