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Side by Side Diff: content/browser/gamepad/data_fetcher_win.cc

Issue 8689011: Renderer reading side of gamepad (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: review fixes, some renaming Created 9 years ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/gamepad/data_fetcher_win.h" 5 #include "content/browser/gamepad/data_fetcher_win.h"
6 6
7 #include "base/debug/trace_event.h" 7 #include "base/debug/trace_event.h"
8 #include "content/common/gamepad_messages.h" 8 #include "content/common/gamepad_messages.h"
9 #include "content/common/gamepad_hardware_buffer.h" 9 #include "content/common/gamepad_hardware_buffer.h"
10 10
11 #include <delayimp.h> 11 #include <delayimp.h>
12 12
13 #pragma comment(lib, "delayimp.lib") 13 #pragma comment(lib, "delayimp.lib")
14 #pragma comment(lib, "xinput.lib") 14 #pragma comment(lib, "xinput.lib")
15 15
16 namespace gamepad { 16 namespace content {
17 17
18 using namespace WebKit; 18 using namespace WebKit;
19 19
20 namespace { 20 namespace {
21 21
22 // See http://goo.gl/5VSJR. These are not available in all versions of the 22 // See http://goo.gl/5VSJR. These are not available in all versions of the
23 // header, but they can be returned from the driver, so we define our own 23 // header, but they can be returned from the driver, so we define our own
24 // versions here. 24 // versions here.
25 static const BYTE kDeviceSubTypeGamepad = 1; 25 static const BYTE kDeviceSubTypeGamepad = 1;
26 static const BYTE kDeviceSubTypeWheel = 2; 26 static const BYTE kDeviceSubTypeWheel = 2;
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163 pad.axes[pad.axesLength++] = state.Gamepad.sThumbLX / 32767.0; 163 pad.axes[pad.axesLength++] = state.Gamepad.sThumbLX / 32767.0;
164 pad.axes[pad.axesLength++] = -state.Gamepad.sThumbLY / 32767.0; 164 pad.axes[pad.axesLength++] = -state.Gamepad.sThumbLY / 32767.0;
165 pad.axes[pad.axesLength++] = state.Gamepad.sThumbRX / 32767.0; 165 pad.axes[pad.axesLength++] = state.Gamepad.sThumbRX / 32767.0;
166 pad.axes[pad.axesLength++] = -state.Gamepad.sThumbRY / 32767.0; 166 pad.axes[pad.axesLength++] = -state.Gamepad.sThumbRY / 32767.0;
167 } else { 167 } else {
168 pad.connected = false; 168 pad.connected = false;
169 } 169 }
170 } 170 }
171 } 171 }
172 172
173 } // namespace gamepad 173 } // namespace content
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