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Issue 8745007: Revert 112130 - Close idle connections / SPDY sessions when needed. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 9 years ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "net/socket/client_socket_pool_base.h" 5 #include "net/socket/client_socket_pool_base.h"
6 6
7 #include <math.h> 7 #include <math.h>
8 #include "base/compiler_specific.h" 8 #include "base/compiler_specific.h"
9 #include "base/format_macros.h" 9 #include "base/format_macros.h"
10 #include "base/logging.h" 10 #include "base/logging.h"
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200 } 200 }
201 201
202 ClientSocketPoolBaseHelper::~ClientSocketPoolBaseHelper() { 202 ClientSocketPoolBaseHelper::~ClientSocketPoolBaseHelper() {
203 // Clean up any idle sockets and pending connect jobs. Assert that we have no 203 // Clean up any idle sockets and pending connect jobs. Assert that we have no
204 // remaining active sockets or pending requests. They should have all been 204 // remaining active sockets or pending requests. They should have all been
205 // cleaned up prior to |this| being destroyed. 205 // cleaned up prior to |this| being destroyed.
206 Flush(); 206 Flush();
207 DCHECK(group_map_.empty()); 207 DCHECK(group_map_.empty());
208 DCHECK(pending_callback_map_.empty()); 208 DCHECK(pending_callback_map_.empty());
209 DCHECK_EQ(0, connecting_socket_count_); 209 DCHECK_EQ(0, connecting_socket_count_);
210 DCHECK(higher_layer_pools_.empty());
211 210
212 NetworkChangeNotifier::RemoveIPAddressObserver(this); 211 NetworkChangeNotifier::RemoveIPAddressObserver(this);
213 } 212 }
214 213
215 // InsertRequestIntoQueue inserts the request into the queue based on 214 // InsertRequestIntoQueue inserts the request into the queue based on
216 // priority. Highest priorities are closest to the front. Older requests are 215 // priority. Highest priorities are closest to the front. Older requests are
217 // prioritized over requests of equal priority. 216 // prioritized over requests of equal priority.
218 // 217 //
219 // static 218 // static
220 void ClientSocketPoolBaseHelper::InsertRequestIntoQueue( 219 void ClientSocketPoolBaseHelper::InsertRequestIntoQueue(
221 const Request* r, RequestQueue* pending_requests) { 220 const Request* r, RequestQueue* pending_requests) {
222 RequestQueue::iterator it = pending_requests->begin(); 221 RequestQueue::iterator it = pending_requests->begin();
223 while (it != pending_requests->end() && r->priority() >= (*it)->priority()) 222 while (it != pending_requests->end() && r->priority() >= (*it)->priority())
224 ++it; 223 ++it;
225 pending_requests->insert(it, r); 224 pending_requests->insert(it, r);
226 } 225 }
227 226
228 // static 227 // static
229 const ClientSocketPoolBaseHelper::Request* 228 const ClientSocketPoolBaseHelper::Request*
230 ClientSocketPoolBaseHelper::RemoveRequestFromQueue( 229 ClientSocketPoolBaseHelper::RemoveRequestFromQueue(
231 const RequestQueue::iterator& it, Group* group) { 230 const RequestQueue::iterator& it, Group* group) {
232 const Request* req = *it; 231 const Request* req = *it;
233 group->mutable_pending_requests()->erase(it); 232 group->mutable_pending_requests()->erase(it);
234 // If there are no more requests, we kill the backup timer. 233 // If there are no more requests, we kill the backup timer.
235 if (group->pending_requests().empty()) 234 if (group->pending_requests().empty())
236 group->CleanupBackupJob(); 235 group->CleanupBackupJob();
237 return req; 236 return req;
238 } 237 }
239 238
240 void ClientSocketPoolBaseHelper::AddLayeredPool(LayeredPool* pool) {
241 CHECK(pool);
242 CHECK(!ContainsKey(higher_layer_pools_, pool));
243 higher_layer_pools_.insert(pool);
244 }
245
246 void ClientSocketPoolBaseHelper::RemoveLayeredPool(LayeredPool* pool) {
247 CHECK(pool);
248 CHECK(ContainsKey(higher_layer_pools_, pool));
249 higher_layer_pools_.erase(pool);
250 }
251
252 int ClientSocketPoolBaseHelper::RequestSocket( 239 int ClientSocketPoolBaseHelper::RequestSocket(
253 const std::string& group_name, 240 const std::string& group_name,
254 const Request* request) { 241 const Request* request) {
255 CHECK(request->callback()); 242 CHECK(request->callback());
256 CHECK(request->handle()); 243 CHECK(request->handle());
257 244
258 // Cleanup any timed-out idle sockets if no timer is used. 245 // Cleanup any timed-out idle sockets if no timer is used.
259 if (!use_cleanup_timer_) 246 if (!use_cleanup_timer_)
260 CleanupIdleSockets(false); 247 CleanupIdleSockets(false);
261 248
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340 if (AssignIdleSocketToGroup(request, group)) 327 if (AssignIdleSocketToGroup(request, group))
341 return OK; 328 return OK;
342 } 329 }
343 330
344 if (!preconnecting && group->TryToUsePreconnectConnectJob()) 331 if (!preconnecting && group->TryToUsePreconnectConnectJob())
345 return ERR_IO_PENDING; 332 return ERR_IO_PENDING;
346 333
347 // Can we make another active socket now? 334 // Can we make another active socket now?
348 if (!group->HasAvailableSocketSlot(max_sockets_per_group_) && 335 if (!group->HasAvailableSocketSlot(max_sockets_per_group_) &&
349 !request->ignore_limits()) { 336 !request->ignore_limits()) {
350 // TODO(willchan): Consider whether or not we need to close a socket in a
351 // higher layered group. I don't think this makes sense since we would just
352 // reuse that socket then if we needed one and wouldn't make it down to this
353 // layer.
354 request->net_log().AddEvent( 337 request->net_log().AddEvent(
355 NetLog::TYPE_SOCKET_POOL_STALLED_MAX_SOCKETS_PER_GROUP, NULL); 338 NetLog::TYPE_SOCKET_POOL_STALLED_MAX_SOCKETS_PER_GROUP, NULL);
356 return ERR_IO_PENDING; 339 return ERR_IO_PENDING;
357 } 340 }
358 341
359 if (ReachedMaxSocketsLimit() && !request->ignore_limits()) { 342 if (ReachedMaxSocketsLimit() && !request->ignore_limits()) {
360 if (idle_socket_count() > 0) { 343 if (idle_socket_count() > 0) {
361 // There's an idle socket in this pool. Either that's because there's
362 // still one in this group, but we got here due to preconnecting bypassing
363 // idle sockets, or because there's an idle socket in another group.
364 bool closed = CloseOneIdleSocketExceptInGroup(group); 344 bool closed = CloseOneIdleSocketExceptInGroup(group);
365 if (preconnecting && !closed) 345 if (preconnecting && !closed)
366 return ERR_PRECONNECT_MAX_SOCKET_LIMIT; 346 return ERR_PRECONNECT_MAX_SOCKET_LIMIT;
367 } else { 347 } else {
368 do { 348 // We could check if we really have a stalled group here, but it requires
369 if (!CloseOneIdleConnectionInLayeredPool()) { 349 // a scan of all groups, so just flip a flag here, and do the check later.
370 // We could check if we really have a stalled group here, but it 350 request->net_log().AddEvent(
371 // requires a scan of all groups, so just flip a flag here, and do 351 NetLog::TYPE_SOCKET_POOL_STALLED_MAX_SOCKETS, NULL);
372 // the check later. 352 return ERR_IO_PENDING;
373 request->net_log().AddEvent(
374 NetLog::TYPE_SOCKET_POOL_STALLED_MAX_SOCKETS, NULL);
375 return ERR_IO_PENDING;
376 }
377 } while (ReachedMaxSocketsLimit());
378 } 353 }
379 } 354 }
380 355
381 // We couldn't find a socket to reuse, and there's space to allocate one, 356 // We couldn't find a socket to reuse, so allocate and connect a new one.
382 // so allocate and connect a new one.
383 scoped_ptr<ConnectJob> connect_job( 357 scoped_ptr<ConnectJob> connect_job(
384 connect_job_factory_->NewConnectJob(group_name, *request, this)); 358 connect_job_factory_->NewConnectJob(group_name, *request, this));
385 359
386 connect_job->Initialize(preconnecting); 360 connect_job->Initialize(preconnecting);
387 int rv = connect_job->Connect(); 361 int rv = connect_job->Connect();
388 if (rv == OK) { 362 if (rv == OK) {
389 LogBoundConnectJobToRequest(connect_job->net_log().source(), request); 363 LogBoundConnectJobToRequest(connect_job->net_log().source(), request);
390 if (!preconnecting) { 364 if (!preconnecting) {
391 HandOutSocket(connect_job->ReleaseSocket(), false /* not reused */, 365 HandOutSocket(connect_job->ReleaseSocket(), false /* not reused */,
392 handle, base::TimeDelta(), group, request->net_log()); 366 handle, base::TimeDelta(), group, request->net_log());
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809 // its limit, may be left with other stalled groups that could be 783 // its limit, may be left with other stalled groups that could be
810 // woken. This isn't optimal, but there is no starvation, so to avoid 784 // woken. This isn't optimal, but there is no starvation, so to avoid
811 // the looping we leave it at this. 785 // the looping we leave it at this.
812 OnAvailableSocketSlot(top_group_name, top_group); 786 OnAvailableSocketSlot(top_group_name, top_group);
813 } 787 }
814 788
815 // Search for the highest priority pending request, amongst the groups that 789 // Search for the highest priority pending request, amongst the groups that
816 // are not at the |max_sockets_per_group_| limit. Note: for requests with 790 // are not at the |max_sockets_per_group_| limit. Note: for requests with
817 // the same priority, the winner is based on group hash ordering (and not 791 // the same priority, the winner is based on group hash ordering (and not
818 // insertion order). 792 // insertion order).
819 bool ClientSocketPoolBaseHelper::FindTopStalledGroup( 793 bool ClientSocketPoolBaseHelper::FindTopStalledGroup(Group** group,
820 Group** group, 794 std::string* group_name) {
821 std::string* group_name) const {
822 CHECK((group && group_name) || (!group && !group_name));
823 Group* top_group = NULL; 795 Group* top_group = NULL;
824 const std::string* top_group_name = NULL; 796 const std::string* top_group_name = NULL;
825 bool has_stalled_group = false; 797 bool has_stalled_group = false;
826 for (GroupMap::const_iterator i = group_map_.begin(); 798 for (GroupMap::iterator i = group_map_.begin();
827 i != group_map_.end(); ++i) { 799 i != group_map_.end(); ++i) {
828 Group* curr_group = i->second; 800 Group* curr_group = i->second;
829 const RequestQueue& queue = curr_group->pending_requests(); 801 const RequestQueue& queue = curr_group->pending_requests();
830 if (queue.empty()) 802 if (queue.empty())
831 continue; 803 continue;
832 if (curr_group->IsStalled(max_sockets_per_group_)) { 804 if (curr_group->IsStalled(max_sockets_per_group_)) {
833 if (!group)
834 return true;
835 has_stalled_group = true; 805 has_stalled_group = true;
836 bool has_higher_priority = !top_group || 806 bool has_higher_priority = !top_group ||
837 curr_group->TopPendingPriority() < top_group->TopPendingPriority(); 807 curr_group->TopPendingPriority() < top_group->TopPendingPriority();
838 if (has_higher_priority) { 808 if (has_higher_priority) {
839 top_group = curr_group; 809 top_group = curr_group;
840 top_group_name = &i->first; 810 top_group_name = &i->first;
841 } 811 }
842 } 812 }
843 } 813 }
844 814
845 if (top_group) { 815 if (top_group) {
846 CHECK(group);
847 *group = top_group; 816 *group = top_group;
848 *group_name = *top_group_name; 817 *group_name = *top_group_name;
849 } else {
850 CHECK(!has_stalled_group);
851 } 818 }
852 return has_stalled_group; 819 return has_stalled_group;
853 } 820 }
854 821
855 void ClientSocketPoolBaseHelper::OnConnectJobComplete( 822 void ClientSocketPoolBaseHelper::OnConnectJobComplete(
856 int result, ConnectJob* job) { 823 int result, ConnectJob* job) {
857 DCHECK_NE(ERR_IO_PENDING, result); 824 DCHECK_NE(ERR_IO_PENDING, result);
858 const std::string group_name = job->group_name(); 825 const std::string group_name = job->group_name();
859 GroupMap::iterator group_it = group_map_.find(group_name); 826 GroupMap::iterator group_it = group_map_.find(group_name);
860 CHECK(group_it != group_map_.end()); 827 CHECK(group_it != group_map_.end());
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913 Flush(); 880 Flush();
914 } 881 }
915 882
916 void ClientSocketPoolBaseHelper::Flush() { 883 void ClientSocketPoolBaseHelper::Flush() {
917 pool_generation_number_++; 884 pool_generation_number_++;
918 CancelAllConnectJobs(); 885 CancelAllConnectJobs();
919 CloseIdleSockets(); 886 CloseIdleSockets();
920 AbortAllRequests(); 887 AbortAllRequests();
921 } 888 }
922 889
923 bool ClientSocketPoolBaseHelper::IsStalled() const {
924 if ((handed_out_socket_count_ + connecting_socket_count_) < max_sockets_)
925 return false;
926 for (GroupMap::const_iterator it = group_map_.begin();
927 it != group_map_.end(); it++) {
928 if (it->second->IsStalled(max_sockets_per_group_))
929 return true;
930 }
931 return false;
932 }
933
934 void ClientSocketPoolBaseHelper::RemoveConnectJob(ConnectJob* job, 890 void ClientSocketPoolBaseHelper::RemoveConnectJob(ConnectJob* job,
935 Group* group) { 891 Group* group) {
936 CHECK_GT(connecting_socket_count_, 0); 892 CHECK_GT(connecting_socket_count_, 0);
937 connecting_socket_count_--; 893 connecting_socket_count_--;
938 894
939 DCHECK(group); 895 DCHECK(group);
940 DCHECK(ContainsKey(group->jobs(), job)); 896 DCHECK(ContainsKey(group->jobs(), job));
941 group->RemoveJob(job); 897 group->RemoveJob(job);
942 898
943 // If we've got no more jobs for this group, then we no longer need a 899 // If we've got no more jobs for this group, then we no longer need a
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1060 // Each connecting socket will eventually connect and be handed out. 1016 // Each connecting socket will eventually connect and be handed out.
1061 int total = handed_out_socket_count_ + connecting_socket_count_ + 1017 int total = handed_out_socket_count_ + connecting_socket_count_ +
1062 idle_socket_count(); 1018 idle_socket_count();
1063 // There can be more sockets than the limit since some requests can ignore 1019 // There can be more sockets than the limit since some requests can ignore
1064 // the limit 1020 // the limit
1065 if (total < max_sockets_) 1021 if (total < max_sockets_)
1066 return false; 1022 return false;
1067 return true; 1023 return true;
1068 } 1024 }
1069 1025
1070 bool ClientSocketPoolBaseHelper::CloseOneIdleSocket() { 1026 void ClientSocketPoolBaseHelper::CloseOneIdleSocket() {
1071 if (idle_socket_count() == 0) 1027 CloseOneIdleSocketExceptInGroup(NULL);
1072 return false;
1073 return CloseOneIdleSocketExceptInGroup(NULL);
1074 } 1028 }
1075 1029
1076 bool ClientSocketPoolBaseHelper::CloseOneIdleSocketExceptInGroup( 1030 bool ClientSocketPoolBaseHelper::CloseOneIdleSocketExceptInGroup(
1077 const Group* exception_group) { 1031 const Group* exception_group) {
1078 CHECK_GT(idle_socket_count(), 0); 1032 CHECK_GT(idle_socket_count(), 0);
1079 1033
1080 for (GroupMap::iterator i = group_map_.begin(); i != group_map_.end(); ++i) { 1034 for (GroupMap::iterator i = group_map_.begin(); i != group_map_.end(); ++i) {
1081 Group* group = i->second; 1035 Group* group = i->second;
1082 if (exception_group == group) 1036 if (exception_group == group)
1083 continue; 1037 continue;
1084 std::list<IdleSocket>* idle_sockets = group->mutable_idle_sockets(); 1038 std::list<IdleSocket>* idle_sockets = group->mutable_idle_sockets();
1085 1039
1086 if (!idle_sockets->empty()) { 1040 if (!idle_sockets->empty()) {
1087 delete idle_sockets->front().socket; 1041 delete idle_sockets->front().socket;
1088 idle_sockets->pop_front(); 1042 idle_sockets->pop_front();
1089 DecrementIdleCount(); 1043 DecrementIdleCount();
1090 if (group->IsEmpty()) 1044 if (group->IsEmpty())
1091 RemoveGroup(i); 1045 RemoveGroup(i);
1092 1046
1093 return true; 1047 return true;
1094 } 1048 }
1095 } 1049 }
1096 1050
1051 if (!exception_group)
1052 LOG(DFATAL) << "No idle socket found to close!.";
1053
1097 return false; 1054 return false;
1098 } 1055 }
1099 1056
1100 bool ClientSocketPoolBaseHelper::CloseOneIdleConnectionInLayeredPool() {
1101 // This pool doesn't have any idle sockets. It's possible that a pool at a
1102 // higher layer is holding one of this sockets active, but it's actually idle.
1103 // Query the higher layers.
1104 for (std::set<LayeredPool*>::const_iterator it = higher_layer_pools_.begin();
1105 it != higher_layer_pools_.end(); ++it) {
1106 if ((*it)->CloseOneIdleConnection())
1107 return true;
1108 }
1109 return false;
1110 }
1111
1112 void ClientSocketPoolBaseHelper::InvokeUserCallbackLater( 1057 void ClientSocketPoolBaseHelper::InvokeUserCallbackLater(
1113 ClientSocketHandle* handle, OldCompletionCallback* callback, int rv) { 1058 ClientSocketHandle* handle, OldCompletionCallback* callback, int rv) {
1114 CHECK(!ContainsKey(pending_callback_map_, handle)); 1059 CHECK(!ContainsKey(pending_callback_map_, handle));
1115 pending_callback_map_[handle] = CallbackResultPair(callback, rv); 1060 pending_callback_map_[handle] = CallbackResultPair(callback, rv);
1116 MessageLoop::current()->PostTask( 1061 MessageLoop::current()->PostTask(
1117 FROM_HERE, 1062 FROM_HERE,
1118 method_factory_.NewRunnableMethod( 1063 method_factory_.NewRunnableMethod(
1119 &ClientSocketPoolBaseHelper::InvokeUserCallback, 1064 &ClientSocketPoolBaseHelper::InvokeUserCallback,
1120 handle)); 1065 handle));
1121 } 1066 }
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1206 // Delete active jobs. 1151 // Delete active jobs.
1207 STLDeleteElements(&jobs_); 1152 STLDeleteElements(&jobs_);
1208 1153
1209 // Cancel pending backup job. 1154 // Cancel pending backup job.
1210 method_factory_.RevokeAll(); 1155 method_factory_.RevokeAll();
1211 } 1156 }
1212 1157
1213 } // namespace internal 1158 } // namespace internal
1214 1159
1215 } // namespace net 1160 } // namespace net
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