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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_H_ | 5 #ifndef CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_H_ |
| 6 #define CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_H_ | 6 #define CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_H_ |
| 7 | 7 |
| 8 namespace WebKit { | 8 namespace WebKit { |
| 9 class WebGamepads; | 9 class WebGamepads; |
| 10 } | 10 } |
| 11 | 11 |
| 12 namespace gamepad { | 12 namespace content { |
| 13 | 13 |
| 14 class DataFetcher { | 14 class GamepadDataFetcher { |
|
darin (slow to review)
2011/11/30 21:06:22
I hate to create more work for you, but the name o
scottmg
2011/11/30 21:22:39
OK, will that do as part of moving things to gamep
| |
| 15 public: | 15 public: |
| 16 virtual ~DataFetcher() {} | 16 virtual ~GamepadDataFetcher() {} |
| 17 virtual void GetGamepadData(WebKit::WebGamepads* pads, | 17 virtual void GetGamepadData(WebKit::WebGamepads* pads, |
| 18 bool devices_changed_hint) = 0; | 18 bool devices_changed_hint) = 0; |
| 19 }; | 19 }; |
| 20 | 20 |
| 21 } // namespace gamepad | 21 } // namespace content |
| 22 | 22 |
| 23 #endif // CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_H_ | 23 #endif // CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_H_ |
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