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Issue 870005: Move gl_Bench into a dep so that it can be re-used among tests (Closed)
Patch Set: Created 10 years, 9 months ago
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1 // Copyright (c) 2010 The Chromium OS Authors. All rights reserved. 1 // Copyright (c) 2010 The Chromium OS Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef BENCH_GL_SHADERS_H_ 5 #ifndef BENCH_GL_SHADERS_H_
6 #define BENCH_GL_SHADERS_H_ 6 #define BENCH_GL_SHADERS_H_
7 7
8 typedef GLuint ShaderProgram; 8 typedef GLuint ShaderProgram;
9 9
10 void DeleteShaderProgram(ShaderProgram program); 10 void DeleteShaderProgram(ShaderProgram program);
11 ShaderProgram AttributeFetchShaderProgram(int attribute_count, 11 ShaderProgram AttributeFetchShaderProgram(int attribute_count,
12 GLuint vertex_buffers[]); 12 GLuint vertex_buffers[]);
13 ShaderProgram VaryingsShaderProgram(int varyings_count, GLuint vertex_buffer); 13 ShaderProgram VaryingsShaderProgram(int varyings_count, GLuint vertex_buffer);
14 ShaderProgram DdxDdyShaderProgram(bool ddx, GLuint vertex_buffer); 14 ShaderProgram DdxDdyShaderProgram(bool ddx, GLuint vertex_buffer);
15 ShaderProgram YuvToRgbShaderProgram(int type, GLuint vertex_buffer, 15 ShaderProgram YuvToRgbShaderProgram(int type, GLuint vertex_buffer,
16 int width, int height); 16 int width, int height);
17 17
18 #endif // BENCH_GL_SHADERS_H_ 18 #endif // BENCH_GL_SHADERS_H_
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