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Side by Side Diff: content/common/gamepad_seqlock_unittest.cc

Issue 8689011: Renderer reading side of gamepad (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: move seqlock to gamepad-specific, improve description Created 9 years ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include <stdlib.h>
6
7 #include "content/common/gamepad_seqlock.h"
8 #include "base/threading/platform_thread.h"
9 #include "base/third_party/dynamic_annotations/dynamic_annotations.h"
10 #include "testing/gtest/include/gtest/gtest.h"
11
12 namespace base {
13
14 // Basic test to make sure that basic operation works correctly.
15
16 struct TestData {
17 unsigned a, b, c;
18 };
19
20 class BasicSeqLockTestThread : public PlatformThread::Delegate {
21 public:
22 BasicSeqLockTestThread() {}
23
24 void Init(
25 gamepad::GamepadSeqLock* seqlock,
26 TestData* data,
27 base::subtle::Atomic32* ready) {
28 seqlock_ = seqlock;
29 data_ = data;
30 ready_ = ready;
31 }
32 virtual void ThreadMain() {
33 while (base::subtle::Acquire_Load(ready_) == 0) {}
34
35 for (unsigned i = 0; i < 10000; ++i) {
36 TestData copy;
37 base::subtle::Atomic32 version;
38 do {
39 version = seqlock_->ReadBegin();
40 copy = *data_;
41 } while (seqlock_->ReadRetry(version));
42
43 EXPECT_EQ(copy.a + 100, copy.b);
44 EXPECT_EQ(copy.c, copy.b + copy.a);
45 }
46
47 base::subtle::Barrier_AtomicIncrement(ready_, -1);
48 }
49
50 private:
51 gamepad::GamepadSeqLock* seqlock_;
52 TestData* data_;
53 base::subtle::Atomic32* ready_;
54
55 DISALLOW_COPY_AND_ASSIGN(BasicSeqLockTestThread);
56 };
57
58 TEST(GamepadSeqLockTest, ManyThreads) {
59 gamepad::GamepadSeqLock seqlock;
60 TestData data = { 0, 0, 0 };
61 base::subtle::Atomic32 ready = 0;
62
63 ANNOTATE_BENIGN_RACE_SIZED(&data, sizeof(data), "Racey reads are discarded");
64
65 static const unsigned kNumReaderThreads = 100;
66 BasicSeqLockTestThread threads[kNumReaderThreads];
67 PlatformThreadHandle handles[kNumReaderThreads];
68
69 for (unsigned i = 0; i < kNumReaderThreads; ++i)
70 threads[i].Init(&seqlock, &data, &ready);
71 for (unsigned i = 0; i < kNumReaderThreads; ++i)
72 ASSERT_TRUE(PlatformThread::Create(0, &threads[i], &handles[i]));
73
74 // The main thread is the writer, and the spawned are readers.
75 unsigned counter = 0;
76 for (;;) {
77 seqlock.WriteBegin();
78 data.a = counter++;
79 data.b = data.a + 100;
80 data.c = data.b + data.a;
81 seqlock.WriteEnd();
82
83 if (counter == 1)
84 base::subtle::Release_Store(&ready, kNumReaderThreads);
darin (slow to review) 2011/11/30 18:34:37 Would it be possible to implement |ready| using at
scottmg 2011/11/30 19:43:31 Better, thanks. Done.
85
86 if (base::subtle::Acquire_Load(&ready) == 0)
87 break;
88 }
89
90 for (unsigned i = 0; i < kNumReaderThreads; ++i)
91 PlatformThread::Join(handles[i]);
92 }
93
94 } // namespace base
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