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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/renderer/render_widget_fullscreen_pepper.h" | 5 #include "content/renderer/render_widget_fullscreen_pepper.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/message_loop.h" | 8 #include "base/message_loop.h" |
9 #include "content/common/view_messages.h" | 9 #include "content/common/view_messages.h" |
10 #include "content/renderer/gpu/gpu_channel_host.h" | 10 #include "content/renderer/gpu/gpu_channel_host.h" |
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417 const float kTexCoords[] = { | 417 const float kTexCoords[] = { |
418 0.f, 0.f, | 418 0.f, 0.f, |
419 0.f, 2.f, | 419 0.f, 2.f, |
420 2.f, 0.f, | 420 2.f, 0.f, |
421 }; | 421 }; |
422 | 422 |
423 } // anonymous namespace | 423 } // anonymous namespace |
424 | 424 |
425 bool RenderWidgetFullscreenPepper::InitContext() { | 425 bool RenderWidgetFullscreenPepper::InitContext() { |
426 gpu::gles2::GLES2Implementation* gl = context_->GetImplementation(); | 426 gpu::gles2::GLES2Implementation* gl = context_->GetImplementation(); |
| 427 gl->ResizeCHROMIUM(size().width(), size().height()); |
| 428 gl->Viewport(0, 0, size().width(), size().height()); |
| 429 |
427 program_ = gl->CreateProgram(); | 430 program_ = gl->CreateProgram(); |
428 | 431 |
429 GLuint vertex_shader = | 432 GLuint vertex_shader = |
430 CreateShaderFromSource(gl, GL_VERTEX_SHADER, kVertexShader); | 433 CreateShaderFromSource(gl, GL_VERTEX_SHADER, kVertexShader); |
431 if (!vertex_shader) | 434 if (!vertex_shader) |
432 return false; | 435 return false; |
433 gl->AttachShader(program_, vertex_shader); | 436 gl->AttachShader(program_, vertex_shader); |
434 gl->DeleteShader(vertex_shader); | 437 gl->DeleteShader(vertex_shader); |
435 | 438 |
436 GLuint fragment_shader = | 439 GLuint fragment_shader = |
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511 | 514 |
512 RendererGLContext* | 515 RendererGLContext* |
513 RenderWidgetFullscreenPepper::GetParentContextForPlatformContext3D() { | 516 RenderWidgetFullscreenPepper::GetParentContextForPlatformContext3D() { |
514 if (!context_) { | 517 if (!context_) { |
515 CreateContext(); | 518 CreateContext(); |
516 } | 519 } |
517 if (!context_) | 520 if (!context_) |
518 return NULL; | 521 return NULL; |
519 return context_; | 522 return context_; |
520 } | 523 } |
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