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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // DO NOT EDIT! | 7 // DO NOT EDIT! |
8 | 8 |
9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
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122 { 0x8363, "GL_UNSIGNED_SHORT_5_6_5", }, | 122 { 0x8363, "GL_UNSIGNED_SHORT_5_6_5", }, |
123 { 0x84F2, "GL_ALL_COMPLETED_NV", }, | 123 { 0x84F2, "GL_ALL_COMPLETED_NV", }, |
124 { 0x84F3, "GL_FENCE_STATUS_NV", }, | 124 { 0x84F3, "GL_FENCE_STATUS_NV", }, |
125 { 0x84F4, "GL_FENCE_CONDITION_NV", }, | 125 { 0x84F4, "GL_FENCE_CONDITION_NV", }, |
126 { 0x8366, "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT", }, | 126 { 0x8366, "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT", }, |
127 { 0x8365, "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT", }, | 127 { 0x8365, "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT", }, |
128 { 0x84FA, "GL_UNSIGNED_INT_24_8_OES", }, | 128 { 0x84FA, "GL_UNSIGNED_INT_24_8_OES", }, |
129 { 0x84FE, "GL_TEXTURE_MAX_ANISOTROPY_EXT", }, | 129 { 0x84FE, "GL_TEXTURE_MAX_ANISOTROPY_EXT", }, |
130 { 0x0901, "GL_CCW", }, | 130 { 0x0901, "GL_CCW", }, |
131 { 0x0900, "GL_CW", }, | 131 { 0x0900, "GL_CW", }, |
| 132 { 0x8B63, "GL_SAMPLER_2D_RECT_ARB", }, |
132 { 0x8B60, "GL_SAMPLER_CUBE", }, | 133 { 0x8B60, "GL_SAMPLER_CUBE", }, |
133 { 0x00001000, "GL_DEPTH_BUFFER_BIT4_QCOM", }, | 134 { 0x00001000, "GL_DEPTH_BUFFER_BIT4_QCOM", }, |
134 { 0x00000080, "GL_COLOR_BUFFER_BIT7_QCOM", }, | 135 { 0x00000080, "GL_COLOR_BUFFER_BIT7_QCOM", }, |
135 { 0x88F0, "GL_DEPTH24_STENCIL8_OES", }, | 136 { 0x88F0, "GL_DEPTH24_STENCIL8_OES", }, |
136 { 0x80A0, "GL_SAMPLE_COVERAGE", }, | 137 { 0x80A0, "GL_SAMPLE_COVERAGE", }, |
137 { 0x80A9, "GL_SAMPLES", }, | 138 { 0x80A9, "GL_SAMPLES", }, |
138 { 0x80A8, "GL_SAMPLE_BUFFERS", }, | 139 { 0x80A8, "GL_SAMPLE_BUFFERS", }, |
139 { 0x0D55, "GL_ALPHA_BITS", }, | 140 { 0x0D55, "GL_ALPHA_BITS", }, |
140 { 0x0D54, "GL_BLUE_BITS", }, | 141 { 0x0D54, "GL_BLUE_BITS", }, |
141 { 0x0D57, "GL_STENCIL_BITS", }, | 142 { 0x0D57, "GL_STENCIL_BITS", }, |
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157 { 0x0302, "GL_SRC_ALPHA", }, | 158 { 0x0302, "GL_SRC_ALPHA", }, |
158 { 0x0308, "GL_SRC_ALPHA_SATURATE", }, | 159 { 0x0308, "GL_SRC_ALPHA_SATURATE", }, |
159 { 0x2A00, "GL_POLYGON_OFFSET_UNITS", }, | 160 { 0x2A00, "GL_POLYGON_OFFSET_UNITS", }, |
160 { 0x00800000, "GL_STENCIL_BUFFER_BIT7_QCOM", }, | 161 { 0x00800000, "GL_STENCIL_BUFFER_BIT7_QCOM", }, |
161 { 0x00020000, "GL_STENCIL_BUFFER_BIT1_QCOM", }, | 162 { 0x00020000, "GL_STENCIL_BUFFER_BIT1_QCOM", }, |
162 { 0x8D00, "GL_DEPTH_ATTACHMENT", }, | 163 { 0x8D00, "GL_DEPTH_ATTACHMENT", }, |
163 { 0x8FA0, "GL_PERFMON_GLOBAL_MODE_QCOM", }, | 164 { 0x8FA0, "GL_PERFMON_GLOBAL_MODE_QCOM", }, |
164 { 0x813D, "GL_TEXTURE_MAX_LEVEL_APPLE", }, | 165 { 0x813D, "GL_TEXTURE_MAX_LEVEL_APPLE", }, |
165 { 0x8CDD, "GL_FRAMEBUFFER_UNSUPPORTED", }, | 166 { 0x8CDD, "GL_FRAMEBUFFER_UNSUPPORTED", }, |
166 { 0x8CDF, "GL_MAX_COLOR_ATTACHMENTS_NV", }, | 167 { 0x8CDF, "GL_MAX_COLOR_ATTACHMENTS_NV", }, |
| 168 { 0x84F5, "GL_TEXTURE_RECTANGLE_ARB", }, |
167 { 0x882A, "GL_DRAW_BUFFER5_NV", }, | 169 { 0x882A, "GL_DRAW_BUFFER5_NV", }, |
168 { 0x80AA, "GL_SAMPLE_COVERAGE_VALUE", }, | 170 { 0x80AA, "GL_SAMPLE_COVERAGE_VALUE", }, |
| 171 { 0x84F6, "GL_TEXTURE_BINDING_RECTANGLE_ARB", }, |
169 { 0x80AB, "GL_SAMPLE_COVERAGE_INVERT", }, | 172 { 0x80AB, "GL_SAMPLE_COVERAGE_INVERT", }, |
170 { 0x882B, "GL_DRAW_BUFFER6_NV", }, | 173 { 0x882B, "GL_DRAW_BUFFER6_NV", }, |
171 { 0x882C, "GL_DRAW_BUFFER7_NV", }, | 174 { 0x882C, "GL_DRAW_BUFFER7_NV", }, |
172 { 0x84FF, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", }, | 175 { 0x84FF, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", }, |
173 { 0x0B74, "GL_DEPTH_FUNC", }, | 176 { 0x0B74, "GL_DEPTH_FUNC", }, |
174 { 0x0B71, "GL_DEPTH_TEST", }, | 177 { 0x0B71, "GL_DEPTH_TEST", }, |
175 { 0x0B70, "GL_DEPTH_RANGE", }, | 178 { 0x0B70, "GL_DEPTH_RANGE", }, |
176 { 0x0B73, "GL_DEPTH_CLEAR_VALUE", }, | 179 { 0x0B73, "GL_DEPTH_CLEAR_VALUE", }, |
177 { 0x0B72, "GL_DEPTH_WRITEMASK", }, | 180 { 0x0B72, "GL_DEPTH_WRITEMASK", }, |
178 { 0x85BA, "GL_UNSIGNED_SHORT_8_8_APPLE", }, | 181 { 0x85BA, "GL_UNSIGNED_SHORT_8_8_APPLE", }, |
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1115 std::string GLES2Util::GetStringVertexPointer(uint32 value) { | 1118 std::string GLES2Util::GetStringVertexPointer(uint32 value) { |
1116 static EnumToString string_table[] = { | 1119 static EnumToString string_table[] = { |
1117 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, | 1120 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, |
1118 }; | 1121 }; |
1119 return GLES2Util::GetQualifiedEnumString( | 1122 return GLES2Util::GetQualifiedEnumString( |
1120 string_table, arraysize(string_table), value); | 1123 string_table, arraysize(string_table), value); |
1121 } | 1124 } |
1122 | 1125 |
1123 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 1126 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
1124 | 1127 |
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