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Unified Diff: ui/base/ime/input_method_ibus.cc

Issue 8659033: IME (input method editor) support for Aura, part 1 of 3: Add ui/base/ime/ classes (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebase, review fix Created 9 years ago
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Index: ui/base/ime/input_method_ibus.cc
diff --git a/ui/base/ime/input_method_ibus.cc b/ui/base/ime/input_method_ibus.cc
new file mode 100644
index 0000000000000000000000000000000000000000..048751958e4d590c411cf26ff873439713146a82
--- /dev/null
+++ b/ui/base/ime/input_method_ibus.cc
@@ -0,0 +1,948 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/base/ime/input_method_ibus.h"
+
+#include <ibus.h>
+
+#include <X11/X.h>
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+
+#include <algorithm>
+#include <cstring>
+#include <set>
+#include <vector>
+
+#include "base/basictypes.h"
+#include "base/i18n/char_iterator.h"
+#include "base/logging.h"
+#include "base/string_util.h"
+#include "base/third_party/icu/icu_utf.h"
+#include "base/utf_string_conversions.h"
+#include "ui/base/events.h"
+#include "ui/base/ime/text_input_client.h"
+#include "ui/base/keycodes/keyboard_codes.h"
+#include "ui/base/keycodes/keyboard_code_conversion.h"
+#include "ui/base/keycodes/keyboard_code_conversion_x.h"
+#include "ui/gfx/rect.h"
+
+namespace {
+
+XKeyEvent* GetKeyEvent(XEvent* event) {
+ DCHECK(event && (event->type == KeyPress || event->type == KeyRelease));
+ return &event->xkey;
+}
+
+// Converts ibus key state flags to event flags.
+int EventFlagsFromIBusState(guint32 state) {
+ return (state & IBUS_LOCK_MASK ? ui::EF_CAPS_LOCK_DOWN : 0) |
+ (state & IBUS_CONTROL_MASK ? ui::EF_CONTROL_DOWN : 0) |
+ (state & IBUS_SHIFT_MASK ? ui::EF_SHIFT_DOWN : 0) |
+ (state & IBUS_MOD1_MASK ? ui::EF_ALT_DOWN : 0) |
+ (state & IBUS_BUTTON1_MASK ? ui::EF_LEFT_BUTTON_DOWN : 0) |
+ (state & IBUS_BUTTON2_MASK ? ui::EF_MIDDLE_BUTTON_DOWN : 0) |
+ (state & IBUS_BUTTON3_MASK ? ui::EF_RIGHT_BUTTON_DOWN : 0);
+}
+
+// Converts X flags to ibus key state flags.
+guint32 IBusStateFromXFlags(unsigned int flags) {
+ return (flags & LockMask ? IBUS_LOCK_MASK : 0U) |
+ (flags & ControlMask ? IBUS_CONTROL_MASK : 0U) |
+ (flags & ShiftMask ? IBUS_SHIFT_MASK : 0U) |
+ (flags & Mod1Mask ? IBUS_MOD1_MASK : 0U) |
+ (flags & Button1Mask ? IBUS_BUTTON1_MASK : 0U) |
+ (flags & Button2Mask ? IBUS_BUTTON2_MASK : 0U) |
+ (flags & Button3Mask ? IBUS_BUTTON3_MASK : 0U);
+}
+
+// Converts X flags to event flags.
+guint32 EventFlagsFromXFlags(unsigned int flags) {
+ return EventFlagsFromIBusState(IBusStateFromXFlags(flags));
+}
+
+void IBusKeyEventFromNativeKeyEvent(const base::NativeEvent& native_event,
+ guint32* ibus_keyval,
+ guint32* ibus_keycode,
+ guint32* ibus_state) {
+ DCHECK(native_event); // A fabricated event is not supported here.
+ XKeyEvent* x_key = GetKeyEvent(native_event);
+
+ // Yes, ibus uses X11 keysym. We cannot use XLookupKeysym(), which doesn't
+ // translate Shift and CapsLock states.
+ KeySym keysym = NoSymbol;
+ ::XLookupString(x_key, NULL, 0, &keysym, NULL);
+ *ibus_keyval = keysym;
+ *ibus_keycode = x_key->keycode;
+ *ibus_state = IBusStateFromXFlags(x_key->state);
+ if (native_event->type == KeyRelease)
+ *ibus_state |= IBUS_RELEASE_MASK;
+}
+
+void ExtractCompositionTextFromIBusPreedit(IBusText* text,
+ guint cursor_position,
+ ui::CompositionText* composition) {
+ composition->Clear();
+ composition->text = UTF8ToUTF16(text->text);
+
+ if (composition->text.empty())
+ return;
+
+ // ibus uses character index for cursor position and attribute range, but we
+ // use char16 offset for them. So we need to do conversion here.
+ std::vector<size_t> char16_offsets;
+ size_t length = composition->text.length();
+ base::i18n::UTF16CharIterator char_iterator(&composition->text);
+ do {
+ char16_offsets.push_back(char_iterator.array_pos());
+ } while (char_iterator.Advance());
+
+ // The text length in Unicode characters.
+ guint char_length = static_cast<guint>(char16_offsets.size());
+ // Make sure we can convert the value of |char_length| as well.
+ char16_offsets.push_back(length);
+
+ size_t cursor_offset =
+ char16_offsets[std::min(char_length, cursor_position)];
+
+ composition->selection = ui::Range(cursor_offset);
+ if (text->attrs) {
+ guint i = 0;
+ while (true) {
+ IBusAttribute* attr = ibus_attr_list_get(text->attrs, i++);
+ if (!attr)
+ break;
+ if (attr->type != IBUS_ATTR_TYPE_UNDERLINE &&
+ attr->type != IBUS_ATTR_TYPE_BACKGROUND) {
+ continue;
+ }
+ guint start = std::min(char_length, attr->start_index);
+ guint end = std::min(char_length, attr->end_index);
+ if (start >= end)
+ continue;
+ ui::CompositionUnderline underline(
+ char16_offsets[start], char16_offsets[end],
+ SK_ColorBLACK, false /* thick */);
+ if (attr->type == IBUS_ATTR_TYPE_BACKGROUND) {
+ underline.thick = true;
+ // If the cursor is at start or end of this underline, then we treat
+ // it as the selection range as well, but make sure to set the cursor
+ // position to the selection end.
+ if (underline.start_offset == cursor_offset) {
+ composition->selection.set_start(underline.end_offset);
+ composition->selection.set_end(cursor_offset);
+ } else if (underline.end_offset == cursor_offset) {
+ composition->selection.set_start(underline.start_offset);
+ composition->selection.set_end(cursor_offset);
+ }
+ } else if (attr->type == IBUS_ATTR_TYPE_UNDERLINE) {
+ if (attr->value == IBUS_ATTR_UNDERLINE_DOUBLE)
+ underline.thick = true;
+ else if (attr->value == IBUS_ATTR_UNDERLINE_ERROR)
+ underline.color = SK_ColorRED;
+ }
+ composition->underlines.push_back(underline);
+ }
+ }
+
+ // Use a black thin underline by default.
+ if (composition->underlines.empty()) {
+ composition->underlines.push_back(ui::CompositionUnderline(
+ 0, length, SK_ColorBLACK, false /* thick */));
+ }
+}
+
+} // namespace
+
+namespace ui {
+
+// InputMethodIBus::PendingKeyEvent implementation ------------------------
+class InputMethodIBus::PendingKeyEvent {
+ public:
+ PendingKeyEvent(InputMethodIBus* input_method,
+ const base::NativeEvent& native_event,
+ guint32 ibus_keyval);
+ ~PendingKeyEvent();
+
+ // Abandon this pending key event. Its result will just be discarded.
+ void Abandon() { input_method_ = NULL; }
+
+ InputMethodIBus* input_method() const { return input_method_; }
+
+ // Process this pending key event after we receive its result from the input
+ // method. It just call through InputMethodIBus::ProcessKeyEventPostIME().
+ void ProcessPostIME(bool handled);
+
+ private:
+ InputMethodIBus* input_method_;
+
+ // TODO(yusukes): To support a fabricated key event (which is typically from
+ // a virtual keyboard), we might have to copy event type, event flags, key
+ // code, 'character_', and 'unmodified_character_'. See views::InputMethodIBus
+ // for details.
+
+ // corresponding XEvent data of a key event. It's a plain struct so we can do
+ // bitwise copy.
+ XKeyEvent x_event_;
+
+ const guint32 ibus_keyval_;
+
+ DISALLOW_COPY_AND_ASSIGN(PendingKeyEvent);
+};
+
+InputMethodIBus::PendingKeyEvent::PendingKeyEvent(
+ InputMethodIBus* input_method,
+ const base::NativeEvent& native_event,
+ guint32 ibus_keyval)
+ : input_method_(input_method),
+ ibus_keyval_(ibus_keyval) {
+ DCHECK(input_method_);
+
+ // TODO(yusukes): Support non-native event (from e.g. a virtual keyboard).
+ DCHECK(native_event);
+ x_event_ = *GetKeyEvent(native_event);
+}
+
+InputMethodIBus::PendingKeyEvent::~PendingKeyEvent() {
+ if (input_method_)
+ input_method_->FinishPendingKeyEvent(this);
+}
+
+void InputMethodIBus::PendingKeyEvent::ProcessPostIME(bool handled) {
+ if (!input_method_)
+ return;
+
+ if (x_event_.type == KeyPress || x_event_.type == KeyRelease) {
+ input_method_->ProcessKeyEventPostIME(reinterpret_cast<XEvent*>(&x_event_),
+ ibus_keyval_,
+ handled);
+ return;
+ }
+
+ // TODO(yusukes): Support non-native event (from e.g. a virtual keyboard).
+ // See views::InputMethodIBus for details. Never forget to set 'character_'
+ // and 'unmodified_character_' to support i18n VKs like a French VK!
+}
+
+// InputMethodIBus::PendingCreateICRequest implementation -----------------
+class InputMethodIBus::PendingCreateICRequest {
+ public:
+ PendingCreateICRequest(InputMethodIBus* input_method,
+ PendingCreateICRequest** request_ptr);
+ ~PendingCreateICRequest();
+
+ // Abandon this pending key event. Its result will just be discarded.
+ void Abandon() {
+ input_method_ = NULL;
+ request_ptr_ = NULL;
+ }
+
+ // Stores the result input context to |input_method_|, or abandon it if
+ // |input_method_| is NULL.
+ void StoreOrAbandonInputContext(IBusInputContext* ic);
+
+ private:
+ InputMethodIBus* input_method_;
+ PendingCreateICRequest** request_ptr_;
+};
+
+InputMethodIBus::PendingCreateICRequest::PendingCreateICRequest(
+ InputMethodIBus* input_method,
+ PendingCreateICRequest** request_ptr)
+ : input_method_(input_method),
+ request_ptr_(request_ptr) {
+}
+
+InputMethodIBus::PendingCreateICRequest::~PendingCreateICRequest() {
+ if (request_ptr_) {
+ DCHECK_EQ(*request_ptr_, this);
+ *request_ptr_ = NULL;
+ }
+}
+
+void InputMethodIBus::PendingCreateICRequest::StoreOrAbandonInputContext(
+ IBusInputContext* ic) {
+ if (input_method_) {
+ input_method_->SetContext(ic);
+ } else {
+ // ibus_proxy_destroy() will not really release the object, we still need
+ // to call g_object_unref() explicitly.
+ ibus_proxy_destroy(reinterpret_cast<IBusProxy *>(ic));
+ g_object_unref(ic);
+ }
+}
+
+// InputMethodIBus implementation -----------------------------------------
+InputMethodIBus::InputMethodIBus(
+ internal::InputMethodDelegate* delegate)
+ : context_(NULL),
+ pending_create_ic_request_(NULL),
+ context_focused_(false),
+ composing_text_(false),
+ composition_changed_(false),
+ suppress_next_result_(false) {
+ SetDelegate(delegate);
+}
+
+InputMethodIBus::~InputMethodIBus() {
+ AbandonAllPendingKeyEvents();
+ DestroyContext();
+
+ // Disconnect bus signals
+ g_signal_handlers_disconnect_by_func(
+ GetIBus(), reinterpret_cast<gpointer>(OnIBusConnectedThunk), this);
+ g_signal_handlers_disconnect_by_func(
+ GetIBus(), reinterpret_cast<gpointer>(OnIBusDisconnectedThunk), this);
+}
+
+void InputMethodIBus::OnFocus() {
+ InputMethodBase::OnFocus();
+ UpdateContextFocusState();
+}
+
+void InputMethodIBus::OnBlur() {
+ ConfirmCompositionText();
+ InputMethodBase::OnBlur();
+ UpdateContextFocusState();
+}
+
+void InputMethodIBus::Init(bool focused) {
+ // Initializes the connection to ibus daemon. It may happen asynchronously,
+ // and as soon as the connection is established, the |context_| will be
+ // created automatically.
+ IBusBus* bus = GetIBus();
+
+ // connect bus signals
+ g_signal_connect(bus, "connected",
+ G_CALLBACK(OnIBusConnectedThunk), this);
+ g_signal_connect(bus, "disconnected",
+ G_CALLBACK(OnIBusDisconnectedThunk), this);
+
+ // Creates the |context_| if the connection is already established. In such
+ // case, we will not get "connected" signal.
+ if (ibus_bus_is_connected(bus))
+ CreateContext();
+
+ InputMethodBase::Init(focused);
+}
+
+void InputMethodIBus::DispatchKeyEvent(const base::NativeEvent& native_event) {
+ DCHECK(native_event && (native_event->type == KeyPress ||
+ native_event->type == KeyRelease));
+ DCHECK(system_toplevel_window_focused());
+
+ guint32 ibus_keyval = 0;
+ guint32 ibus_keycode = 0;
+ guint32 ibus_state = 0;
+ IBusKeyEventFromNativeKeyEvent(
+ native_event, &ibus_keyval, &ibus_keycode, &ibus_state);
+
+ // If |context_| is not usable, then we can only dispatch the key event as is.
+ // We also dispatch the key event directly if the current text input type is
+ // TEXT_INPUT_TYPE_PASSWORD, to bypass the input method.
+ // Note: We need to send the key event to ibus even if the |context_| is not
+ // enabled, so that ibus can have a chance to enable the |context_|.
+ if (!context_focused_ ||
+ GetTextInputType() == TEXT_INPUT_TYPE_PASSWORD) {
+ if (native_event->type == KeyPress)
+ ProcessUnfilteredKeyPressEvent(native_event, ibus_keyval);
+ else
+ DispatchKeyEventPostIME(native_event);
+ return;
+ }
+
+ PendingKeyEvent* pending_key =
+ new PendingKeyEvent(this, native_event, ibus_keyval);
+ pending_key_events_.insert(pending_key);
+
+ // Note:
+ // 1. We currently set timeout to -1, because ibus doesn't have a mechanism to
+ // associate input method results to corresponding key event, thus there is
+ // actually no way to abandon results generated by a specific key event. So we
+ // actually cannot abandon a specific key event and its result but accept
+ // following key events and their results. So a timeout to abandon a key event
+ // will not work.
+ // 2. We set GCancellable to NULL, because the operation of cancelling a async
+ // request also happens asynchronously, thus it's actually useless to us.
+ //
+ // The fundemental problem of ibus' async API is: it uses Glib's GIO API to
+ // realize async communication, but in fact, GIO API is specially designed for
+ // concurrent tasks, though it supports async communication as well, the API
+ // is much more complicated than an ordinary message based async communication
+ // API (such as Chrome's IPC).
+ // Thus it's very complicated, if not impossible, to implement a client that
+ // fully utilize asynchronous communication without potential problem.
+ ibus_input_context_process_key_event_async(
+ context_,
+ ibus_keyval, ibus_keycode, ibus_state, -1, NULL,
+ reinterpret_cast<GAsyncReadyCallback>(ProcessKeyEventDone),
+ pending_key);
+
+ // We don't want to suppress the result generated by this key event, but it
+ // may cause problem. See comment in ResetContext() method.
+ suppress_next_result_ = false;
+}
+
+void InputMethodIBus::OnTextInputTypeChanged(const TextInputClient* client) {
+ if (context_ && IsTextInputClientFocused(client)) {
+ ResetContext();
+ UpdateContextFocusState();
+ }
+ InputMethodBase::OnTextInputTypeChanged(client);
+}
+
+void InputMethodIBus::OnCaretBoundsChanged(const TextInputClient* client) {
+ if (!context_focused_ || !IsTextInputClientFocused(client))
+ return;
+
+ // The current text input type should not be NONE if |context_| is focused.
+ DCHECK(!IsTextInputTypeNone());
+ const gfx::Rect rect = GetTextInputClient()->GetCaretBounds();
+
+ // This function runs asynchronously.
+ ibus_input_context_set_cursor_location(
+ context_, rect.x(), rect.y(), rect.width(), rect.height());
+}
+
+void InputMethodIBus::CancelComposition(const TextInputClient* client) {
+ if (context_focused_ && IsTextInputClientFocused(client))
+ ResetContext();
+}
+
+std::string InputMethodIBus::GetInputLocale() {
+ // Not supported.
+ return "";
+}
+
+base::i18n::TextDirection InputMethodIBus::GetInputTextDirection() {
+ // Not supported.
+ return base::i18n::UNKNOWN_DIRECTION;
+}
+
+bool InputMethodIBus::IsActive() {
+ return true;
+}
+
+void InputMethodIBus::OnWillChangeFocusedClient(TextInputClient* focused_before,
+ TextInputClient* focused) {
+ ConfirmCompositionText();
+}
+
+void InputMethodIBus::OnDidChangeFocusedClient(TextInputClient* focused_before,
+ TextInputClient* focused) {
+ // Force to update the input type since client's TextInputStateChanged()
+ // function might not be called if text input types before the client loses
+ // focus and after it acquires focus again are the same.
+ OnTextInputTypeChanged(focused);
+
+ UpdateContextFocusState();
+ // Force to update caret bounds, in case the client thinks that the caret
+ // bounds has not changed.
+ if (context_focused_)
+ OnCaretBoundsChanged(focused);
+}
+
+void InputMethodIBus::CreateContext() {
+ DCHECK(!context_);
+ DCHECK(GetIBus());
+ DCHECK(ibus_bus_is_connected(GetIBus()));
+ DCHECK(!pending_create_ic_request_);
+
+ // Creates the input context asynchronously.
+ pending_create_ic_request_ = new PendingCreateICRequest(
+ this, &pending_create_ic_request_);
+ ibus_bus_create_input_context_async(
+ GetIBus(), "chrome", -1, NULL,
+ reinterpret_cast<GAsyncReadyCallback>(CreateInputContextDone),
+ pending_create_ic_request_);
+}
+
+void InputMethodIBus::SetContext(IBusInputContext* ic) {
+ DCHECK(ic);
+ DCHECK(!context_);
+ context_ = ic;
+
+ // connect input context signals
+ g_signal_connect(ic, "commit-text",
+ G_CALLBACK(OnCommitTextThunk), this);
+ g_signal_connect(ic, "forward-key-event",
+ G_CALLBACK(OnForwardKeyEventThunk), this);
+ g_signal_connect(ic, "update-preedit-text",
+ G_CALLBACK(OnUpdatePreeditTextThunk), this);
+ g_signal_connect(ic, "show-preedit-text",
+ G_CALLBACK(OnShowPreeditTextThunk), this);
+ g_signal_connect(ic, "hide-preedit-text",
+ G_CALLBACK(OnHidePreeditTextThunk), this);
+ g_signal_connect(ic, "destroy",
+ G_CALLBACK(OnDestroyThunk), this);
+
+ // TODO(suzhe): support surrounding text.
+ guint32 caps = IBUS_CAP_PREEDIT_TEXT | IBUS_CAP_FOCUS;
+ ibus_input_context_set_capabilities(ic, caps);
+
+ UpdateContextFocusState();
+ OnInputMethodChanged();
+}
+
+void InputMethodIBus::DestroyContext() {
+ if (pending_create_ic_request_) {
+ DCHECK(!context_);
+ // |pending_create_ic_request_| will be deleted in CreateInputContextDone().
+ pending_create_ic_request_->Abandon();
+ pending_create_ic_request_ = NULL;
+ } else if (context_) {
+ // ibus_proxy_destroy() will not really release the resource of |context_|
+ // object. We still need to handle "destroy" signal and call
+ // g_object_unref() there.
+ ibus_proxy_destroy(reinterpret_cast<IBusProxy *>(context_));
+ DCHECK(!context_);
+ }
+}
+
+void InputMethodIBus::ConfirmCompositionText() {
+ TextInputClient* client = GetTextInputClient();
+ if (client && client->HasCompositionText())
+ client->ConfirmCompositionText();
+
+ ResetContext();
+}
+
+void InputMethodIBus::ResetContext() {
+ if (!context_focused_ || !GetTextInputClient())
+ return;
+
+ DCHECK(system_toplevel_window_focused());
+
+ // Because ibus runs in asynchronous mode, the input method may still send us
+ // results after sending out the reset request, so we use a flag to discard
+ // all results generated by previous key events. But because ibus does not
+ // have a mechanism to identify each key event and corresponding results, this
+ // approach will not work for some corner cases. For example if the user types
+ // very fast, then the next key event may come in before the |context_| is
+ // really reset. Then we actually cannot know whether or not the next
+ // result should be discard.
+ suppress_next_result_ = true;
+
+ composition_.Clear();
+ result_text_.clear();
+ composing_text_ = false;
+ composition_changed_ = false;
+
+ // We need to abandon all pending key events, but as above comment says, there
+ // is no reliable way to abandon all results generated by these abandoned key
+ // events.
+ AbandonAllPendingKeyEvents();
+
+ // This function runs asynchronously.
+ // Note: some input method engines may not support reset method, such as
+ // ibus-anthy. But as we control all input method engines by ourselves, we can
+ // make sure that all of the engines we are using support it correctly.
+ ibus_input_context_reset(context_);
+
+ character_composer_.Reset();
+}
+
+void InputMethodIBus::UpdateContextFocusState() {
+ if (!context_) {
+ context_focused_ = false;
+ return;
+ }
+
+ const bool old_context_focused = context_focused_;
+ // Use switch here in case we are going to add more text input types.
+ switch (GetTextInputType()) {
+ case TEXT_INPUT_TYPE_NONE:
+ case TEXT_INPUT_TYPE_PASSWORD:
+ context_focused_ = false;
+ break;
+ default:
+ context_focused_ = true;
+ break;
+ }
+
+ // We only focus in |context_| when the focus is in a normal textfield.
+ // ibus_input_context_focus_{in|out}() run asynchronously.
+ if (old_context_focused && !context_focused_)
+ ibus_input_context_focus_out(context_);
+ else if (!old_context_focused && context_focused_)
+ ibus_input_context_focus_in(context_);
+}
+
+void InputMethodIBus::ProcessKeyEventPostIME(
+ const base::NativeEvent& native_event,
+ guint32 ibus_keyval,
+ bool handled) {
+ TextInputClient* client = GetTextInputClient();
+
+ if (!client) {
+ // As ibus works asynchronously, there is a chance that the focused client
+ // loses focus before this method gets called.
+ DispatchKeyEventPostIME(native_event);
+ return;
+ }
+
+ if (native_event->type == KeyPress && handled)
+ ProcessFilteredKeyPressEvent(native_event);
+
+ // In case the focus was changed by the key event. The |context_| should have
+ // been reset when the focused window changed.
+ if (client != GetTextInputClient())
+ return;
+
+ if (HasInputMethodResult())
+ ProcessInputMethodResult(native_event, handled);
+
+ // In case the focus was changed when sending input method results to the
+ // focused window.
+ if (client != GetTextInputClient())
+ return;
+
+ if (native_event->type == KeyPress && !handled)
+ ProcessUnfilteredKeyPressEvent(native_event, ibus_keyval);
+ else if (native_event->type == KeyRelease)
+ DispatchKeyEventPostIME(native_event);
+}
+
+void InputMethodIBus::ProcessFilteredKeyPressEvent(
+ const base::NativeEvent& native_event) {
+ if (NeedInsertChar())
+ DispatchKeyEventPostIME(native_event);
+ else
+ DispatchFabricatedKeyEventPostIME(
+ ET_KEY_PRESSED,
+ VKEY_PROCESSKEY,
+ EventFlagsFromXFlags(GetKeyEvent(native_event)->state));
+}
+
+void InputMethodIBus::ProcessUnfilteredKeyPressEvent(
+ const base::NativeEvent& native_event,
+ guint32 ibus_keyval) {
+ // For a fabricated event, ProcessUnfilteredFabricatedKeyPressEvent should be
+ // called instead.
+ DCHECK(native_event);
+
+ TextInputClient* client = GetTextInputClient();
+ DispatchKeyEventPostIME(native_event);
+
+ // We shouldn't dispatch the character anymore if the key event dispatch
+ // caused focus change. For example, in the following scenario,
+ // 1. visit a web page which has a <textarea>.
+ // 2. click Omnibox.
+ // 3. enable Korean IME, press A, then press Tab to move the focus to the web
+ // page.
+ // We should return here not to send the Tab key event to RWHV.
+ if (client != GetTextInputClient())
+ return;
+
+ // Process compose and dead keys
+ if (character_composer_.FilterKeyPress(ibus_keyval)) {
+ string16 composed = character_composer_.composed_character();
+ if (!composed.empty()) {
+ client = GetTextInputClient();
+ if (client)
+ client->InsertText(composed);
+ }
+ return;
+ }
+
+ // If a key event was not filtered by |context_| and |character_composer_|,
+ // then it means the key event didn't generate any result text. So we need
+ // to send corresponding character to the focused text input client.
+ client = GetTextInputClient();
+
+ const uint32 state =
+ EventFlagsFromXFlags(GetKeyEvent(native_event)->state);
+ uint16 ch = ui::DefaultSymbolFromXEvent(native_event);
+ if (!ch) {
+ ch = ui::GetCharacterFromKeyCode(
+ ui::KeyboardCodeFromNative(native_event), state);
+ }
+
+ if (client && ch)
+ client->InsertChar(ch, state);
+}
+
+void InputMethodIBus::ProcessUnfilteredFabricatedKeyPressEvent(
+ EventType type,
+ KeyboardCode key_code,
+ int flags,
+ guint32 ibus_keyval) {
+ TextInputClient* client = GetTextInputClient();
+ DispatchFabricatedKeyEventPostIME(type, key_code, flags);
+
+ if (client != GetTextInputClient())
+ return;
+
+ if (character_composer_.FilterKeyPress(ibus_keyval)) {
+ string16 composed = character_composer_.composed_character();
+ if (!composed.empty()) {
+ client = GetTextInputClient();
+ if (client)
+ client->InsertText(composed);
+ }
+ return;
+ }
+
+ client = GetTextInputClient();
+ const uint16 ch = ui::GetCharacterFromKeyCode(key_code, flags);
+ if (client && ch)
+ client->InsertChar(ch, flags);
+}
+
+void InputMethodIBus::ProcessInputMethodResult(
+ const base::NativeEvent& native_event,
+ bool handled) {
+ TextInputClient* client = GetTextInputClient();
+ DCHECK(client);
+
+ if (result_text_.length()) {
+ if (handled && NeedInsertChar()) {
+ const uint32 state =
+ EventFlagsFromXFlags(GetKeyEvent(native_event)->state);
+ for (string16::const_iterator i = result_text_.begin();
+ i != result_text_.end(); ++i) {
+ client->InsertChar(*i, state);
+ }
+ } else {
+ client->InsertText(result_text_);
+ composing_text_ = false;
+ }
+ }
+
+ if (composition_changed_ && !IsTextInputTypeNone()) {
+ if (composition_.text.length()) {
+ composing_text_ = true;
+ client->SetCompositionText(composition_);
+ } else if (result_text_.empty()) {
+ client->ClearCompositionText();
+ }
+ }
+
+ // We should not clear composition text here, as it may belong to the next
+ // composition session.
+ result_text_.clear();
+ composition_changed_ = false;
+}
+
+bool InputMethodIBus::NeedInsertChar() const {
+ return GetTextInputClient() &&
+ (IsTextInputTypeNone() ||
+ (!composing_text_ && result_text_.length() == 1));
+}
+
+bool InputMethodIBus::HasInputMethodResult() const {
+ return result_text_.length() || composition_changed_;
+}
+
+void InputMethodIBus::SendFakeProcessKeyEvent(bool pressed) const {
+ DispatchFabricatedKeyEventPostIME(pressed ? ET_KEY_PRESSED : ET_KEY_RELEASED,
+ VKEY_PROCESSKEY,
+ 0);
+}
+
+void InputMethodIBus::FinishPendingKeyEvent(PendingKeyEvent* pending_key) {
+ DCHECK(pending_key_events_.count(pending_key));
+
+ // |pending_key| will be deleted in ProcessKeyEventDone().
+ pending_key_events_.erase(pending_key);
+}
+
+void InputMethodIBus::AbandonAllPendingKeyEvents() {
+ for (std::set<PendingKeyEvent*>::iterator i = pending_key_events_.begin();
+ i != pending_key_events_.end(); ++i) {
+ // The object will be deleted in ProcessKeyEventDone().
+ (*i)->Abandon();
+ }
+ pending_key_events_.clear();
+}
+
+void InputMethodIBus::OnCommitText(
+ IBusInputContext* context, IBusText* text) {
+ DCHECK_EQ(context_, context);
+ if (suppress_next_result_ || !text || !text->text)
+ return;
+
+ // We need to receive input method result even if the text input type is
+ // TEXT_INPUT_TYPE_NONE, to make sure we can always send correct
+ // character for each key event to the focused text input client.
+ if (!GetTextInputClient())
+ return;
+
+ string16 utf16_text(UTF8ToUTF16(text->text));
+
+ // Append the text to the buffer, because commit signal might be fired
+ // multiple times when processing a key event.
+ result_text_.append(utf16_text);
+
+ // If we are not handling key event, do not bother sending text result if the
+ // focused text input client does not support text input.
+ if (pending_key_events_.empty() && !IsTextInputTypeNone()) {
+ SendFakeProcessKeyEvent(true);
+ GetTextInputClient()->InsertText(utf16_text);
+ SendFakeProcessKeyEvent(false);
+ result_text_.clear();
+ }
+}
+
+void InputMethodIBus::OnForwardKeyEvent(IBusInputContext* context,
+ guint keyval,
+ guint keycode,
+ guint state) {
+ DCHECK_EQ(context_, context);
+
+ KeyboardCode ui_key_code = KeyboardCodeFromXKeysym(keyval);
+ if (!ui_key_code)
+ return;
+
+ const EventType event =
+ (state & IBUS_RELEASE_MASK) ? ET_KEY_RELEASED : ET_KEY_PRESSED;
+ const int flags = EventFlagsFromIBusState(state);
+
+ // It is not clear when the input method will forward us a fake key event.
+ // If there is a pending key event, then we may already received some input
+ // method results, so we dispatch this fake key event directly rather than
+ // calling ProcessKeyEventPostIME(), which will clear pending input method
+ // results.
+ if (event == ET_KEY_PRESSED)
+ ProcessUnfilteredFabricatedKeyPressEvent(event, ui_key_code, flags, keyval);
+ else
+ DispatchFabricatedKeyEventPostIME(event, ui_key_code, flags);
+}
+
+void InputMethodIBus::OnShowPreeditText(IBusInputContext* context) {
+ DCHECK_EQ(context_, context);
+ if (suppress_next_result_ || IsTextInputTypeNone())
+ return;
+
+ composing_text_ = true;
+}
+
+void InputMethodIBus::OnUpdatePreeditText(IBusInputContext* context,
+ IBusText* text,
+ guint cursor_pos,
+ gboolean visible) {
+ DCHECK_EQ(context_, context);
+ if (suppress_next_result_ || IsTextInputTypeNone())
+ return;
+
+ // |visible| argument is very confusing. For example, what's the correct
+ // behavior when:
+ // 1. OnUpdatePreeditText() is called with a text and visible == false, then
+ // 2. OnShowPreeditText() is called afterwards.
+ //
+ // If it's only for clearing the current preedit text, then why not just use
+ // OnHidePreeditText()?
+ if (!visible) {
+ OnHidePreeditText(context);
+ return;
+ }
+
+ ExtractCompositionTextFromIBusPreedit(text, cursor_pos, &composition_);
+
+ composition_changed_ = true;
+
+ // In case OnShowPreeditText() is not called.
+ if (composition_.text.length())
+ composing_text_ = true;
+
+ // If we receive a composition text without pending key event, then we need to
+ // send it to the focused text input client directly.
+ if (pending_key_events_.empty()) {
+ SendFakeProcessKeyEvent(true);
+ GetTextInputClient()->SetCompositionText(composition_);
+ SendFakeProcessKeyEvent(false);
+ composition_changed_ = false;
+ composition_.Clear();
+ }
+}
+
+void InputMethodIBus::OnHidePreeditText(IBusInputContext* context) {
+ DCHECK_EQ(context_, context);
+ if (composition_.text.empty() || IsTextInputTypeNone())
+ return;
+
+ // Intentionally leaves |composing_text_| unchanged.
+ composition_changed_ = true;
+ composition_.Clear();
+
+ if (pending_key_events_.empty()) {
+ TextInputClient* client = GetTextInputClient();
+ if (client && client->HasCompositionText())
+ client->ClearCompositionText();
+ composition_changed_ = false;
+ }
+}
+
+void InputMethodIBus::OnDestroy(IBusInputContext* context) {
+ DCHECK_EQ(context_, context);
+ g_object_unref(context_);
+ context_ = NULL;
+ context_focused_ = false;
+
+ ConfirmCompositionText();
+
+ // We are dead, so we need to ask the client to stop relying on us.
+ // We cannot do it in DestroyContext(), because OnDestroy() may be called
+ // automatically.
+ OnInputMethodChanged();
+}
+
+void InputMethodIBus::OnIBusConnected(IBusBus* bus) {
+ DCHECK_EQ(GetIBus(), bus);
+ DCHECK(ibus_bus_is_connected(bus));
+
+ DestroyContext();
+ CreateContext();
+}
+
+void InputMethodIBus::OnIBusDisconnected(IBusBus* bus) {
+ DCHECK_EQ(GetIBus(), bus);
+
+ // TODO(suzhe): Make sure if we really do not need to handle this signal.
+ // And I'm actually wondering if ibus-daemon will release the resource of the
+ // |context_| correctly when the connection is lost.
+}
+
+// static
+IBusBus* InputMethodIBus::GetIBus() {
+ // Everything happens in UI thread, so we do not need to care about
+ // synchronization issue.
+ static IBusBus* ibus = NULL;
+
+ if (!ibus) {
+ ibus_init();
+ ibus = ibus_bus_new();
+ DCHECK(ibus);
+ }
+ return ibus;
+}
+
+// static
+void InputMethodIBus::ProcessKeyEventDone(IBusInputContext* context,
+ GAsyncResult* res,
+ PendingKeyEvent* data) {
+ DCHECK(data);
+ DCHECK(!data->input_method() ||
+ data->input_method()->context_ == context);
+
+ gboolean handled = ibus_input_context_process_key_event_async_finish(
+ context, res, NULL);
+ data->ProcessPostIME(handled);
+ delete data;
+}
+
+// static
+void InputMethodIBus::CreateInputContextDone(IBusBus* bus,
+ GAsyncResult* res,
+ PendingCreateICRequest* data) {
+ DCHECK_EQ(GetIBus(), bus);
+ DCHECK(data);
+ IBusInputContext* ic =
+ ibus_bus_create_input_context_async_finish(bus, res, NULL);
+ if (ic)
+ data->StoreOrAbandonInputContext(ic);
+ delete data;
+}
+
+} // namespace ui
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