| Index: ppapi/c/private/ppb_flash_fullscreen.h
|
| diff --git a/ppapi/c/private/ppb_flash_fullscreen.h b/ppapi/c/private/ppb_flash_fullscreen.h
|
| index 23eef573bd864f49d794c9e9cccc8351c02e8cf4..6f84af81cac0c0d7336533c93aefa7ffcc334e1a 100644
|
| --- a/ppapi/c/private/ppb_flash_fullscreen.h
|
| +++ b/ppapi/c/private/ppb_flash_fullscreen.h
|
| @@ -3,7 +3,7 @@
|
| * found in the LICENSE file.
|
| */
|
|
|
| -/* From private/ppb_flash_fullscreen.idl modified Fri Aug 26 10:51:16 2011. */
|
| +/* From private/ppb_flash_fullscreen.idl modified Tue Nov 29 11:39:26 2011. */
|
|
|
| #ifndef PPAPI_C_PRIVATE_PPB_FLASH_FULLSCREEN_H_
|
| #define PPAPI_C_PRIVATE_PPB_FLASH_FULLSCREEN_H_
|
| @@ -18,18 +18,11 @@
|
| #define PPB_FLASHFULLSCREEN_INTERFACE PPB_FLASHFULLSCREEN_INTERFACE_0_1
|
|
|
| /**
|
| - * PPB_Fullscreen is a copy of PPB_Fullscreen_Dev at rev 0.4.
|
| - * For backward compatibility keep the string for it until Flash is updated to
|
| - * use PPB_FlashFullscreen.
|
| - */
|
| -#define PPB_FULLSCREEN_DEV_INTERFACE_0_4 "PPB_Fullscreen(Dev);0.4"
|
| -
|
| -
|
| -/**
|
| * @file
|
| * This file defines the <code>PPB_FlashFullscreen</code> interface.
|
| */
|
|
|
| +
|
| /**
|
| * @addtogroup Interfaces
|
| * @{
|
| @@ -43,16 +36,16 @@ struct PPB_FlashFullscreen {
|
| * Switches the plugin instance to/from fullscreen mode. Returns PP_TRUE on
|
| * success, PP_FALSE on failure.
|
| *
|
| - * This unbinds the current Graphics2D or Surface3D. Pending flushes and
|
| + * This unbinds the current Graphics2D or Graphics3D. Pending flushes and
|
| * swapbuffers will execute as if the resource was off-screen. The transition
|
| * is asynchronous. During the transition, IsFullscreen will return PP_FALSE,
|
| - * and no Graphics2D or Surface3D can be bound. The transition ends at the
|
| + * and no Graphics2D or Graphics3D can be bound. The transition ends at the
|
| * next DidChangeView when going into fullscreen mode. The transition out of
|
| * fullscreen mode is synchronous.
|
| *
|
| - * Note: when switching to and from fullscreen, Context3D and Surface3D
|
| - * resources need to be re-created. This is a current limitation that will be
|
| - * lifted in a later revision.
|
| + * Note: when switching to and from fullscreen, Graphics3D resources need to
|
| + * be re-created. This is a current limitation that will be lifted in a later
|
| + * revision.
|
| */
|
| PP_Bool (*SetFullscreen)(PP_Instance instance, PP_Bool fullscreen);
|
| /**
|
| @@ -66,3 +59,4 @@ struct PPB_FlashFullscreen {
|
| */
|
|
|
| #endif /* PPAPI_C_PRIVATE_PPB_FLASH_FULLSCREEN_H_ */
|
| +
|
|
|