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Unified Diff: utils/markdown/ast.dart

Issue 8680025: First pass at a markdown parser in Dart. (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Review. Add missing file (oops!). Created 9 years, 1 month ago
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Index: utils/markdown/ast.dart
diff --git a/utils/markdown/ast.dart b/utils/markdown/ast.dart
new file mode 100644
index 0000000000000000000000000000000000000000..361c7541b4f0dcbad5844eaec5638ca7a344590a
--- /dev/null
+++ b/utils/markdown/ast.dart
@@ -0,0 +1,63 @@
+// Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+/// Base class for any AST item. Roughly corresponds to Node in the DOM. Will
+/// be either an Element or Text.
+interface Node {
+ void accept(NodeVisitor visitor);
+}
+
+/// A named tag that can contain other nodes.
+class Element implements Node {
+ final String tag;
+ final List<Node> children;
+ final Map<String, String> attributes;
+
+ Element(this.tag, this.children)
+ : attributes = <String, String>{};
+
+ Element.empty(this.tag)
+ : children = null,
+ attributes = <String, String>{};
+
+ Element.tag(this.tag)
+ : children = [],
+ attributes = <String, String>{};
+
+ Element.text(this.tag, String text)
+ : children = [new Text(text)],
+ attributes = <String, String>{};
+
+ bool get isEmpty() => children == null;
+
+ void accept(NodeVisitor visitor) {
+ if (visitor.visitElementBefore(this)) {
+ for (final child in children) child.accept(visitor);
+ visitor.visitElementAfter(this);
+ }
+ }
+}
+
+/// A plain text element.
+class Text implements Node {
+ final String text;
+ Text(this.text);
+
+ void accept(NodeVisitor visitor) => visitor.visitText(this);
+}
+
+/// Visitor pattern for the AST. Renderers or other AST transformers should
+/// implement this.
+interface NodeVisitor {
+ /// Called when a Text node has been reached.
+ void visitText(Text text);
+
+ /// Called when an Element has been reached, before its children have been
+ /// visited. Return `false` to skip its children.
+ bool visitElementBefore(Element element);
+
+ /// Called when an Element has been reached, after its children have been
+ /// visited. Will not be called if [visitElementBefore] returns `false`.
+ void visitElementAfter(Element element);
+}
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