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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef GAMEPAD_UTIL_H_ |
| 6 #define GAMEPAD_UTIL_H_ |
| 7 |
| 8 #include "base/shared_memory.h" |
| 9 #include "base/memory/scoped_ptr.h" |
| 10 #include "third_party/WebKit/Source/WebKit/chromium/public/WebGamepads.h" |
| 11 |
| 12 namespace content { |
| 13 |
| 14 struct GamepadHardwareBuffer; |
| 15 |
| 16 class GamepadSharedMemoryReader { |
| 17 public: |
| 18 GamepadSharedMemoryReader(); |
| 19 virtual ~GamepadSharedMemoryReader(); |
| 20 void SampleGamepads(WebKit::WebGamepads&); |
| 21 |
| 22 private: |
| 23 base::SharedMemoryHandle renderer_shared_memory_handle_; |
| 24 scoped_ptr<base::SharedMemory> renderer_shared_memory_; |
| 25 GamepadHardwareBuffer* gamepad_hardware_buffer_; |
| 26 |
| 27 bool ever_interacted_with_[WebKit::WebGamepads::itemsLengthCap]; |
| 28 }; |
| 29 |
| 30 } // namespace content |
| 31 |
| 32 #endif // GAMEPAD_UTIL_H_ |
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