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Unified Diff: content/browser/gamepad/gamepad_provider_unittest.cc

Issue 8689011: Renderer reading side of gamepad (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: move seqlock to gamepad-specific, improve description Created 9 years, 1 month ago
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Index: content/browser/gamepad/gamepad_provider_unittest.cc
diff --git a/content/browser/gamepad/gamepad_provider_unittest.cc b/content/browser/gamepad/gamepad_provider_unittest.cc
index 00d48c6ad802123fcdea8d41acc5d977bfc11863..6db4df279291258237d01c0dd1fbbb72f8763986 100644
--- a/content/browser/gamepad/gamepad_provider_unittest.cc
+++ b/content/browser/gamepad/gamepad_provider_unittest.cc
@@ -14,34 +14,30 @@ namespace {
class MockDataFetcher : public gamepad::DataFetcher {
public:
- MockDataFetcher() : read_data_(false, false) {
- memset(&test_data, 0, sizeof(test_data));
+ MockDataFetcher(WebKit::WebGamepads& test_data) : read_data_(false, false) {
+ test_data_ = test_data;
}
virtual void GetGamepadData(WebKit::WebGamepads* pads,
bool devices_changed_hint) OVERRIDE {
- *pads = test_data;
+ *pads = test_data_;
read_data_.Signal();
}
- void SetData(WebKit::WebGamepads& data) {
- test_data = data;
- }
-
void WaitForDataRead() { return read_data_.Wait(); }
- WebKit::WebGamepads test_data;
+ WebKit::WebGamepads test_data_;
base::WaitableEvent read_data_;
};
// Main test fixture
class GamepadProviderTest : public testing::Test {
public:
- gamepad::Provider* CreateProvider() {
+ gamepad::Provider* CreateProvider(WebKit::WebGamepads& test_data) {
#if defined(OS_MACOSX)
base::SystemMonitor::AllocateSystemIOPorts();
#endif
system_monitor_.reset(new base::SystemMonitor);
- mock_data_fetcher_ = new MockDataFetcher;
+ mock_data_fetcher_ = new MockDataFetcher(test_data);
provider_ = new gamepad::Provider(mock_data_fetcher_);
return provider_.get();
}
@@ -57,19 +53,17 @@ class GamepadProviderTest : public testing::Test {
};
TEST_F(GamepadProviderTest, BasicStartStop) {
- gamepad::Provider* provider = CreateProvider();
+ WebKit::WebGamepads test_data;
+ memset(&test_data, 0, sizeof(test_data));
+ gamepad::Provider* provider = CreateProvider(test_data);
provider->Start();
provider->Stop();
// Just ensure that there's no asserts on startup, shutdown, or destroy.
}
-// http://crbug.com/105348
-TEST_F(GamepadProviderTest, FLAKY_PollingAccess) {
+TEST_F(GamepadProviderTest, PollingAccess) {
using namespace gamepad;
- Provider* provider = CreateProvider();
- provider->Start();
-
WebKit::WebGamepads test_data;
test_data.length = 1;
test_data.items[0].connected = true;
@@ -79,7 +73,9 @@ TEST_F(GamepadProviderTest, FLAKY_PollingAccess) {
test_data.items[0].buttons[0] = 1.f;
test_data.items[0].axes[0] = -1.f;
test_data.items[0].axes[1] = .5f;
- mock_data_fetcher_->SetData(test_data);
+
+ Provider* provider = CreateProvider(test_data);
+ provider->Start();
main_message_loop_.RunAllPending();
@@ -95,22 +91,14 @@ TEST_F(GamepadProviderTest, FLAKY_PollingAccess) {
GamepadHardwareBuffer* hwbuf = static_cast<GamepadHardwareBuffer*>(mem);
// See gamepad_hardware_buffer.h for details on the read discipline.
- base::subtle::Atomic32 start, end;
WebKit::WebGamepads output;
- int contention_count;
- // Here we're attempting to test the read discipline during contention. If
- // we fail to read this many times, then the read thread is starving, and we
- // should fail the test.
- for (contention_count = 0; contention_count < 1000; ++contention_count) {
- end = base::subtle::Acquire_Load(&hwbuf->end_marker);
+ base::subtle::Atomic32 version;
+ do {
+ version = hwbuf->sequence.ReadBegin();
memcpy(&output, &hwbuf->buffer, sizeof(output));
- start = base::subtle::Acquire_Load(&hwbuf->start_marker);
- if (start == end)
- break;
- base::PlatformThread::YieldCurrentThread();
- }
- EXPECT_GT(1000, contention_count);
+ } while (hwbuf->sequence.ReadRetry(version));
+
EXPECT_EQ(1u, output.length);
EXPECT_EQ(1u, output.items[0].buttonsLength);
EXPECT_EQ(1.f, output.items[0].buttons[0]);

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