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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <cmath> | 5 #include <cmath> |
6 #include <set> | 6 #include <set> |
7 #include <vector> | 7 #include <vector> |
8 | 8 |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
11 #include "base/message_loop.h" | 11 #include "base/message_loop.h" |
12 #include "base/task.h" | 12 #include "base/task.h" |
13 #include "base/threading/thread.h" | 13 #include "base/threading/thread.h" |
14 #include "base/threading/thread_restrictions.h" | 14 #include "base/threading/thread_restrictions.h" |
15 #include "content/public/browser/browser_thread.h" | 15 #include "content/public/browser/browser_thread.h" |
16 #include "content/browser/gamepad/gamepad_provider.h" | 16 #include "content/browser/gamepad/gamepad_provider.h" |
17 #include "content/browser/gamepad/data_fetcher.h" | 17 #include "content/browser/gamepad/data_fetcher.h" |
18 #include "content/common/gamepad_messages.h" | 18 #include "content/common/gamepad_messages.h" |
19 | 19 |
20 #if defined(OS_WIN) | 20 #if defined(OS_WIN) |
21 #include "content/browser/gamepad/data_fetcher_win.h" | 21 #include "content/browser/gamepad/data_fetcher_win.h" |
22 #endif | 22 #endif |
23 | 23 |
24 namespace gamepad { | 24 namespace content { |
25 | 25 |
26 Provider* Provider::instance_ = NULL; | 26 GamepadProvider* GamepadProvider::instance_ = NULL; |
27 | 27 |
28 using namespace content; | 28 // Define the default data fetcher that GamepadProvider will use if none is |
29 | 29 // supplied. (GamepadPlatformDataFetcher). |
30 // Define the default data fetcher that Provider will use if none is supplied. | |
31 // (PlatformDataFetcher). | |
32 #if defined(OS_WIN) | 30 #if defined(OS_WIN) |
33 | 31 |
34 typedef DataFetcherWindows PlatformDataFetcher; | 32 typedef GamepadDataFetcherWindows GamepadPlatformDataFetcher; |
35 | 33 |
36 #else | 34 #else |
37 | 35 |
38 class EmptyDataFetcher : public DataFetcher { | 36 class GamepadEmptyDataFetcher : public GamepadDataFetcher { |
39 public: | 37 public: |
40 void GetGamepadData(WebKit::WebGamepads* pads, bool) { | 38 void GetGamepadData(WebKit::WebGamepads* pads, bool) { |
41 pads->length = 0; | 39 pads->length = 0; |
42 } | 40 } |
43 }; | 41 }; |
44 typedef EmptyDataFetcher PlatformDataFetcher; | 42 typedef GamepadEmptyDataFetcher GamepadPlatformDataFetcher; |
45 | 43 |
46 #endif | 44 #endif |
47 | 45 |
48 Provider::Provider(DataFetcher* fetcher) | 46 GamepadProvider::GamepadProvider(GamepadDataFetcher* fetcher) |
49 : creator_loop_(MessageLoop::current()->message_loop_proxy()), | 47 : creator_loop_(MessageLoop::current()->message_loop_proxy()), |
50 provided_fetcher_(fetcher), | 48 provided_fetcher_(fetcher), |
51 devices_changed_(true), | 49 devices_changed_(true), |
52 ALLOW_THIS_IN_INITIALIZER_LIST(weak_factory_(this)) { | 50 ALLOW_THIS_IN_INITIALIZER_LIST(weak_factory_(this)) { |
53 size_t data_size = sizeof(GamepadHardwareBuffer); | 51 size_t data_size = sizeof(GamepadHardwareBuffer); |
54 base::SystemMonitor* monitor = base::SystemMonitor::Get(); | 52 base::SystemMonitor* monitor = base::SystemMonitor::Get(); |
55 if (monitor) | 53 if (monitor) |
56 monitor->AddDevicesChangedObserver(this); | 54 monitor->AddDevicesChangedObserver(this); |
57 gamepad_shared_memory_.CreateAndMapAnonymous(data_size); | 55 gamepad_shared_memory_.CreateAndMapAnonymous(data_size); |
58 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer(); | 56 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer(); |
59 memset(hwbuf, 0, sizeof(GamepadHardwareBuffer)); | 57 memset(hwbuf, 0, sizeof(GamepadHardwareBuffer)); |
60 } | 58 } |
61 | 59 |
62 Provider::~Provider() { | 60 GamepadProvider::~GamepadProvider() { |
63 base::SystemMonitor* monitor = base::SystemMonitor::Get(); | 61 base::SystemMonitor* monitor = base::SystemMonitor::Get(); |
64 if (monitor) | 62 if (monitor) |
65 monitor->RemoveDevicesChangedObserver(this); | 63 monitor->RemoveDevicesChangedObserver(this); |
66 Stop(); | 64 Stop(); |
67 } | 65 } |
68 | 66 |
69 base::SharedMemoryHandle Provider::GetRendererSharedMemoryHandle( | 67 base::SharedMemoryHandle GamepadProvider::GetRendererSharedMemoryHandle( |
70 base::ProcessHandle process) { | 68 base::ProcessHandle process) { |
71 base::SharedMemoryHandle renderer_handle; | 69 base::SharedMemoryHandle renderer_handle; |
72 gamepad_shared_memory_.ShareToProcess(process, &renderer_handle); | 70 gamepad_shared_memory_.ShareToProcess(process, &renderer_handle); |
73 return renderer_handle; | 71 return renderer_handle; |
74 } | 72 } |
75 | 73 |
76 void Provider::OnDevicesChanged() { | 74 void GamepadProvider::OnDevicesChanged() { |
77 devices_changed_ = true; | 75 devices_changed_ = true; |
78 } | 76 } |
79 | 77 |
80 void Provider::Start() { | 78 void GamepadProvider::Start() { |
81 DCHECK(MessageLoop::current()->message_loop_proxy() == creator_loop_); | 79 DCHECK(MessageLoop::current()->message_loop_proxy() == creator_loop_); |
82 | 80 |
83 if (polling_thread_.get()) | 81 if (polling_thread_.get()) |
84 return; | 82 return; |
85 | 83 |
86 polling_thread_.reset(new base::Thread("Gamepad polling thread")); | 84 polling_thread_.reset(new base::Thread("Gamepad polling thread")); |
87 if (!polling_thread_->Start()) { | 85 if (!polling_thread_->Start()) { |
88 LOG(ERROR) << "Failed to start gamepad polling thread"; | 86 LOG(ERROR) << "Failed to start gamepad polling thread"; |
89 polling_thread_.reset(); | 87 polling_thread_.reset(); |
90 return; | 88 return; |
91 } | 89 } |
92 | 90 |
93 MessageLoop* polling_loop = polling_thread_->message_loop(); | 91 MessageLoop* polling_loop = polling_thread_->message_loop(); |
94 polling_loop->PostTask( | 92 polling_loop->PostTask( |
95 FROM_HERE, | 93 FROM_HERE, |
96 base::Bind(&Provider::DoInitializePollingThread, this)); | 94 base::Bind(&GamepadProvider::DoInitializePollingThread, this)); |
97 } | 95 } |
98 | 96 |
99 void Provider::Stop() { | 97 void GamepadProvider::Stop() { |
100 DCHECK(MessageLoop::current()->message_loop_proxy() == creator_loop_); | 98 DCHECK(MessageLoop::current()->message_loop_proxy() == creator_loop_); |
101 | 99 |
102 polling_thread_.reset(); | 100 polling_thread_.reset(); |
103 data_fetcher_.reset(); | 101 data_fetcher_.reset(); |
104 } | 102 } |
105 | 103 |
106 void Provider::DoInitializePollingThread() { | 104 void GamepadProvider::DoInitializePollingThread() { |
107 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); | 105 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); |
108 | 106 |
109 if (!provided_fetcher_.get()) | 107 if (!provided_fetcher_.get()) |
110 provided_fetcher_.reset(new PlatformDataFetcher); | 108 provided_fetcher_.reset(new GamepadPlatformDataFetcher); |
111 | 109 |
112 // Pass ownership of fetcher to provider_. | 110 // Pass ownership of fetcher to provider_. |
113 data_fetcher_.swap(provided_fetcher_); | 111 data_fetcher_.swap(provided_fetcher_); |
114 | 112 |
115 // Start polling. | 113 // Start polling. |
116 ScheduleDoPoll(); | 114 ScheduleDoPoll(); |
117 } | 115 } |
118 | 116 |
119 void Provider::DoPoll() { | 117 void GamepadProvider::DoPoll() { |
120 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); | 118 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); |
121 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer(); | 119 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer(); |
122 base::subtle::Barrier_AtomicIncrement(&hwbuf->start_marker, 1); | 120 |
| 121 ANNOTATE_BENIGN_RACE_SIZED( |
| 122 &hwbuf->buffer, |
| 123 sizeof(WebKit::WebGamepads), |
| 124 "Racey reads are discarded"); |
| 125 |
| 126 // Acquire the SeqLock. There is only ever one writer to this data. |
| 127 // See gamepad_hardware_buffer.h. |
| 128 hwbuf->sequence.WriteBegin(); |
123 data_fetcher_->GetGamepadData(&hwbuf->buffer, devices_changed_); | 129 data_fetcher_->GetGamepadData(&hwbuf->buffer, devices_changed_); |
124 base::subtle::Barrier_AtomicIncrement(&hwbuf->end_marker, 1); | 130 hwbuf->sequence.WriteEnd(); |
125 devices_changed_ = false; | 131 devices_changed_ = false; |
126 // Schedule our next interval of polling. | 132 // Schedule our next interval of polling. |
127 ScheduleDoPoll(); | 133 ScheduleDoPoll(); |
128 } | 134 } |
129 | 135 |
130 void Provider::ScheduleDoPoll() { | 136 void GamepadProvider::ScheduleDoPoll() { |
131 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); | 137 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); |
132 | 138 |
133 MessageLoop::current()->PostDelayedTask( | 139 MessageLoop::current()->PostDelayedTask( |
134 FROM_HERE, | 140 FROM_HERE, |
135 base::Bind(&Provider::DoPoll, weak_factory_.GetWeakPtr()), | 141 base::Bind(&GamepadProvider::DoPoll, weak_factory_.GetWeakPtr()), |
136 kDesiredSamplingIntervalMs); | 142 kDesiredSamplingIntervalMs); |
137 } | 143 } |
138 | 144 |
139 GamepadHardwareBuffer* Provider::SharedMemoryAsHardwareBuffer() { | 145 GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() { |
140 void* mem = gamepad_shared_memory_.memory(); | 146 void* mem = gamepad_shared_memory_.memory(); |
141 DCHECK(mem); | 147 DCHECK(mem); |
142 return static_cast<GamepadHardwareBuffer*>(mem); | 148 return static_cast<GamepadHardwareBuffer*>(mem); |
143 } | 149 } |
144 | 150 |
145 } // namespace gamepad | 151 } // namespace content |
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