DescriptionIndicate to that textures passed to GVDA are cleared by the decoder.
This is required by CL 108226; without this textures that were created with
TexImage2D(..., NULL) (i.e. pixels==NULL) get cleared right before being
rendered, *after* they've been drawn to by the decoder.
BUG=104579
TEST=trybots. Also, gles2 works again (as does the nascent <video> HW video decode being developed for the bug above)
Committed: http://src.chromium.org/viewvc/chrome?view=rev&revision=113046
Patch Set 1 #
Messages
Total messages: 5 (0 generated)
|