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Side by Side Diff: ui/aura/window.h

Issue 8741018: Revert 112232 - Added hotkey support to 8508009 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 9 years ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_AURA_WINDOW_H_ 5 #ifndef UI_AURA_WINDOW_H_
6 #define UI_AURA_WINDOW_H_ 6 #define UI_AURA_WINDOW_H_
7 #pragma once 7 #pragma once
8 8
9 #include <map> 9 #include <map>
10 #include <string> 10 #include <string>
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57 // A type is used to identify a class of Windows and customize behavior such 57 // A type is used to identify a class of Windows and customize behavior such
58 // as event handling and parenting. This field should only be consumed by the 58 // as event handling and parenting. This field should only be consumed by the
59 // shell -- Aura itself shouldn't contain type-specific logic. 59 // shell -- Aura itself shouldn't contain type-specific logic.
60 WindowType type() const { return type_; } 60 WindowType type() const { return type_; }
61 void SetType(WindowType type); 61 void SetType(WindowType type);
62 62
63 int id() const { return id_; } 63 int id() const { return id_; }
64 void set_id(int id) { id_ = id; } 64 void set_id(int id) { id_ = id; }
65 65
66 const std::string& name() const { return name_; } 66 const std::string& name() const { return name_; }
67 void SetName(const std::string& name); 67 void set_name(const std::string& name) { name_ = name; }
68 68
69 const string16 title() const { return title_; } 69 const string16 title() const { return title_; }
70 void set_title(const string16& title) { title_ = title; } 70 void set_title(const string16& title) { title_ = title; }
71 71
72 ui::Layer* layer() { return layer_.get(); } 72 ui::Layer* layer() { return layer_.get(); }
73 const ui::Layer* layer() const { return layer_.get(); } 73 const ui::Layer* layer() const { return layer_.get(); }
74 74
75 WindowDelegate* delegate() { return delegate_; } 75 WindowDelegate* delegate() { return delegate_; }
76 76
77 const gfx::Rect& bounds() const; 77 const gfx::Rect& bounds() const;
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290 290
291 // Called when this window's parent has changed. 291 // Called when this window's parent has changed.
292 void OnParentChanged(); 292 void OnParentChanged();
293 293
294 // Called when this window's stacking order among its siblings is changed. 294 // Called when this window's stacking order among its siblings is changed.
295 void OnStackingChanged(); 295 void OnStackingChanged();
296 296
297 // Overridden from ui::LayerDelegate: 297 // Overridden from ui::LayerDelegate:
298 virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE; 298 virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE;
299 299
300 // Updates the layer name with a name based on the window's name and id.
301 void UpdateLayerName(const std::string& name);
302
303 WindowType type_; 300 WindowType type_;
304 301
305 WindowDelegate* delegate_; 302 WindowDelegate* delegate_;
306 303
307 scoped_ptr<ui::Layer> layer_; 304 scoped_ptr<ui::Layer> layer_;
308 305
309 // The Window's parent. 306 // The Window's parent.
310 Window* parent_; 307 Window* parent_;
311 308
312 // Child windows. Topmost is last. 309 // Child windows. Topmost is last.
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342 // TODO(oshima): Consolidcate ViewProp and aura::window property 339 // TODO(oshima): Consolidcate ViewProp and aura::window property
343 // implementation. 340 // implementation.
344 std::map<const char*, void*> prop_map_; 341 std::map<const char*, void*> prop_map_;
345 342
346 DISALLOW_COPY_AND_ASSIGN(Window); 343 DISALLOW_COPY_AND_ASSIGN(Window);
347 }; 344 };
348 345
349 } // namespace aura 346 } // namespace aura
350 347
351 #endif // UI_AURA_WINDOW_H_ 348 #endif // UI_AURA_WINDOW_H_
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