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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "base/memory/scoped_ptr.h" | 5 #include "base/memory/scoped_ptr.h" |
6 #include "base/process_util.h" | 6 #include "base/process_util.h" |
7 #include "base/synchronization/waitable_event.h" | 7 #include "base/synchronization/waitable_event.h" |
8 #include "base/system_monitor/system_monitor.h" | 8 #include "base/system_monitor/system_monitor.h" |
9 #include "content/browser/gamepad/gamepad_provider.h" | 9 #include "content/browser/gamepad/gamepad_provider.h" |
10 #include "content/common/gamepad_messages.h" | 10 #include "content/common/gamepad_messages.h" |
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56 scoped_refptr<gamepad::Provider> provider_; | 56 scoped_refptr<gamepad::Provider> provider_; |
57 }; | 57 }; |
58 | 58 |
59 TEST_F(GamepadProviderTest, BasicStartStop) { | 59 TEST_F(GamepadProviderTest, BasicStartStop) { |
60 gamepad::Provider* provider = CreateProvider(); | 60 gamepad::Provider* provider = CreateProvider(); |
61 provider->Start(); | 61 provider->Start(); |
62 provider->Stop(); | 62 provider->Stop(); |
63 // Just ensure that there's no asserts on startup, shutdown, or destroy. | 63 // Just ensure that there's no asserts on startup, shutdown, or destroy. |
64 } | 64 } |
65 | 65 |
66 TEST_F(GamepadProviderTest, PollingAccess) { | 66 // http://crbug.com/105348 |
| 67 TEST_F(GamepadProviderTest, FLAKY_PollingAccess) { |
67 using namespace gamepad; | 68 using namespace gamepad; |
68 | 69 |
69 Provider* provider = CreateProvider(); | 70 Provider* provider = CreateProvider(); |
70 provider->Start(); | 71 provider->Start(); |
71 | 72 |
72 WebKit::WebGamepads test_data; | 73 WebKit::WebGamepads test_data; |
73 test_data.length = 1; | 74 test_data.length = 1; |
74 test_data.items[0].connected = true; | 75 test_data.items[0].connected = true; |
75 test_data.items[0].timestamp = 0; | 76 test_data.items[0].timestamp = 0; |
76 test_data.items[0].buttonsLength = 1; | 77 test_data.items[0].buttonsLength = 1; |
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94 | 95 |
95 GamepadHardwareBuffer* hwbuf = static_cast<GamepadHardwareBuffer*>(mem); | 96 GamepadHardwareBuffer* hwbuf = static_cast<GamepadHardwareBuffer*>(mem); |
96 // See gamepad_hardware_buffer.h for details on the read discipline. | 97 // See gamepad_hardware_buffer.h for details on the read discipline. |
97 base::subtle::Atomic32 start, end; | 98 base::subtle::Atomic32 start, end; |
98 WebKit::WebGamepads output; | 99 WebKit::WebGamepads output; |
99 int contention_count; | 100 int contention_count; |
100 | 101 |
101 // Here we're attempting to test the read discipline during contention. If | 102 // Here we're attempting to test the read discipline during contention. If |
102 // we fail to read this many times, then the read thread is starving, and we | 103 // we fail to read this many times, then the read thread is starving, and we |
103 // should fail the test. | 104 // should fail the test. |
104 for (contention_count = 0; contention_count < 10; ++contention_count) { | 105 for (contention_count = 0; contention_count < 1000; ++contention_count) { |
105 end = base::subtle::Acquire_Load(&hwbuf->end_marker); | 106 end = base::subtle::Acquire_Load(&hwbuf->end_marker); |
106 memcpy(&output, &hwbuf->buffer, sizeof(output)); | 107 memcpy(&output, &hwbuf->buffer, sizeof(output)); |
107 start = base::subtle::Acquire_Load(&hwbuf->start_marker); | 108 start = base::subtle::Acquire_Load(&hwbuf->start_marker); |
108 if (start == end) | 109 if (start == end) |
109 break; | 110 break; |
110 base::PlatformThread::YieldCurrentThread(); | 111 base::PlatformThread::YieldCurrentThread(); |
111 } | 112 } |
112 EXPECT_GT(10, contention_count); | 113 EXPECT_GT(1000, contention_count); |
113 EXPECT_EQ(1u, output.length); | 114 EXPECT_EQ(1u, output.length); |
114 EXPECT_EQ(1u, output.items[0].buttonsLength); | 115 EXPECT_EQ(1u, output.items[0].buttonsLength); |
115 EXPECT_EQ(1.f, output.items[0].buttons[0]); | 116 EXPECT_EQ(1.f, output.items[0].buttons[0]); |
116 EXPECT_EQ(2u, output.items[0].axesLength); | 117 EXPECT_EQ(2u, output.items[0].axesLength); |
117 EXPECT_EQ(-1.f, output.items[0].axes[0]); | 118 EXPECT_EQ(-1.f, output.items[0].axes[0]); |
118 EXPECT_EQ(0.5f, output.items[0].axes[1]); | 119 EXPECT_EQ(0.5f, output.items[0].axes[1]); |
119 | 120 |
120 provider->Stop(); | 121 provider->Stop(); |
121 } | 122 } |
122 | 123 |
123 } // namespace | 124 } // namespace |
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