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Side by Side Diff: content/browser/gamepad/gamepad_provider_unittest.cc

Issue 8689011: Renderer reading side of gamepad (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: review fixes, some renaming Created 9 years ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "base/memory/scoped_ptr.h" 5 #include "base/memory/scoped_ptr.h"
6 #include "base/process_util.h" 6 #include "base/process_util.h"
7 #include "base/synchronization/waitable_event.h" 7 #include "base/synchronization/waitable_event.h"
8 #include "base/system_monitor/system_monitor.h" 8 #include "base/system_monitor/system_monitor.h"
9 #include "content/browser/gamepad/gamepad_provider.h" 9 #include "content/browser/gamepad/gamepad_provider.h"
10 #include "content/common/gamepad_messages.h" 10 #include "content/common/gamepad_messages.h"
11 #include "testing/gtest/include/gtest/gtest.h" 11 #include "testing/gtest/include/gtest/gtest.h"
12 12
13 using WebKit::WebGamepads;
14 using content::GamepadProvider;
15 using content::GamepadHardwareBuffer;
16
13 namespace { 17 namespace {
14 18
15 class MockDataFetcher : public gamepad::DataFetcher { 19 class MockDataFetcher : public content::GamepadDataFetcher {
darin (slow to review) 2011/11/30 21:06:22 I think it is also OK for all of the stuff in this
scottmg 2011/11/30 21:22:39 Done.
16 public: 20 public:
17 MockDataFetcher() : read_data_(false, false) { 21 MockDataFetcher(WebGamepads& test_data) : read_data_(false, false) {
18 memset(&test_data, 0, sizeof(test_data)); 22 test_data_ = test_data;
19 } 23 }
20 virtual void GetGamepadData(WebKit::WebGamepads* pads, 24 virtual void GetGamepadData(WebGamepads* pads,
21 bool devices_changed_hint) OVERRIDE { 25 bool devices_changed_hint) OVERRIDE {
22 *pads = test_data; 26 *pads = test_data_;
23 read_data_.Signal(); 27 read_data_.Signal();
24 } 28 }
25 29
26 void SetData(WebKit::WebGamepads& data) {
27 test_data = data;
28 }
29
30 void WaitForDataRead() { return read_data_.Wait(); } 30 void WaitForDataRead() { return read_data_.Wait(); }
31 31
32 WebKit::WebGamepads test_data; 32 WebGamepads test_data_;
33 base::WaitableEvent read_data_; 33 base::WaitableEvent read_data_;
34 }; 34 };
35 35
36 // Main test fixture 36 // Main test fixture
37 class GamepadProviderTest : public testing::Test { 37 class GamepadProviderTest : public testing::Test {
38 public: 38 public:
39 gamepad::Provider* CreateProvider() { 39 GamepadProvider* CreateProvider(WebGamepads& test_data) {
40 #if defined(OS_MACOSX) 40 #if defined(OS_MACOSX)
41 base::SystemMonitor::AllocateSystemIOPorts(); 41 base::SystemMonitor::AllocateSystemIOPorts();
42 #endif 42 #endif
43 system_monitor_.reset(new base::SystemMonitor); 43 system_monitor_.reset(new base::SystemMonitor);
44 mock_data_fetcher_ = new MockDataFetcher; 44 mock_data_fetcher_ = new MockDataFetcher(test_data);
45 provider_ = new gamepad::Provider(mock_data_fetcher_); 45 provider_ = new GamepadProvider(mock_data_fetcher_);
46 return provider_.get(); 46 return provider_.get();
47 } 47 }
48 48
49 protected: 49 protected:
50 GamepadProviderTest() { 50 GamepadProviderTest() {
51 } 51 }
52 52
53 MessageLoop main_message_loop_; 53 MessageLoop main_message_loop_;
54 scoped_ptr<base::SystemMonitor> system_monitor_; 54 scoped_ptr<base::SystemMonitor> system_monitor_;
55 MockDataFetcher* mock_data_fetcher_; 55 MockDataFetcher* mock_data_fetcher_;
56 scoped_refptr<gamepad::Provider> provider_; 56 scoped_refptr<GamepadProvider> provider_;
57 }; 57 };
58 58
59 TEST_F(GamepadProviderTest, BasicStartStop) { 59 TEST_F(GamepadProviderTest, BasicStartStop) {
60 gamepad::Provider* provider = CreateProvider(); 60 WebGamepads test_data;
61 memset(&test_data, 0, sizeof(test_data));
62 GamepadProvider* provider = CreateProvider(test_data);
61 provider->Start(); 63 provider->Start();
62 provider->Stop(); 64 provider->Stop();
63 // Just ensure that there's no asserts on startup, shutdown, or destroy. 65 // Just ensure that there's no asserts on startup, shutdown, or destroy.
64 } 66 }
65 67
66 // http://crbug.com/105348 68 TEST_F(GamepadProviderTest, PollingAccess) {
67 TEST_F(GamepadProviderTest, FLAKY_PollingAccess) { 69 WebGamepads test_data;
68 using namespace gamepad;
69
70 Provider* provider = CreateProvider();
71 provider->Start();
72
73 WebKit::WebGamepads test_data;
74 test_data.length = 1; 70 test_data.length = 1;
75 test_data.items[0].connected = true; 71 test_data.items[0].connected = true;
76 test_data.items[0].timestamp = 0; 72 test_data.items[0].timestamp = 0;
77 test_data.items[0].buttonsLength = 1; 73 test_data.items[0].buttonsLength = 1;
78 test_data.items[0].axesLength = 2; 74 test_data.items[0].axesLength = 2;
79 test_data.items[0].buttons[0] = 1.f; 75 test_data.items[0].buttons[0] = 1.f;
80 test_data.items[0].axes[0] = -1.f; 76 test_data.items[0].axes[0] = -1.f;
81 test_data.items[0].axes[1] = .5f; 77 test_data.items[0].axes[1] = .5f;
82 mock_data_fetcher_->SetData(test_data); 78
79 GamepadProvider* provider = CreateProvider(test_data);
80 provider->Start();
83 81
84 main_message_loop_.RunAllPending(); 82 main_message_loop_.RunAllPending();
85 83
86 mock_data_fetcher_->WaitForDataRead(); 84 mock_data_fetcher_->WaitForDataRead();
87 85
88 // Renderer-side, pull data out of poll buffer. 86 // Renderer-side, pull data out of poll buffer.
89 base::SharedMemoryHandle handle = 87 base::SharedMemoryHandle handle =
90 provider->GetRendererSharedMemoryHandle(base::GetCurrentProcessHandle()); 88 provider->GetRendererSharedMemoryHandle(base::GetCurrentProcessHandle());
91 scoped_ptr<base::SharedMemory> shared_memory( 89 scoped_ptr<base::SharedMemory> shared_memory(
92 new base::SharedMemory(handle, true)); 90 new base::SharedMemory(handle, true));
93 EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer))); 91 EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer)));
94 void* mem = shared_memory->memory(); 92 void* mem = shared_memory->memory();
95 93
96 GamepadHardwareBuffer* hwbuf = static_cast<GamepadHardwareBuffer*>(mem); 94 GamepadHardwareBuffer* hwbuf = static_cast<GamepadHardwareBuffer*>(mem);
97 // See gamepad_hardware_buffer.h for details on the read discipline. 95 // See gamepad_hardware_buffer.h for details on the read discipline.
98 base::subtle::Atomic32 start, end; 96 WebGamepads output;
99 WebKit::WebGamepads output;
100 int contention_count;
101 97
102 // Here we're attempting to test the read discipline during contention. If 98 base::subtle::Atomic32 version;
103 // we fail to read this many times, then the read thread is starving, and we 99 do {
104 // should fail the test. 100 version = hwbuf->sequence.ReadBegin();
105 for (contention_count = 0; contention_count < 1000; ++contention_count) {
106 end = base::subtle::Acquire_Load(&hwbuf->end_marker);
107 memcpy(&output, &hwbuf->buffer, sizeof(output)); 101 memcpy(&output, &hwbuf->buffer, sizeof(output));
108 start = base::subtle::Acquire_Load(&hwbuf->start_marker); 102 } while (hwbuf->sequence.ReadRetry(version));
109 if (start == end) 103
110 break;
111 base::PlatformThread::YieldCurrentThread();
112 }
113 EXPECT_GT(1000, contention_count);
114 EXPECT_EQ(1u, output.length); 104 EXPECT_EQ(1u, output.length);
115 EXPECT_EQ(1u, output.items[0].buttonsLength); 105 EXPECT_EQ(1u, output.items[0].buttonsLength);
116 EXPECT_EQ(1.f, output.items[0].buttons[0]); 106 EXPECT_EQ(1.f, output.items[0].buttons[0]);
117 EXPECT_EQ(2u, output.items[0].axesLength); 107 EXPECT_EQ(2u, output.items[0].axesLength);
118 EXPECT_EQ(-1.f, output.items[0].axes[0]); 108 EXPECT_EQ(-1.f, output.items[0].axes[0]);
119 EXPECT_EQ(0.5f, output.items[0].axes[1]); 109 EXPECT_EQ(0.5f, output.items[0].axes[1]);
120 110
121 provider->Stop(); 111 provider->Stop();
122 } 112 }
123 113
124 } // namespace 114 } // namespace
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