| Index: ui/base/ime/input_method.h
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| diff --git a/ui/base/ime/input_method.h b/ui/base/ime/input_method.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..21126606bda8238eeb6ac340b19d751e32ea20cd
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| --- /dev/null
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| +++ b/ui/base/ime/input_method.h
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| @@ -0,0 +1,124 @@
|
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef UI_BASE_IME_INPUT_METHOD_H_
|
| +#define UI_BASE_IME_INPUT_METHOD_H_
|
| +#pragma once
|
| +
|
| +#include <string>
|
| +
|
| +#include "base/basictypes.h"
|
| +#include "base/event_types.h"
|
| +#include "base/i18n/rtl.h"
|
| +#include "ui/base/ime/text_input_type.h"
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| +#include "ui/base/keycodes/keyboard_codes.h"
|
| +#include "ui/base/ui_export.h"
|
| +
|
| +namespace ui {
|
| +
|
| +namespace internal {
|
| +class InputMethodDelegate;
|
| +} // namespace internal
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| +
|
| +class TextInputClient;
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| +
|
| +// An interface implemented by an object that encapsulates a native input method
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| +// service provided by the underlying operating system, and acts as a "system
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| +// wide" input method for all Chrome windows. A class that implements this
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| +// interface should behave as follows:
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| +// - Receives a keyboard event directly from a message dispatcher for the
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| +// system through the InputMethod::DispatchKeyEvent API, and forwards it to
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| +// an underlying input method for the OS.
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| +// - The input method should handle the key event either of the following ways:
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| +// 1) Send the original key down event to the focused window, which is e.g.
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| +// a NativeWidgetAura (NWA) or a RenderWidgetHostViewAura (RWHVA), using
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| +// internal::InputMethodDelegate::DispatchKeyEventPostIME API, then send
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| +// a Char event using TextInputClient::InsertChar API to a text input
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| +// client, which is, again, e.g. NWA or RWHVA, and then send the original
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| +// key up event to the same window.
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| +// 2) Send VKEY_PROCESSKEY event to the window using the DispatchKeyEvent API,
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| +// then update IME status (e.g. composition text) using TextInputClient,
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| +// and then send the original key up event to the window.
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| +// - Keeps track of the focused TextInputClient to see which client can call
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| +// APIs, OnTextInputTypeChanged, OnCaretBoundsChanged, and CancelComposition,
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| +// that change the state of the input method.
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| +// In Aura environment, aura::DesktopHost creates an instance of ui::InputMethod
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| +// and owns it.
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| +class UI_EXPORT InputMethod {
|
| + public:
|
| + virtual ~InputMethod() {}
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| +
|
| + // Sets the delegate used by this InputMethod instance. It should only be
|
| + // called by an object which manages the whole UI (e.g. aura::DesktopHost).
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| + virtual void SetDelegate(internal::InputMethodDelegate* delegate) = 0;
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| +
|
| + // Initializes the InputMethod object. Pass true if the system toplevel window
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| + // already has keyboard focus.
|
| + virtual void Init(bool focused) = 0;
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| +
|
| + // Called when the top-level system window gets keyboard focus.
|
| + virtual void OnFocus() = 0;
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| +
|
| + // Called when the top-level system window loses keyboard focus.
|
| + virtual void OnBlur() = 0;
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| +
|
| + // Sets the text input client which receives text input events such as
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| + // SetCompositionText(). |client| can be NULL. A gfx::NativeWindow which
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| + // implementes TextInputClient interface, e.g. NWA and RWHVA, should register
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| + // itself by calling the method when it is focused, and unregister itself by
|
| + // calling the metho with NULL when it is unfocused.
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| + virtual void SetFocusedTextInputClient(TextInputClient* client) = 0;
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| +
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| + // Gets the current text input client. Returns NULL when no client is set.
|
| + virtual TextInputClient* GetTextInputClient() const = 0;
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| +
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| + // Dispatches a key event to the input method. The key event will be
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| + // dispatched back to the caller via
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| + // ui::InputMethodDelegate::DispatchKeyEventPostIME(), once it's processed by
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| + // the input method. It should only be called by a message dispatcher.
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| + virtual void DispatchKeyEvent(const base::NativeEvent& native_key_event) = 0;
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| +
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| + // TODO(yusukes): Add DispatchFabricatedKeyEvent to support virtual keyboards.
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| +
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| + // Called by the focused client whenever its text input type is changed.
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| + // Before calling this method, the focused client must confirm or clear
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| + // existing composition text and call InputMethod::CancelComposition() when
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| + // necessary. Otherwise unexpected behavior may happen. This method has no
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| + // effect if the client is not the focused client.
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| + virtual void OnTextInputTypeChanged(const TextInputClient* client) = 0;
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| +
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| + // Called by the focused client whenever its caret bounds is changed.
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| + // This method has no effect if the client is not the focused client.
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| + virtual void OnCaretBoundsChanged(const TextInputClient* client) = 0;
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| +
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| + // Called by the focused client to ask the input method cancel the ongoing
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| + // composition session. This method has no effect if the client is not the
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| + // focused client.
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| + virtual void CancelComposition(const TextInputClient* client) = 0;
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| +
|
| + // Returns the locale of current keyboard layout or input method, as a BCP-47
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| + // tag, or an empty string if the input method cannot provide it.
|
| + virtual std::string GetInputLocale() = 0;
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| +
|
| + // Returns the text direction of current keyboard layout or input method, or
|
| + // base::i18n::UNKNOWN_DIRECTION if the input method cannot provide it.
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| + virtual base::i18n::TextDirection GetInputTextDirection() = 0;
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| +
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| + // Checks if the input method is active, i.e. if it's ready for processing
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| + // keyboard event and generate composition or text result.
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| + // If the input method is inactive, then it's not necessary to inform it the
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| + // changes of caret bounds and text input type.
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| + // Note: character results may still be generated and sent to the text input
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| + // client by calling TextInputClient::InsertChar(), even if the input method
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| + // is not active.
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| + virtual bool IsActive() = 0;
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| +
|
| + // Gets the text input type of the focused text input client. Returns
|
| + // ui::TEXT_INPUT_TYPE_NONE if there is no focused client.
|
| + virtual TextInputType GetTextInputType() const = 0;
|
| +};
|
| +
|
| +} // namespace ui
|
| +
|
| +#endif // UI_BASE_IME_INPUT_METHOD_H_
|
|
|