Index: ui/gfx/compositor/test_web_graphics_context_3d.cc |
diff --git a/ui/gfx/compositor/test_web_graphics_context_3d.cc b/ui/gfx/compositor/test_web_graphics_context_3d.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..2d8286cd431ea77f8c6558bb9b74b741feebbe28 |
--- /dev/null |
+++ b/ui/gfx/compositor/test_web_graphics_context_3d.cc |
@@ -0,0 +1,225 @@ |
+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "ui/gfx/compositor/test_web_graphics_context_3d.h" |
+ |
+#include "ui/gfx/gl/gl_context_stub.h" |
+#include "ui/gfx/gl/gl_surface_stub.h" |
+ |
+namespace ui { |
+ |
+TestWebGraphicsContext3D::TestWebGraphicsContext3D() {} |
+TestWebGraphicsContext3D::~TestWebGraphicsContext3D() {} |
+ |
+bool TestWebGraphicsContext3D::initialize(Attributes attributes, |
+ WebKit::WebView* view, |
+ bool render_directly_to_web_view) { |
+ gl_surface_ = new gfx::GLSurfaceStub; |
+ gl_context_ = new gfx::GLContextStub; |
+ gl_context_->MakeCurrent(gl_surface_.get()); |
+ return true; |
+} |
+ |
+bool TestWebGraphicsContext3D::makeContextCurrent() { |
+ return true; |
+} |
+ |
+int TestWebGraphicsContext3D::width() { |
+ return 0; |
+} |
+ |
+int TestWebGraphicsContext3D::height() { |
+ return 0; |
+} |
+ |
+bool TestWebGraphicsContext3D::isGLES2Compliant() { |
+ return false; |
+} |
+ |
+bool TestWebGraphicsContext3D::readBackFramebuffer( |
+ unsigned char* pixels, |
+ size_t bufferSize, |
+ WebKit::WebGLId framebuffer, |
+ int width, |
+ int height) { |
+ return false; |
+} |
+ |
+WebKit::WebGLId TestWebGraphicsContext3D::getPlatformTextureId() { |
+ return 0; |
+} |
+ |
+bool TestWebGraphicsContext3D::isContextLost() { |
+ return false; |
+} |
+ |
+void* TestWebGraphicsContext3D::mapBufferSubDataCHROMIUM( |
+ WebKit::WGC3Denum target, |
+ WebKit::WGC3Dintptr offset, |
+ WebKit::WGC3Dsizeiptr size, |
+ WebKit::WGC3Denum access) { |
+ return 0; |
+} |
+ |
+void* TestWebGraphicsContext3D::mapTexSubImage2DCHROMIUM( |
+ WebKit::WGC3Denum target, |
+ WebKit::WGC3Dint level, |
+ WebKit::WGC3Dint xoffset, |
+ WebKit::WGC3Dint yoffset, |
+ WebKit::WGC3Dsizei width, |
+ WebKit::WGC3Dsizei height, |
+ WebKit::WGC3Denum format, |
+ WebKit::WGC3Denum type, |
+ WebKit::WGC3Denum access) { |
+ return 0; |
+} |
+ |
+WebKit::WebString TestWebGraphicsContext3D::getRequestableExtensionsCHROMIUM() { |
+ return WebKit::WebString(); |
+} |
+ |
+WebKit::WGC3Denum TestWebGraphicsContext3D::checkFramebufferStatus( |
+ WebKit::WGC3Denum target) { |
+ return GL_FRAMEBUFFER_COMPLETE; |
+} |
+ |
+bool TestWebGraphicsContext3D::getActiveAttrib(WebKit::WebGLId program, |
+ WebKit::WGC3Duint index, |
+ ActiveInfo& info) { |
+ return false; |
+} |
+ |
+bool TestWebGraphicsContext3D::getActiveUniform(WebKit::WebGLId program, |
+ WebKit::WGC3Duint index, |
+ ActiveInfo& info) { |
+ return false; |
+} |
+ |
+WebKit::WGC3Dint TestWebGraphicsContext3D::getAttribLocation( |
+ WebKit::WebGLId program, |
+ const WebKit::WGC3Dchar* name) { |
+ return 0; |
+} |
+ |
+TestWebGraphicsContext3D::Attributes |
+TestWebGraphicsContext3D::getContextAttributes() { |
+ return Attributes(); |
+} |
+ |
+WebKit::WGC3Denum TestWebGraphicsContext3D::getError() { |
+ return 0; |
+} |
+ |
+void TestWebGraphicsContext3D::getIntegerv(WebKit::WGC3Denum pname, |
+ WebKit::WGC3Dint* value) { |
+ if (pname == GL_MAX_TEXTURE_SIZE) |
+ *value = 1024; |
+} |
+ |
+void TestWebGraphicsContext3D::getProgramiv(WebKit::WebGLId program, |
+ WebKit::WGC3Denum pname, |
+ WebKit::WGC3Dint* value) { |
+ if (pname == GL_LINK_STATUS) |
+ *value = 1; |
+} |
+ |
+WebKit::WebString TestWebGraphicsContext3D::getProgramInfoLog( |
+ WebKit::WebGLId program) { |
+ return WebKit::WebString(); |
+} |
+ |
+void TestWebGraphicsContext3D::getShaderiv(WebKit::WebGLId shader, |
+ WebKit::WGC3Denum pname, |
+ WebKit::WGC3Dint* value) { |
+ if (pname == GL_COMPILE_STATUS) |
+ *value = 1; |
+} |
+ |
+WebKit::WebString TestWebGraphicsContext3D::getShaderInfoLog( |
+ WebKit::WebGLId shader) { |
+ return WebKit::WebString(); |
+} |
+ |
+WebKit::WebString TestWebGraphicsContext3D::getShaderSource( |
+ WebKit::WebGLId shader) { |
+ return WebKit::WebString(); |
+} |
+ |
+WebKit::WebString TestWebGraphicsContext3D::getString(WebKit::WGC3Denum name) { |
+ return WebKit::WebString(); |
+} |
+ |
+WebKit::WGC3Dint TestWebGraphicsContext3D::getUniformLocation( |
+ WebKit::WebGLId program, |
+ const WebKit::WGC3Dchar* name) { |
+ return 0; |
+} |
+ |
+WebKit::WGC3Dsizeiptr TestWebGraphicsContext3D::getVertexAttribOffset( |
+ WebKit::WGC3Duint index, |
+ WebKit::WGC3Denum pname) { |
+ return 0; |
+} |
+ |
+WebKit::WGC3Dboolean TestWebGraphicsContext3D::isBuffer( |
+ WebKit::WebGLId buffer) { |
+ return false; |
+} |
+ |
+WebKit::WGC3Dboolean TestWebGraphicsContext3D::isEnabled( |
+ WebKit::WGC3Denum cap) { |
+ return false; |
+} |
+ |
+WebKit::WGC3Dboolean TestWebGraphicsContext3D::isFramebuffer( |
+ WebKit::WebGLId framebuffer) { |
+ return false; |
+} |
+ |
+WebKit::WGC3Dboolean TestWebGraphicsContext3D::isProgram( |
+ WebKit::WebGLId program) { |
+ return false; |
+} |
+ |
+WebKit::WGC3Dboolean TestWebGraphicsContext3D::isRenderbuffer( |
+ WebKit::WebGLId renderbuffer) { |
+ return false; |
+} |
+ |
+WebKit::WGC3Dboolean TestWebGraphicsContext3D::isShader( |
+ WebKit::WebGLId shader) { |
+ return false; |
+} |
+ |
+WebKit::WGC3Dboolean TestWebGraphicsContext3D::isTexture( |
+ WebKit::WebGLId texture) { |
+ return false; |
+} |
+ |
+WebKit::WebGLId TestWebGraphicsContext3D::createBuffer() { |
+ return 1; |
+} |
+ |
+WebKit::WebGLId TestWebGraphicsContext3D::createFramebuffer() { |
+ return 1; |
+} |
+ |
+WebKit::WebGLId TestWebGraphicsContext3D::createProgram() { |
+ return 1; |
+} |
+ |
+WebKit::WebGLId TestWebGraphicsContext3D::createRenderbuffer() { |
+ return 1; |
+} |
+ |
+WebKit::WebGLId TestWebGraphicsContext3D::createShader( |
+ WebKit::WGC3Denum value) { |
+ return 1; |
+} |
+ |
+WebKit::WebGLId TestWebGraphicsContext3D::createTexture() { |
+ return 1; |
+} |
+ |
+} // namespace ui |