| OLD | NEW |
| 1 | 1 |
| 2 class WebGLRenderingContext extends CanvasRenderingContext native "WebGLRenderin
gContext" { | 2 class WebGLRenderingContext extends CanvasRenderingContext native "*WebGLRenderi
ngContext" { |
| 3 | 3 |
| 4 int drawingBufferHeight; | 4 int drawingBufferHeight; |
| 5 | 5 |
| 6 int drawingBufferWidth; | 6 int drawingBufferWidth; |
| 7 | 7 |
| 8 void activeTexture(int texture) native; | 8 void activeTexture(int texture) native; |
| 9 | 9 |
| 10 void attachShader(WebGLProgram program, WebGLShader shader) native; | 10 void attachShader(WebGLProgram program, WebGLShader shader) native; |
| 11 | 11 |
| 12 void bindAttribLocation(WebGLProgram program, int index, String name) native; | 12 void bindAttribLocation(WebGLProgram program, int index, String name) native; |
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| 266 void vertexAttrib3fv(int indx, Float32Array values) native; | 266 void vertexAttrib3fv(int indx, Float32Array values) native; |
| 267 | 267 |
| 268 void vertexAttrib4f(int indx, num x, num y, num z, num w) native; | 268 void vertexAttrib4f(int indx, num x, num y, num z, num w) native; |
| 269 | 269 |
| 270 void vertexAttrib4fv(int indx, Float32Array values) native; | 270 void vertexAttrib4fv(int indx, Float32Array values) native; |
| 271 | 271 |
| 272 void vertexAttribPointer(int indx, int size, int type, bool normalized, int st
ride, int offset) native; | 272 void vertexAttribPointer(int indx, int size, int type, bool normalized, int st
ride, int offset) native; |
| 273 | 273 |
| 274 void viewport(int x, int y, int width, int height) native; | 274 void viewport(int x, int y, int width, int height) native; |
| 275 } | 275 } |
| OLD | NEW |