Index: chrome/browser/resources/hterm/js/screen.js |
diff --git a/chrome/browser/resources/hterm/js/screen.js b/chrome/browser/resources/hterm/js/screen.js |
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+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+/** |
+ * @fileoverview This class represents a single terminal screen full of text. |
+ * |
+ * It maintains the current cursor position and has basic methods for text |
+ * insert and overwrite, and adding or removing rows from the screen. |
+ * |
+ * This class has no knowledge of the scrollback buffer. |
+ * |
+ * The number of rows on the screen is determined only by the number of rows |
+ * that the caller inserts into the screen. If a caller wants to ensure a |
+ * constant number of rows on the screen, it's their responsibility to remove a |
+ * row for each row inserted. |
+ * |
+ * The screen width, in contrast, is enforced locally. |
+ * |
+ * |
+ * In practice... |
+ * - The hterm.Terminal class holds two hterm.Screen instances. One for the |
+ * primary screen and one for the alternate screen. |
+ * |
+ * - The html.Screen class only cares that rows are HTMLElements. In the |
+ * larger context of hterm, however, the rows happen to be displayed by an |
+ * hterm.ScrollPort and have to follow a few rules as a result. Each |
+ * row must be rooted by the custom HTML tag 'x-row', and each must have a |
+ * rowIndex property that corresponds to the index of the row in the context |
+ * of the scrollback buffer. These invariants are enforced by hterm.Terminal |
+ * because that is the class using the hterm.Screen in the context of an |
+ * hterm.ScrollPort. |
+ */ |
+ |
+/** |
+ * Create a new screen instance. |
+ * |
+ * The screen initially has no rows and a maximum column count of 0. |
+ * |
+ * @param {integer} opt_columnCount The maximum number of columns for this |
+ * screen. See insertString() and overwriteString() for information about |
+ * what happens when too many characters are added too a row. Defaults to |
+ * 0 if not provided. |
+ */ |
+hterm.Screen = function(opt_columnCount) { |
+ /** |
+ * Public, read-only access to the rows in this screen. |
+ */ |
+ this.rowsArray = []; |
+ |
+ // The max column width for this screen. |
+ this.columnCount_ = opt_columnCount || 0; |
+ |
+ // Current zero-based cursor coordinates. (-1, -1) implies that the cursor |
+ // is uninitialized. |
+ this.cursorPosition = new hterm.RowCol(-1, -1); |
+ |
+ // The node containing the row that the cursor is positioned on. |
+ this.cursorRowNode_ = null; |
+ |
+ // The node containing the span of text that the cursor is positioned on. |
+ this.cursorNode_ = null; |
+ |
+ // The offset into cursorNode_ where the cursor is positioned. |
+ this.cursorOffset_ = null; |
+}; |
+ |
+/** |
+ * Return the screen size as an hterm.Size object. |
+ * |
+ * @return {hterm.Size} hterm.Size object representing the current number |
+ * of rows and columns in this screen. |
+ */ |
+hterm.Screen.prototype.getSize = function() { |
+ return new hterm.Size(this.columnCount_, this.rowsArray.length); |
+}; |
+ |
+/** |
+ * Return the current number of rows in this screen. |
+ * |
+ * @return {integer} The number of rows in this screen. |
+ */ |
+hterm.Screen.prototype.getHeight = function() { |
+ return this.rowsArray.length; |
+}; |
+ |
+/** |
+ * Return the current number of columns in this screen. |
+ * |
+ * @return {integer} The number of columns in this screen. |
+ */ |
+hterm.Screen.prototype.getWidth = function() { |
+ return this.columnCount_; |
+}; |
+ |
+/** |
+ * Set the maximum number of columns per row. |
+ * |
+ * TODO(rginda): This should probably clip existing rows if the count is |
+ * decreased. |
+ * |
+ * @param {integer} count The maximum number of columns per row. |
+ */ |
+hterm.Screen.prototype.setColumnCount = function(count) { |
+ this.columnCount_ = count; |
+}; |
+ |
+/** |
+ * Remove the first row from the screen and return it. |
+ * |
+ * @return {HTMLElement} The first row in this screen. |
+ */ |
+hterm.Screen.prototype.shiftRow = function() { |
+ return this.shiftRows(1)[0]; |
+} |
+ |
+/** |
+ * Remove rows from the top of the screen and return them as an array. |
+ * |
+ * @param {integer} count The number of rows to remove. |
+ * @return {Array.<HTMLElement>} The selected rows. |
+ */ |
+hterm.Screen.prototype.shiftRows = function(count) { |
+ return this.rowsArray.splice(0, count); |
+}; |
+ |
+/** |
+ * Insert a row at the top of the screen. |
+ * |
+ * @param {HTMLElement} The row to insert. |
+ */ |
+hterm.Screen.prototype.unshiftRow = function(row) { |
+ this.rowsArray.splice(0, 0, row); |
+}; |
+ |
+/** |
+ * Insert rows at the top of the screen. |
+ * |
+ * @param {Array.<HTMLElement>} The rows to insert. |
+ */ |
+hterm.Screen.prototype.unshiftRows = function(rows) { |
+ this.rowsArray.unshift.apply(this.rowsArray, rows); |
+}; |
+ |
+/** |
+ * Remove the last row from the screen and return it. |
+ * |
+ * @return {HTMLElement} The last row in this screen. |
+ */ |
+hterm.Screen.prototype.popRow = function() { |
+ return this.popRows(1)[0]; |
+}; |
+ |
+/** |
+ * Remove rows from the bottom of the screen and return them as an array. |
+ * |
+ * @param {integer} count The number of rows to remove. |
+ * @return {Array.<HTMLElement>} The selected rows. |
+ */ |
+hterm.Screen.prototype.popRows = function(count) { |
+ return this.rowsArray.splice(this.rowsArray.length - count, count); |
+}; |
+ |
+/** |
+ * Insert a row at the bottom of the screen. |
+ * |
+ * @param {HTMLElement} The row to insert. |
+ */ |
+hterm.Screen.prototype.pushRow = function(row) { |
+ this.rowsArray.push(row); |
+}; |
+ |
+/** |
+ * Insert rows at the bottom of the screen. |
+ * |
+ * @param {Array.<HTMLElement>} The rows to insert. |
+ */ |
+hterm.Screen.prototype.pushRows = function(rows) { |
+ rows.push.apply(this.rowsArray, rows); |
+}; |
+ |
+/** |
+ * Insert a row at the specified column of the screen. |
+ * |
+ * @param {HTMLElement} The row to insert. |
+ */ |
+hterm.Screen.prototype.insertRow = function(index, row) { |
+ this.rowsArray.splice(index, 0, row); |
+}; |
+ |
+/** |
+ * Insert rows at the specified column of the screen. |
+ * |
+ * @param {Array.<HTMLElement>} The rows to insert. |
+ */ |
+hterm.Screen.prototype.insertRows = function(index, rows) { |
+ for (var i = 0; i < rows.length; i++) { |
+ this.rowsArray.splice(index + i, 0, rows[i]); |
+ } |
+}; |
+ |
+/** |
+ * Remove a last row from the specified column of the screen and return it. |
+ * |
+ * @return {HTMLElement} The selected row. |
+ */ |
+hterm.Screen.prototype.removeRow = function(index) { |
+ return this.rowsArray.splice(index, 1)[0]; |
+}; |
+ |
+/** |
+ * Remove rows from the bottom of the screen and return them as an array. |
+ * |
+ * @param {integer} count The number of rows to remove. |
+ * @return {Array.<HTMLElement>} The selected rows. |
+ */ |
+hterm.Screen.prototype.removeRows = function(index, count) { |
+ return this.rowsArray.splice(index, count); |
+}; |
+ |
+/** |
+ * Invalidate the current cursor position. |
+ * |
+ * This sets this.cursorPosition to (-1, -1) and clears out some internal |
+ * data. |
+ * |
+ * Attempting to insert or overwrite text while the cursor position is invalid |
+ * will raise an obscure exception. |
+ */ |
+hterm.Screen.prototype.invalidateCursorPosition = function() { |
+ this.cursorPosition.move(-1, -1); |
+ this.cursorRowNode_ = null; |
+ this.cursorNode_ = null; |
+ this.cursorOffset_ = null; |
+}; |
+ |
+/** |
+ * Clear the contents of a selected row. |
+ * |
+ * TODO: Make this clear in the current style... somehow. We can't just |
+ * fill the row with spaces, since they would have potential to mess up the |
+ * terminal (for example, in insert mode, they might wrap around to the next |
+ * line. |
+ * |
+ * @param {integer} index The zero-based index to clear. |
+ */ |
+hterm.Screen.prototype.clearRow = function(index) { |
+ if (index == this.cursorPosition.row) { |
+ this.clearCursorRow(); |
+ } else { |
+ var row = this.rowsArray[index]; |
+ row.innerHTML = ''; |
+ row.appendChild(row.ownerDocument.createTextNode('')); |
+ } |
+}; |
+ |
+/** |
+ * Clear the contents of the cursor row. |
+ * |
+ * TODO: Same comment as clearRow(). |
+ */ |
+hterm.Screen.prototype.clearCursorRow = function() { |
+ this.cursorRowNode_.innerHTML = ''; |
+ var text = this.cursorRowNode_.ownerDocument.createTextNode(''); |
+ this.cursorRowNode_.appendChild(text); |
+ this.cursorOffset_ = 0; |
+ this.cursorNode_ = text; |
+ this.cursorPosition.column = 0; |
+}; |
+ |
+/** |
+ * Relocate the cursor to a give row and column. |
+ * |
+ * @param {integer} row The zero based row. |
+ * @param {integer} column The zero based column. |
+ */ |
+hterm.Screen.prototype.setCursorPosition = function(row, column) { |
+ var currentColumn = 0; |
+ if (row >= this.rowsArray.length) |
+ throw 'Row out of bounds: ' + row; |
+ |
+ var rowNode = this.rowsArray[row]; |
+ var node = rowNode.firstChild; |
+ |
+ if (!node) { |
+ node = rowNode.ownerDocument.createTextNode(''); |
+ rowNode.appendChild(node); |
+ } |
+ |
+ if (rowNode == this.cursorRowNode_) { |
+ if (column >= this.cursorPosition.column - this.cursorOffset_) { |
+ node = this.cursorNode_; |
+ currentColumn = this.cursorPosition.column - this.cursorOffset_; |
+ } |
+ } else { |
+ this.cursorRowNode_ = rowNode; |
+ } |
+ |
+ this.cursorPosition.move(row, column); |
+ |
+ while (node) { |
+ var offset = column - currentColumn; |
+ var textContent = node.textContent; |
+ if (!node.nextSibling || textContent.length > offset) { |
+ this.cursorNode_ = node; |
+ this.cursorOffset_ = offset; |
+ return; |
+ } |
+ |
+ currentColumn += textContent.length; |
+ node = node.nextSibling; |
+ } |
+}; |
+ |
+/** |
+ * Insert the given string at the cursor position, with the understanding that |
+ * the insert will cause the column to overflow, and the overflow will be |
+ * in a different text style than where the cursor is currently located. |
+ * |
+ * TODO: Implement this. |
+ */ |
+hterm.Screen.prototype.spliceStringAndWrap_ = function(str) { |
+ throw 'NOT IMPLEMENTED'; |
+}; |
+ |
+/** |
+ * Insert a string at the current cursor position. |
+ * |
+ * If the insert causes the column to overflow, the extra text is returned. |
+ * |
+ * @return {string} Text that overflowed the column, or null if nothing |
+ * overflowed. |
+ */ |
+hterm.Screen.prototype.insertString = function(str) { |
+ if (this.cursorPosition.column == this.columnCount_) |
+ return str; |
+ |
+ var totalRowText = this.cursorRowNode_.textContent; |
+ |
+ // There may not be underlying characters to support the current cursor |
+ // position, since they don't get inserted until they're necessary. |
+ var missingSpaceCount = Math.max(this.cursorPosition.column - |
+ totalRowText.length, |
+ 0); |
+ |
+ var overflowCount = Math.max(totalRowText.length + missingSpaceCount + |
+ str.length - this.columnCount_, |
+ 0); |
+ |
+ if (overflowCount > 0 && this.cursorNode_.nextSibling) { |
+ // We're going to overflow, but there is text after the cursor with a |
+ // different set of attributes. This is going to take some effort. |
+ return this.spliceStringAndWrap_(str); |
+ } |
+ |
+ // Wrapping is simple since the cursor is located in the last block of text |
+ // on the line. |
+ |
+ var cursorNodeText = this.cursorNode_.textContent; |
+ var leadingText = cursorNodeText.substr(0, this.cursorOffset_); |
+ var trailingText = str + cursorNodeText.substr(this.cursorOffset_); |
+ var overflowText = trailingText.substr(trailingText.length - overflowCount); |
+ trailingText = trailingText.substr(0, trailingText.length - overflowCount); |
+ |
+ this.cursorNode_.textContent = ( |
+ leadingText + |
+ hterm.getWhitespace(missingSpaceCount) + |
+ trailingText |
+ ); |
+ |
+ var cursorDelta = Math.min(str.length, trailingText.length); |
+ this.cursorOffset_ += cursorDelta; |
+ this.cursorPosition.column += cursorDelta; |
+ |
+ return overflowText || null; |
+}; |
+ |
+/** |
+ * Overwrite the text at the current cursor position. |
+ * |
+ * If the text causes the column to overflow, the extra text is returned. |
+ * |
+ * @return {string} Text that overflowed the column, or null if nothing |
+ * overflowed. |
+ */ |
+hterm.Screen.prototype.overwriteString = function(str) { |
+ var maxLength = this.columnCount_ - this.cursorPosition.column; |
+ if (!maxLength) |
+ return str; |
+ |
+ this.deleteChars(Math.min(str.length, maxLength)); |
+ return this.insertString(str); |
+}; |
+ |
+/** |
+ * Forward-delete one or more characters at the current cursor position. |
+ * |
+ * Text to the right of the deleted characters is shifted left. Only affects |
+ * characters on the same row as the cursor. |
+ * |
+ * @param {integer} count The number of characters to delete. This is clamped |
+ * to the column width minus the cursor column. |
+ */ |
+hterm.Screen.prototype.deleteChars = function(count) { |
+ var node = this.cursorNode_; |
+ var offset = this.cursorOffset_; |
+ |
+ while (node && count) { |
+ var startLength = node.textContent.length; |
+ |
+ node.textContent = node.textContent.substr(0, offset) + |
+ node.textContent.substr(offset + count); |
+ |
+ var endLength = node.textContent.length; |
+ count -= startLength - endLength; |
+ |
+ if (endLength == 0 && node != this.cursorNode_) { |
+ var nextNode = node.nextSibling; |
+ node.parentNode.removeChild(node); |
+ node = nextNode; |
+ } else { |
+ node = node.nextSibling; |
+ } |
+ |
+ offset = 0; |
+ } |
+}; |