Index: net/socket/client_socket_pool.h |
=================================================================== |
--- net/socket/client_socket_pool.h (revision 112133) |
+++ net/socket/client_socket_pool.h (working copy) |
@@ -29,15 +29,6 @@ |
class ClientSocketPoolHistograms; |
class StreamSocket; |
-// ClientSocketPools are layered. This defines an interface for lower level |
-// socket pools to communicate with higher layer pools. |
-class LayeredPool { |
- public: |
- // Instructs the LayeredPool to close an idle connection. Return true if one |
- // was closed. |
- virtual bool CloseOneIdleConnection() = 0; |
-}; |
- |
// A ClientSocketPool is used to restrict the number of sockets open at a time. |
// It also maintains a list of idle persistent sockets. |
// |
@@ -119,10 +110,6 @@ |
// the pool. Does not flush any pools wrapped by |this|. |
virtual void Flush() = 0; |
- // Returns true if a new request may hit a per-pool (not per-host) max socket |
- // limit. |
- virtual bool IsStalled() const = 0; |
- |
// Called to close any idle connections held by the connection manager. |
virtual void CloseIdleSockets() = 0; |
@@ -136,12 +123,6 @@ |
virtual LoadState GetLoadState(const std::string& group_name, |
const ClientSocketHandle* handle) const = 0; |
- // Adds a LayeredPool on top of |this|. |
- virtual void AddLayeredPool(LayeredPool* layered_pool) = 0; |
- |
- // Removes a LayeredPool from |this|. |
- virtual void RemoveLayeredPool(LayeredPool* layered_pool) = 0; |
- |
// Retrieves information on the current state of the pool as a |
// DictionaryValue. Caller takes possession of the returned value. |
// If |include_nested_pools| is true, the states of any nested |