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Side by Side Diff: content/common/gamepad_seqlock_unittest.cc

Issue 8758015: Reduce number of threads and number of iterations to avoid timeout on bot (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 9 years ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/common/gamepad_seqlock.h" 5 #include "content/common/gamepad_seqlock.h"
6 6
7 #include <stdlib.h> 7 #include <stdlib.h>
8 8
9 #include "base/atomic_ref_count.h" 9 #include "base/atomic_ref_count.h"
10 #include "base/threading/platform_thread.h" 10 #include "base/threading/platform_thread.h"
(...skipping 18 matching lines...) Expand all
29 base::subtle::Atomic32* ready) { 29 base::subtle::Atomic32* ready) {
30 seqlock_ = seqlock; 30 seqlock_ = seqlock;
31 data_ = data; 31 data_ = data;
32 ready_ = ready; 32 ready_ = ready;
33 } 33 }
34 virtual void ThreadMain() { 34 virtual void ThreadMain() {
35 while (AtomicRefCountIsZero(ready_)) { 35 while (AtomicRefCountIsZero(ready_)) {
36 PlatformThread::YieldCurrentThread(); 36 PlatformThread::YieldCurrentThread();
37 } 37 }
38 38
39 for (unsigned i = 0; i < 10000; ++i) { 39 for (unsigned i = 0; i < 1000; ++i) {
40 TestData copy; 40 TestData copy;
41 base::subtle::Atomic32 version; 41 base::subtle::Atomic32 version;
42 do { 42 do {
43 version = seqlock_->ReadBegin(); 43 version = seqlock_->ReadBegin();
44 copy = *data_; 44 copy = *data_;
45 } while (seqlock_->ReadRetry(version)); 45 } while (seqlock_->ReadRetry(version));
46 46
47 EXPECT_EQ(copy.a + 100, copy.b); 47 EXPECT_EQ(copy.a + 100, copy.b);
48 EXPECT_EQ(copy.c, copy.b + copy.a); 48 EXPECT_EQ(copy.c, copy.b + copy.a);
49 } 49 }
50 50
51 AtomicRefCountDec(ready_); 51 AtomicRefCountDec(ready_);
52 } 52 }
53 53
54 private: 54 private:
55 content::GamepadSeqLock* seqlock_; 55 content::GamepadSeqLock* seqlock_;
56 TestData* data_; 56 TestData* data_;
57 base::AtomicRefCount* ready_; 57 base::AtomicRefCount* ready_;
58 58
59 DISALLOW_COPY_AND_ASSIGN(BasicSeqLockTestThread); 59 DISALLOW_COPY_AND_ASSIGN(BasicSeqLockTestThread);
60 }; 60 };
61 61
62 TEST(GamepadSeqLockTest, ManyThreads) { 62 TEST(GamepadSeqLockTest, ManyThreads) {
63 content::GamepadSeqLock seqlock; 63 content::GamepadSeqLock seqlock;
64 TestData data = { 0, 0, 0 }; 64 TestData data = { 0, 0, 0 };
65 base::AtomicRefCount ready = 0; 65 base::AtomicRefCount ready = 0;
66 66
67 ANNOTATE_BENIGN_RACE_SIZED(&data, sizeof(data), "Racey reads are discarded"); 67 ANNOTATE_BENIGN_RACE_SIZED(&data, sizeof(data), "Racey reads are discarded");
68 68
69 static const unsigned kNumReaderThreads = 100; 69 static const unsigned kNumReaderThreads = 10;
70 BasicSeqLockTestThread threads[kNumReaderThreads]; 70 BasicSeqLockTestThread threads[kNumReaderThreads];
71 PlatformThreadHandle handles[kNumReaderThreads]; 71 PlatformThreadHandle handles[kNumReaderThreads];
72 72
73 for (unsigned i = 0; i < kNumReaderThreads; ++i) 73 for (unsigned i = 0; i < kNumReaderThreads; ++i)
74 threads[i].Init(&seqlock, &data, &ready); 74 threads[i].Init(&seqlock, &data, &ready);
75 for (unsigned i = 0; i < kNumReaderThreads; ++i) 75 for (unsigned i = 0; i < kNumReaderThreads; ++i)
76 ASSERT_TRUE(PlatformThread::Create(0, &threads[i], &handles[i])); 76 ASSERT_TRUE(PlatformThread::Create(0, &threads[i], &handles[i]));
77 77
78 // The main thread is the writer, and the spawned are readers. 78 // The main thread is the writer, and the spawned are readers.
79 unsigned counter = 0; 79 unsigned counter = 0;
80 for (;;) { 80 for (;;) {
81 seqlock.WriteBegin(); 81 seqlock.WriteBegin();
82 data.a = counter++; 82 data.a = counter++;
83 data.b = data.a + 100; 83 data.b = data.a + 100;
84 data.c = data.b + data.a; 84 data.c = data.b + data.a;
85 seqlock.WriteEnd(); 85 seqlock.WriteEnd();
86 86
87 if (counter == 1) 87 if (counter == 1)
88 base::AtomicRefCountIncN(&ready, kNumReaderThreads); 88 base::AtomicRefCountIncN(&ready, kNumReaderThreads);
89 89
90 if (AtomicRefCountIsZero(&ready)) 90 if (AtomicRefCountIsZero(&ready))
91 break; 91 break;
92 } 92 }
93 93
94 for (unsigned i = 0; i < kNumReaderThreads; ++i) 94 for (unsigned i = 0; i < kNumReaderThreads; ++i)
95 PlatformThread::Join(handles[i]); 95 PlatformThread::Join(handles[i]);
96 } 96 }
97 97
98 } // namespace base 98 } // namespace base
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