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| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef PPAPI_CPP_DEV_CONTEXT_3D_DEV_H_ | |
| 6 #define PPAPI_CPP_DEV_CONTEXT_3D_DEV_H_ | |
| 7 | |
| 8 #include "ppapi/c/dev/ppb_context_3d_dev.h" | |
| 9 | |
| 10 #include "ppapi/cpp/instance.h" | |
| 11 #include "ppapi/cpp/resource.h" | |
| 12 | |
| 13 namespace pp { | |
| 14 | |
| 15 class Surface3D_Dev; | |
| 16 | |
| 17 class Context3D_Dev : public Resource { | |
| 18 public: | |
| 19 // Creates an is_null() Context3D object. | |
| 20 Context3D_Dev() {} | |
| 21 | |
| 22 Context3D_Dev(const Instance& instance, | |
| 23 PP_Config3D_Dev config, | |
| 24 const Context3D_Dev& share_context, | |
| 25 const int32_t* attrib_list); | |
| 26 | |
| 27 int32_t BindSurfaces(const Surface3D_Dev& draw, | |
| 28 const Surface3D_Dev& read); | |
| 29 | |
| 30 protected: | |
| 31 explicit Context3D_Dev(PP_Resource resource_id) : Resource(resource_id) {} | |
| 32 static Context3D_Dev FromResource(PP_Resource resource_id); | |
| 33 }; | |
| 34 | |
| 35 } // namespace pp | |
| 36 | |
| 37 #endif // PPAPI_CPP_DEV_CONTEXT_3D_DEV_H_ | |
| 38 | |
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