Index: content/browser/gamepad/data_fetcher_win.cc |
diff --git a/content/browser/gamepad/data_fetcher_win.cc b/content/browser/gamepad/data_fetcher_win.cc |
index edd76a735b89780d1d43a16756f827d23bc93b4f..b823f2736f1ca42b7ec045c3f314af138319ddb6 100644 |
--- a/content/browser/gamepad/data_fetcher_win.cc |
+++ b/content/browser/gamepad/data_fetcher_win.cc |
@@ -13,7 +13,7 @@ |
#pragma comment(lib, "delayimp.lib") |
#pragma comment(lib, "xinput.lib") |
-namespace gamepad { |
+namespace content { |
using namespace WebKit; |
@@ -78,13 +78,13 @@ bool EnableXInput() { |
} |
-DataFetcherWindows::DataFetcherWindows() |
+GamepadDataFetcherWindows::GamepadDataFetcherWindows() |
: xinput_available_(EnableXInput()) { |
} |
-void DataFetcherWindows::GetGamepadData(WebGamepads* pads, |
+void GamepadDataFetcherWindows::GetGamepadData(WebGamepads* pads, |
bool devices_changed_hint) { |
- TRACE_EVENT0("GAMEPAD", "DataFetcherWindows::GetGamepadData"); |
+ TRACE_EVENT0("GAMEPAD", "GetGamepadData"); |
// If there's no XInput DLL on the system, early out so that we don't |
// call any other XInput functions. |
@@ -104,7 +104,7 @@ void DataFetcherWindows::GetGamepadData(WebGamepads* pads, |
if (devices_changed_hint) { |
for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) { |
WebGamepad& pad = pads->items[i]; |
- TRACE_EVENT1("GAMEPAD", "DataFetcherWindows::GetCapabilities", "id", i); |
+ TRACE_EVENT1("GAMEPAD", "GetCapabilities", "id", i); |
XINPUT_CAPABILITIES caps; |
DWORD res = XInputGetCapabilities(i, XINPUT_FLAG_GAMEPAD, &caps); |
if (res == ERROR_DEVICE_NOT_CONNECTED) { |
@@ -170,4 +170,4 @@ void DataFetcherWindows::GetGamepadData(WebGamepads* pads, |
} |
} |
-} // namespace gamepad |
+} // namespace content |