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Issue 8692013: Improve GPU tests to fail when GPU drawing fails (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: re-added DLOG Created 9 years ago
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1 <!DOCTYPE HTML> 1 <!DOCTYPE HTML>
2 <html> 2 <html>
3 <head> 3 <head>
4 <meta charset="utf-8"> 4 <meta charset="utf-8">
5 <title>GPU Feature Testing: Canvas2D</title> 5 <title>GPU Feature Testing: Canvas2D</title>
6 <script> 6 <script>
7 var frameCount = 0;
8 var context = null;
9
7 function init() { 10 function init() {
8 var canvas = document.createElement("canvas"); 11 var canvas = document.getElementById("da-canvas");
9 if (!canvas) 12 if (!canvas)
10 return null; 13 return;
11 // Make sure canvas is large enough to trigger gpu acceleration.
12 canvas.width = 500;
13 canvas.height = 500;
14 var context = null;
15 try { 14 try {
16 context = canvas.getContext("2d"); 15 context = canvas.getContext("2d");
17 } catch(e) {} 16 } catch(e) {}
18 return context;
19 } 17 }
20 18
21 function runTest() { 19 function runTest() {
22 var c2d = init(); 20 init();
23 if (c2d) { 21 if (context)
24 // Initialization was triggered lazily on the first draw. 22 window.webkitRequestAnimationFrame(draw);
25 c2d.fillRect(0, 0, 1, 1); 23 else
24 endTest();
25 }
26
27 function draw() {
28 frameCount++;
29 document.body.style.backgroundColor = (frameCount & 1) ? "red" : "blue";
30 context.fillRect(0, 0, 500, frameCount*100);
31 if (frameCount == 5) {
32 endTest();
33 } else {
34 window.webkitRequestAnimationFrame(draw);
26 } 35 }
36 }
37
38 function endTest() {
27 domAutomationController.setAutomationId(1); 39 domAutomationController.setAutomationId(1);
28 domAutomationController.send("FINISHED"); 40 domAutomationController.send("FINISHED");
29 } 41 }
30 </script> 42 </script>
31 </head> 43 </head>
32 <body onload="runTest()"> 44 <body onload="runTest()">
33 Canvas2D should trigger GPU process launch if accelerated-2d-canvas is allowed. 45 Canvas2D should trigger GPU process launch if accelerated-2d-canvas is allowed.
46 <canvas id="da-canvas" width="500" height="500"></canvas>
34 </body> 47 </body>
35 </html> 48 </html>
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