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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/renderer/media/audio_device.h" | 5 #include "content/renderer/media/audio_device.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/debug/trace_event.h" | 8 #include "base/debug/trace_event.h" |
9 #include "base/message_loop.h" | 9 #include "base/message_loop.h" |
10 #include "base/time.h" | 10 #include "base/time.h" |
11 #include "content/common/child_process.h" | 11 #include "content/common/child_process.h" |
12 #include "content/common/media/audio_messages.h" | 12 #include "content/common/media/audio_messages.h" |
13 #include "content/common/view_messages.h" | 13 #include "content/common/view_messages.h" |
14 #include "content/renderer/render_thread_impl.h" | 14 #include "content/renderer/render_thread_impl.h" |
15 #include "media/audio/audio_util.h" | 15 #include "media/audio/audio_util.h" |
16 | 16 |
17 AudioDevice::AudioDevice(size_t buffer_size, | 17 AudioDevice::AudioDevice(size_t buffer_size, |
18 int channels, | 18 int channels, |
19 double sample_rate, | 19 double sample_rate, |
20 RenderCallback* callback) | 20 RenderCallback* callback) |
21 : buffer_size_(buffer_size), | 21 : buffer_size_(buffer_size), |
22 channels_(channels), | 22 channels_(channels), |
23 bits_per_sample_(16), | 23 bits_per_sample_(16), |
24 sample_rate_(sample_rate), | 24 sample_rate_(sample_rate), |
25 callback_(callback), | 25 callback_(callback), |
26 audio_delay_milliseconds_(0), | 26 audio_delay_milliseconds_(0), |
27 volume_(1.0), | 27 volume_(1.0), |
28 stream_id_(0) { | 28 stream_id_(0), |
| 29 memory_length_(0) { |
29 filter_ = RenderThreadImpl::current()->audio_message_filter(); | 30 filter_ = RenderThreadImpl::current()->audio_message_filter(); |
30 audio_data_.reserve(channels); | 31 audio_data_.reserve(channels); |
31 for (int i = 0; i < channels; ++i) { | 32 for (int i = 0; i < channels; ++i) { |
32 float* channel_data = new float[buffer_size]; | 33 float* channel_data = new float[buffer_size]; |
33 audio_data_.push_back(channel_data); | 34 audio_data_.push_back(channel_data); |
34 } | 35 } |
35 } | 36 } |
36 | 37 |
37 AudioDevice::~AudioDevice() { | 38 AudioDevice::~AudioDevice() { |
38 // The current design requires that the user calls Stop() before deleting | 39 // The current design requires that the user calls Stop() before deleting |
39 // this class. | 40 // this class. |
40 CHECK_EQ(0, stream_id_); | 41 CHECK_EQ(0, stream_id_); |
41 for (int i = 0; i < channels_; ++i) | 42 for (int i = 0; i < channels_; ++i) |
42 delete [] audio_data_[i]; | 43 delete [] audio_data_[i]; |
43 } | 44 } |
44 | 45 |
45 void AudioDevice::Start() { | 46 void AudioDevice::Start() { |
46 AudioParameters params; | 47 AudioParameters params; |
47 params.format = AudioParameters::AUDIO_PCM_LOW_LATENCY; | 48 params.format = AudioParameters::AUDIO_PCM_LOW_LATENCY; |
48 params.channels = channels_; | 49 params.channels = channels_; |
49 params.sample_rate = static_cast<int>(sample_rate_); | 50 params.sample_rate = static_cast<int>(sample_rate_); |
50 params.bits_per_sample = bits_per_sample_; | 51 params.bits_per_sample = bits_per_sample_; |
51 params.samples_per_packet = buffer_size_; | 52 params.samples_per_packet = buffer_size_; |
52 | 53 |
53 ChildProcess::current()->io_message_loop()->PostTask( | 54 ChildProcess::current()->io_message_loop()->PostTask( |
54 FROM_HERE, | 55 FROM_HERE, |
55 base::Bind(&AudioDevice::InitializeOnIOThread, this, params)); | 56 base::Bind(&AudioDevice::InitializeOnIOThread, this, params)); |
56 } | 57 } |
57 | 58 |
58 bool AudioDevice::Stop() { | 59 void AudioDevice::Stop() { |
| 60 DCHECK(MessageLoop::current() != ChildProcess::current()->io_message_loop()); |
59 // Max waiting time for Stop() to complete. If this time limit is passed, | 61 // Max waiting time for Stop() to complete. If this time limit is passed, |
60 // we will stop waiting and return false. It ensures that Stop() can't block | 62 // we will stop waiting and return false. It ensures that Stop() can't block |
61 // the calling thread forever. | 63 // the calling thread forever. |
62 const base::TimeDelta kMaxTimeOut = base::TimeDelta::FromMilliseconds(1000); | 64 const base::TimeDelta kMaxTimeOut = base::TimeDelta::FromMilliseconds(1000); |
63 | 65 |
64 base::WaitableEvent completion(false, false); | 66 base::WaitableEvent completion(false, false); |
65 | 67 |
66 ChildProcess::current()->io_message_loop()->PostTask( | 68 ChildProcess::current()->io_message_loop()->PostTask( |
67 FROM_HERE, | 69 FROM_HERE, |
68 base::Bind(&AudioDevice::ShutDownOnIOThread, this, &completion)); | 70 base::Bind(&AudioDevice::ShutDownOnIOThread, this, &completion)); |
69 | 71 |
70 // We wait here for the IO task to be completed to remove race conflicts | 72 // We wait here for the IO task to be completed to remove race conflicts |
71 // with OnLowLatencyCreated() and to ensure that Stop() acts as a synchronous | 73 // with OnLowLatencyCreated() and to ensure that Stop() acts as a synchronous |
72 // function call. | 74 // function call. |
73 if (completion.TimedWait(kMaxTimeOut)) { | 75 if (!completion.TimedWait(kMaxTimeOut)) { |
74 if (audio_thread_.get()) { | |
75 socket_->Close(); | |
76 audio_thread_->Join(); | |
77 audio_thread_.reset(NULL); | |
78 } | |
79 } else { | |
80 LOG(ERROR) << "Failed to shut down audio output on IO thread"; | 76 LOG(ERROR) << "Failed to shut down audio output on IO thread"; |
81 return false; | |
82 } | 77 } |
83 | 78 |
84 return true; | 79 if (audio_thread_.get()) { |
| 80 // Close the socket handler to terminate the main thread function in the |
| 81 // audio thread. |
| 82 { |
| 83 base::SyncSocket socket(socket_handle_); |
| 84 } |
| 85 audio_thread_->Join(); |
| 86 audio_thread_.reset(NULL); |
| 87 } |
85 } | 88 } |
86 | 89 |
87 bool AudioDevice::SetVolume(double volume) { | 90 bool AudioDevice::SetVolume(double volume) { |
88 if (volume < 0 || volume > 1.0) | 91 if (volume < 0 || volume > 1.0) |
89 return false; | 92 return false; |
90 | 93 |
91 ChildProcess::current()->io_message_loop()->PostTask( | 94 ChildProcess::current()->io_message_loop()->PostTask( |
92 FROM_HERE, | 95 FROM_HERE, |
93 base::Bind(&AudioDevice::SetVolumeOnIOThread, this, volume)); | 96 base::Bind(&AudioDevice::SetVolumeOnIOThread, this, volume)); |
94 | 97 |
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160 uint32 length) { | 163 uint32 length) { |
161 DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); | 164 DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
162 #if defined(OS_WIN) | 165 #if defined(OS_WIN) |
163 DCHECK(handle); | 166 DCHECK(handle); |
164 DCHECK(socket_handle); | 167 DCHECK(socket_handle); |
165 #else | 168 #else |
166 DCHECK_GE(handle.fd, 0); | 169 DCHECK_GE(handle.fd, 0); |
167 DCHECK_GE(socket_handle, 0); | 170 DCHECK_GE(socket_handle, 0); |
168 #endif | 171 #endif |
169 DCHECK(length); | 172 DCHECK(length); |
| 173 DCHECK(!audio_thread_.get()); |
170 | 174 |
171 // Takes care of the case when Stop() is called before OnLowLatencyCreated(). | 175 // Takes care of the case when Stop() is called before OnLowLatencyCreated(). |
172 if (!stream_id_) { | 176 if (!stream_id_) { |
173 base::SharedMemory::CloseHandle(handle); | 177 base::SharedMemory::CloseHandle(handle); |
174 // Close the socket handler. | 178 // Close the socket handler. |
175 base::SyncSocket socket(socket_handle); | 179 base::SyncSocket socket(socket_handle); |
176 return; | 180 return; |
177 } | 181 } |
178 | 182 |
179 shared_memory_.reset(new base::SharedMemory(handle, false)); | 183 shared_memory_handle_ = handle; |
180 shared_memory_->Map(length); | 184 memory_length_ = length; |
181 | 185 |
182 DCHECK_GE(length, buffer_size_ * sizeof(int16) * channels_); | 186 DCHECK_GE(length, buffer_size_ * sizeof(int16) * channels_); |
183 | 187 |
184 socket_.reset(new base::SyncSocket(socket_handle)); | 188 socket_handle_ = socket_handle; |
185 // Allow the client to pre-populate the buffer. | |
186 FireRenderCallback(); | |
187 | 189 |
188 audio_thread_.reset( | 190 audio_thread_.reset( |
189 new base::DelegateSimpleThread(this, "renderer_audio_thread")); | 191 new base::DelegateSimpleThread(this, "renderer_audio_thread")); |
190 audio_thread_->Start(); | 192 audio_thread_->Start(); |
191 | 193 |
192 MessageLoop::current()->PostTask( | 194 MessageLoop::current()->PostTask( |
193 FROM_HERE, | 195 FROM_HERE, |
194 base::Bind(&AudioDevice::StartOnIOThread, this)); | 196 base::Bind(&AudioDevice::StartOnIOThread, this)); |
195 } | 197 } |
196 | 198 |
197 void AudioDevice::OnVolume(double volume) { | 199 void AudioDevice::OnVolume(double volume) { |
198 NOTIMPLEMENTED(); | 200 NOTIMPLEMENTED(); |
199 } | 201 } |
200 | 202 |
201 void AudioDevice::Send(IPC::Message* message) { | 203 void AudioDevice::Send(IPC::Message* message) { |
202 filter_->Send(message); | 204 filter_->Send(message); |
203 } | 205 } |
204 | 206 |
205 // Our audio thread runs here. | 207 // Our audio thread runs here. |
206 void AudioDevice::Run() { | 208 void AudioDevice::Run() { |
207 audio_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio); | 209 audio_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio); |
208 | 210 |
| 211 base::SharedMemory shared_memory(shared_memory_handle_, false); |
| 212 shared_memory.Map(memory_length_); |
| 213 // Allow the client to pre-populate the buffer. |
| 214 FireRenderCallback(reinterpret_cast<int16*>(shared_memory.memory())); |
| 215 |
| 216 base::SyncSocket socket(socket_handle_); |
| 217 |
209 int pending_data; | 218 int pending_data; |
210 const int samples_per_ms = static_cast<int>(sample_rate_) / 1000; | 219 const int samples_per_ms = static_cast<int>(sample_rate_) / 1000; |
211 const int bytes_per_ms = channels_ * (bits_per_sample_ / 8) * samples_per_ms; | 220 const int bytes_per_ms = channels_ * (bits_per_sample_ / 8) * samples_per_ms; |
212 | 221 |
213 while ((sizeof(pending_data) == socket_->Receive(&pending_data, | 222 while ((sizeof(pending_data) == socket.Receive(&pending_data, |
214 sizeof(pending_data))) && | 223 sizeof(pending_data))) && |
215 (pending_data >= 0)) { | 224 (pending_data >= 0)) { |
216 // Convert the number of pending bytes in the render buffer | 225 // Convert the number of pending bytes in the render buffer |
217 // into milliseconds. | 226 // into milliseconds. |
218 audio_delay_milliseconds_ = pending_data / bytes_per_ms; | 227 audio_delay_milliseconds_ = pending_data / bytes_per_ms; |
219 FireRenderCallback(); | 228 FireRenderCallback(reinterpret_cast<int16*>(shared_memory.memory())); |
220 } | 229 } |
221 } | 230 } |
222 | 231 |
223 void AudioDevice::FireRenderCallback() { | 232 void AudioDevice::FireRenderCallback(int16* data) { |
224 TRACE_EVENT0("audio", "AudioDevice::FireRenderCallback"); | 233 TRACE_EVENT0("audio", "AudioDevice::FireRenderCallback"); |
225 | 234 |
226 if (callback_) { | 235 if (callback_) { |
227 // Update the audio-delay measurement then ask client to render audio. | 236 // Update the audio-delay measurement then ask client to render audio. |
228 callback_->Render(audio_data_, buffer_size_, audio_delay_milliseconds_); | 237 callback_->Render(audio_data_, buffer_size_, audio_delay_milliseconds_); |
229 | 238 |
230 // Interleave, scale, and clip to int16. | 239 // Interleave, scale, and clip to int16. |
231 media::InterleaveFloatToInt16(audio_data_, | 240 media::InterleaveFloatToInt16(audio_data_, |
232 static_cast<int16*>(shared_memory_data()), | 241 data, |
233 buffer_size_); | 242 buffer_size_); |
234 } | 243 } |
235 } | 244 } |
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