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Side by Side Diff: ui/gfx/render_text.h

Issue 8747001: Reintroduce password support to NativeTextfieldViews (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rerebase Created 9 years ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_RENDER_TEXT_H_ 5 #ifndef UI_GFX_RENDER_TEXT_H_
6 #define UI_GFX_RENDER_TEXT_H_ 6 #define UI_GFX_RENDER_TEXT_H_
7 #pragma once 7 #pragma once
8 8
9 #include <algorithm> 9 #include <algorithm>
10 #include <vector> 10 #include <vector>
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35 class RenderTextTest; 35 class RenderTextTest;
36 36
37 // A visual style applicable to a range of text. 37 // A visual style applicable to a range of text.
38 struct UI_EXPORT StyleRange { 38 struct UI_EXPORT StyleRange {
39 StyleRange(); 39 StyleRange();
40 40
41 Font font; 41 Font font;
42 SkColor foreground; 42 SkColor foreground;
43 bool strike; 43 bool strike;
44 bool underline; 44 bool underline;
45 bool password; // make all glyphs look the same (password mode)
45 ui::Range range; 46 ui::Range range;
46 }; 47 };
47 48
48 typedef std::vector<StyleRange> StyleRanges; 49 typedef std::vector<StyleRange> StyleRanges;
49 50
50 // TODO(msw): Distinguish between logical character stops and glyph stops? 51 // TODO(msw): Distinguish between logical character stops and glyph stops?
51 // CHARACTER_BREAK cursor movements should stop at neighboring characters. 52 // CHARACTER_BREAK cursor movements should stop at neighboring characters.
52 // WORD_BREAK cursor movements should stop at the nearest word boundaries. 53 // WORD_BREAK cursor movements should stop at the nearest word boundaries.
53 // LINE_BREAK cursor movements should stop at the text ends as shown on screen. 54 // LINE_BREAK cursor movements should stop at the text ends as shown on screen.
54 enum BreakType { 55 enum BreakType {
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66 class UI_EXPORT RenderText { 67 class UI_EXPORT RenderText {
67 public: 68 public:
68 virtual ~RenderText(); 69 virtual ~RenderText();
69 70
70 // Creates a platform-specific RenderText instance. 71 // Creates a platform-specific RenderText instance.
71 static RenderText* CreateRenderText(); 72 static RenderText* CreateRenderText();
72 73
73 const string16& text() const { return text_; } 74 const string16& text() const { return text_; }
74 void SetText(const string16& text); 75 void SetText(const string16& text);
75 76
77 // Like text() except that regions with the password property set are
78 // replaced with asterisks or bullets.
79 string16 GetCensoredText() const;
80
76 const SelectionModel& selection_model() const { return selection_model_; } 81 const SelectionModel& selection_model() const { return selection_model_; }
77 82
78 bool cursor_visible() const { return cursor_visible_; } 83 bool cursor_visible() const { return cursor_visible_; }
79 void set_cursor_visible(bool visible) { cursor_visible_ = visible; } 84 void set_cursor_visible(bool visible) { cursor_visible_ = visible; }
80 85
81 bool insert_mode() const { return insert_mode_; } 86 bool insert_mode() const { return insert_mode_; }
82 void ToggleInsertMode(); 87 void ToggleInsertMode();
83 88
84 bool focused() const { return focused_; } 89 bool focused() const { return focused_; }
85 void set_focused(bool focused) { focused_ = focused; } 90 void set_focused(bool focused) { focused_ = focused; }
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305 // The cached bounds and offset are invalidated by changes to the cursor, 310 // The cached bounds and offset are invalidated by changes to the cursor,
306 // selection, font, and other operations that adjust the visible text bounds. 311 // selection, font, and other operations that adjust the visible text bounds.
307 bool cached_bounds_and_offset_valid_; 312 bool cached_bounds_and_offset_valid_;
308 313
309 DISALLOW_COPY_AND_ASSIGN(RenderText); 314 DISALLOW_COPY_AND_ASSIGN(RenderText);
310 }; 315 };
311 316
312 } // namespace gfx 317 } // namespace gfx
313 318
314 #endif // UI_GFX_RENDER_TEXT_H_ 319 #endif // UI_GFX_RENDER_TEXT_H_
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