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Side by Side Diff: gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h

Issue 8680002: Added minimal support to command buffer for GL_ARB_texture_rectangle (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 9 years, 1 month ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // DO NOT EDIT! 7 // DO NOT EDIT!
8 8
9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
(...skipping 111 matching lines...) Expand 10 before | Expand all | Expand 10 after
122 { 0x8363, "GL_UNSIGNED_SHORT_5_6_5", }, 122 { 0x8363, "GL_UNSIGNED_SHORT_5_6_5", },
123 { 0x84F2, "GL_ALL_COMPLETED_NV", }, 123 { 0x84F2, "GL_ALL_COMPLETED_NV", },
124 { 0x84F3, "GL_FENCE_STATUS_NV", }, 124 { 0x84F3, "GL_FENCE_STATUS_NV", },
125 { 0x84F4, "GL_FENCE_CONDITION_NV", }, 125 { 0x84F4, "GL_FENCE_CONDITION_NV", },
126 { 0x8366, "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT", }, 126 { 0x8366, "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT", },
127 { 0x8365, "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT", }, 127 { 0x8365, "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT", },
128 { 0x84FA, "GL_UNSIGNED_INT_24_8_OES", }, 128 { 0x84FA, "GL_UNSIGNED_INT_24_8_OES", },
129 { 0x84FE, "GL_TEXTURE_MAX_ANISOTROPY_EXT", }, 129 { 0x84FE, "GL_TEXTURE_MAX_ANISOTROPY_EXT", },
130 { 0x0901, "GL_CCW", }, 130 { 0x0901, "GL_CCW", },
131 { 0x0900, "GL_CW", }, 131 { 0x0900, "GL_CW", },
132 { 0x8B63, "GL_SAMPLER_2D_RECT_ARB", },
132 { 0x8B60, "GL_SAMPLER_CUBE", }, 133 { 0x8B60, "GL_SAMPLER_CUBE", },
133 { 0x00001000, "GL_DEPTH_BUFFER_BIT4_QCOM", }, 134 { 0x00001000, "GL_DEPTH_BUFFER_BIT4_QCOM", },
134 { 0x00000080, "GL_COLOR_BUFFER_BIT7_QCOM", }, 135 { 0x00000080, "GL_COLOR_BUFFER_BIT7_QCOM", },
135 { 0x88F0, "GL_DEPTH24_STENCIL8_OES", }, 136 { 0x88F0, "GL_DEPTH24_STENCIL8_OES", },
136 { 0x80A0, "GL_SAMPLE_COVERAGE", }, 137 { 0x80A0, "GL_SAMPLE_COVERAGE", },
137 { 0x80A9, "GL_SAMPLES", }, 138 { 0x80A9, "GL_SAMPLES", },
138 { 0x80A8, "GL_SAMPLE_BUFFERS", }, 139 { 0x80A8, "GL_SAMPLE_BUFFERS", },
139 { 0x0D55, "GL_ALPHA_BITS", }, 140 { 0x0D55, "GL_ALPHA_BITS", },
140 { 0x0D54, "GL_BLUE_BITS", }, 141 { 0x0D54, "GL_BLUE_BITS", },
141 { 0x0D57, "GL_STENCIL_BITS", }, 142 { 0x0D57, "GL_STENCIL_BITS", },
(...skipping 15 matching lines...) Expand all
157 { 0x0302, "GL_SRC_ALPHA", }, 158 { 0x0302, "GL_SRC_ALPHA", },
158 { 0x0308, "GL_SRC_ALPHA_SATURATE", }, 159 { 0x0308, "GL_SRC_ALPHA_SATURATE", },
159 { 0x2A00, "GL_POLYGON_OFFSET_UNITS", }, 160 { 0x2A00, "GL_POLYGON_OFFSET_UNITS", },
160 { 0x00800000, "GL_STENCIL_BUFFER_BIT7_QCOM", }, 161 { 0x00800000, "GL_STENCIL_BUFFER_BIT7_QCOM", },
161 { 0x00020000, "GL_STENCIL_BUFFER_BIT1_QCOM", }, 162 { 0x00020000, "GL_STENCIL_BUFFER_BIT1_QCOM", },
162 { 0x8D00, "GL_DEPTH_ATTACHMENT", }, 163 { 0x8D00, "GL_DEPTH_ATTACHMENT", },
163 { 0x8FA0, "GL_PERFMON_GLOBAL_MODE_QCOM", }, 164 { 0x8FA0, "GL_PERFMON_GLOBAL_MODE_QCOM", },
164 { 0x813D, "GL_TEXTURE_MAX_LEVEL_APPLE", }, 165 { 0x813D, "GL_TEXTURE_MAX_LEVEL_APPLE", },
165 { 0x8CDD, "GL_FRAMEBUFFER_UNSUPPORTED", }, 166 { 0x8CDD, "GL_FRAMEBUFFER_UNSUPPORTED", },
166 { 0x8CDF, "GL_MAX_COLOR_ATTACHMENTS_NV", }, 167 { 0x8CDF, "GL_MAX_COLOR_ATTACHMENTS_NV", },
168 { 0x84F5, "GL_TEXTURE_RECTANGLE_ARB", },
167 { 0x882A, "GL_DRAW_BUFFER5_NV", }, 169 { 0x882A, "GL_DRAW_BUFFER5_NV", },
168 { 0x80AA, "GL_SAMPLE_COVERAGE_VALUE", }, 170 { 0x80AA, "GL_SAMPLE_COVERAGE_VALUE", },
171 { 0x84F6, "GL_TEXTURE_BINDING_RECTANGLE_ARB", },
169 { 0x80AB, "GL_SAMPLE_COVERAGE_INVERT", }, 172 { 0x80AB, "GL_SAMPLE_COVERAGE_INVERT", },
170 { 0x882B, "GL_DRAW_BUFFER6_NV", }, 173 { 0x882B, "GL_DRAW_BUFFER6_NV", },
171 { 0x882C, "GL_DRAW_BUFFER7_NV", }, 174 { 0x882C, "GL_DRAW_BUFFER7_NV", },
172 { 0x84FF, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", }, 175 { 0x84FF, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", },
173 { 0x0B74, "GL_DEPTH_FUNC", }, 176 { 0x0B74, "GL_DEPTH_FUNC", },
174 { 0x0B71, "GL_DEPTH_TEST", }, 177 { 0x0B71, "GL_DEPTH_TEST", },
175 { 0x0B70, "GL_DEPTH_RANGE", }, 178 { 0x0B70, "GL_DEPTH_RANGE", },
176 { 0x0B73, "GL_DEPTH_CLEAR_VALUE", }, 179 { 0x0B73, "GL_DEPTH_CLEAR_VALUE", },
177 { 0x0B72, "GL_DEPTH_WRITEMASK", }, 180 { 0x0B72, "GL_DEPTH_WRITEMASK", },
178 { 0x85BA, "GL_UNSIGNED_SHORT_8_8_APPLE", }, 181 { 0x85BA, "GL_UNSIGNED_SHORT_8_8_APPLE", },
(...skipping 936 matching lines...) Expand 10 before | Expand all | Expand 10 after
1115 std::string GLES2Util::GetStringVertexPointer(uint32 value) { 1118 std::string GLES2Util::GetStringVertexPointer(uint32 value) {
1116 static EnumToString string_table[] = { 1119 static EnumToString string_table[] = {
1117 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, 1120 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" },
1118 }; 1121 };
1119 return GLES2Util::GetQualifiedEnumString( 1122 return GLES2Util::GetQualifiedEnumString(
1120 string_table, arraysize(string_table), value); 1123 string_table, arraysize(string_table), value);
1121 } 1124 }
1122 1125
1123 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 1126 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
1124 1127
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