Index: chrome/browser/extensions/api/socket/socket_api_controller.cc |
diff --git a/chrome/browser/extensions/api/socket/socket_api_controller.cc b/chrome/browser/extensions/api/socket/socket_api_controller.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..21952973ef560f3f3809fcf7a86e1cbf79b163db |
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+++ b/chrome/browser/extensions/api/socket/socket_api_controller.cc |
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+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "base/json/json_writer.h" |
+#include "base/stl_util.h" |
+#include "base/values.h" |
+#include "chrome/browser/extensions/api/socket/socket_api_controller.h" |
+#include "chrome/browser/profiles/profile.h" |
+#include "net/base/io_buffer.h" |
+#include "net/base/net_errors.h" |
+#include "net/base/rand_callback.h" |
+#include "net/udp/datagram_socket.h" |
+#include "net/udp/udp_client_socket.h" |
+#include "net/udp/udp_socket.h" |
+ |
+using namespace net; |
+ |
+namespace extensions { |
+ |
+// A Socket wraps a low-level socket and includes housekeeping information that |
+// we need to manage it in the context of an extension. |
+class Socket { |
+ public: |
+ explicit Socket(const Profile* profile, const std::string& src_extension_id, |
Mihai Parparita -not on Chrome
2011/12/05 22:43:34
Nit: explicit should no longer be needed.
|
+ const GURL& src_url); |
+ ~Socket(); |
+ |
+ bool Connect(const net::IPEndPoint& ip_end_point); |
+ void Close(); |
+ int Write(const std::string message); |
+ |
+ private: |
+ // TODO(miket): this metadata will enable us to pass events back to the |
+ // extension that created this Socket. |
+ const Profile* profile_; |
+ int id_; |
+ std::string src_extension_id_; |
+ GURL src_url_; |
+ |
+ net::UDPClientSocket* udp_client_socket_; |
+ bool is_connected_; |
+ net::OldCompletionCallbackImpl<Socket> io_callback_; |
+ |
+ // A callback required by UDPClientSocket::Write(). |
+ void OnIOComplete(int result); |
+}; |
+ |
+Socket::Socket(const Profile* profile, const std::string& src_extension_id, |
+ const GURL& src_url) |
+ : profile_(profile), |
+ src_extension_id_(src_extension_id), |
+ src_url_(src_url), |
+ udp_client_socket_(new UDPClientSocket( |
+ DatagramSocket::DEFAULT_BIND, |
+ RandIntCallback(), |
+ NULL, |
+ NetLog::Source())), |
+ is_connected_(false), |
+ ALLOW_THIS_IN_INITIALIZER_LIST( |
+ io_callback_(this, &Socket::OnIOComplete)) {} |
+ |
+Socket::~Socket() { |
+ if (is_connected_) { |
+ Close(); |
+ } |
+} |
+ |
+void Socket::OnIOComplete(int result) { |
+ // We don't need to do anything. |
+} |
+ |
+bool Socket::Connect(const net::IPEndPoint& ip_end_point) { |
+ is_connected_ = udp_client_socket_->Connect(ip_end_point) == net::OK; |
+ return is_connected_; |
+} |
+ |
+void Socket::Close() { |
+ is_connected_ = false; |
+ udp_client_socket_->Close(); |
+} |
+ |
+int Socket::Write(const std::string message) { |
+ int length = message.length(); |
+ scoped_refptr<StringIOBuffer> io_buffer(new StringIOBuffer(message)); |
+ scoped_refptr<DrainableIOBuffer> buffer( |
+ new DrainableIOBuffer(io_buffer, length)); |
+ |
+ int bytes_sent = 0; |
+ while (buffer->BytesRemaining()) { |
+ int rv = udp_client_socket_->Write(buffer, |
+ buffer->BytesRemaining(), |
+ &io_callback_); |
+ if (rv <= 0) { |
+ // We pass all errors, including ERROR_IO_PENDING, back to the caller. |
+ return bytes_sent > 0 ? bytes_sent : rv; |
+ } |
+ bytes_sent += rv; |
+ buffer->DidConsume(rv); |
+ } |
+ return bytes_sent; |
+} |
+ |
+SocketController* SocketController::GetInstance() { |
+ return Singleton<SocketController>::get(); |
+} |
+ |
+SocketController::SocketController() : next_socket_id_(1) {} |
+ |
+SocketController::~SocketController() { |
+ STLDeleteValues(&socket_map_); |
+} |
+ |
+Socket* SocketController::GetSocket(int socket_id) { |
+ // TODO(miket): we should verify that the extension asking for the |
+ // socket is the same one that created it. |
+ SocketMap::iterator i = socket_map_.find(socket_id); |
+ if (i != socket_map_.end()) |
+ return i->second; |
+ return NULL; |
+} |
+ |
+int SocketController::CreateUdp(const Profile* profile, |
+ const std::string& extension_id, |
+ const GURL& src_url) { |
+ Socket* socket = new Socket(profile, extension_id, src_url); |
+ CHECK(socket); |
+ socket_map_[next_socket_id_] = socket; |
+ return next_socket_id_++; |
+} |
+ |
+bool SocketController::DestroyUdp(int socket_id) { |
+ Socket* socket = GetSocket(socket_id); |
+ if (!socket) |
+ return false; |
+ delete socket; |
+ socket_map_.erase(socket_id); |
+ return true; |
+} |
+ |
+// TODO(miket): it *might* be nice to be able to resolve DNS. I am not putting |
+// in interesting error reporting for this method because we clearly can't |
+// leave experimental without DNS resolution. |
+// |
+// static |
+bool SocketController::CreateIPEndPoint(const std::string address, int port, |
+ net::IPEndPoint* ip_end_point) { |
+ net::IPAddressNumber ip_number; |
+ bool rv = net::ParseIPLiteralToNumber(address, &ip_number); |
+ if (!rv) |
+ return false; |
+ *ip_end_point = net::IPEndPoint(ip_number, port); |
+ return true; |
+} |
+ |
+bool SocketController::ConnectUdp(int socket_id, const std::string address, |
+ int port) { |
+ Socket* socket = GetSocket(socket_id); |
+ if (!socket) |
+ return false; |
+ net::IPEndPoint ip_end_point; |
+ if (!CreateIPEndPoint(address, port, &ip_end_point)) |
+ return false; |
+ return socket->Connect(ip_end_point); |
+} |
+ |
+void SocketController::CloseUdp(int socket_id) { |
+ Socket* socket = GetSocket(socket_id); |
+ if (socket) |
+ socket->Close(); |
+} |
+ |
+int SocketController::WriteUdp(int socket_id, const std::string message) { |
+ Socket* socket = GetSocket(socket_id); |
+ if (!socket) { |
+ return -1; |
+ } |
+ return socket->Write(message); |
+} |
+ |
+} // namespace extensions |